/* This file is part of Ingen. * Copyright (C) 2007 Dave Robillard * * Ingen is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include "interface/EngineInterface.hpp" #include "client/ObjectModel.hpp" #include "client/ClientStore.hpp" #include "App.hpp" #include "RenameWindow.hpp" using namespace std; using namespace Raul; namespace Ingen { namespace GUI { RenameWindow::RenameWindow(BaseObjectType* cobject, const Glib::RefPtr& glade_xml) : Gtk::Window(cobject) { glade_xml->get_widget("rename_name_entry", _name_entry); glade_xml->get_widget("rename_message_label", _message_label); glade_xml->get_widget("rename_cancel_button", _cancel_button); glade_xml->get_widget("rename_ok_button", _ok_button); _name_entry->signal_changed().connect(sigc::mem_fun(this, &RenameWindow::name_changed)); _cancel_button->signal_clicked().connect(sigc::mem_fun(this, &RenameWindow::cancel_clicked)); _ok_button->signal_clicked().connect(sigc::mem_fun(this, &RenameWindow::ok_clicked)); _ok_button->property_sensitive() = false; } /** Set the object this window is renaming. * This function MUST be called before using this object in any way. */ void RenameWindow::set_object(SharedPtr object) { _object = object; _name_entry->set_text(object->path().name()); } void RenameWindow::present(SharedPtr object) { set_object(object); _name_entry->grab_focus(); Gtk::Window::present(); } /** Called every time the user types into the name input box. * Used to display warning messages, and enable/disable the rename button. */ void RenameWindow::name_changed() { assert(_name_entry); assert(_message_label); assert(_object); assert(_object->parent()); string name = _name_entry->get_text(); if (name.find("/") != string::npos) { _message_label->set_text("Name may not contain '/'"); _ok_button->property_sensitive() = false; } else if (!Path::is_valid_name(name)) { _message_label->set_text("Name contains invalid characters"); _ok_button->property_sensitive() = false; } else if (name == _object->path().name()) { _message_label->set_text(""); _ok_button->property_sensitive() = false; } else if ((App::instance().store()->object(_object->parent()->path().base() + name))) { _message_label->set_text("An object already exists with that name."); _ok_button->property_sensitive() = false; } else if (name.length() == 0) { _message_label->set_text(""); _ok_button->property_sensitive() = false; } else { _message_label->set_text(""); _ok_button->property_sensitive() = true; } } void RenameWindow::cancel_clicked() { _name_entry->set_text(""); hide(); } /** Rename the object. * * It shouldn't be possible for this to be called with an invalid name set * (since the Rename button should be deactivated). This is just shinification * though - the engine will handle invalid names gracefully. */ void RenameWindow::ok_clicked() { string name = _name_entry->get_text(); assert(name.length() > 0); assert(name.find("/") == string::npos); App::instance().engine()->rename(_object->path(), _object->path().parent().base() + name); hide(); } } // namespace GUI } // namespace Ingen