/* This file is part of Ingen. * Copyright (C) 2007 Dave Robillard * * Ingen is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef EVENT_H #define EVENT_H #include #include #include "types.h" #include #include "Responder.h" #include "ThreadManager.h" namespace Raul { class Path; } using Raul::Path; namespace Ingen { class Engine; /** Base class for all events (both realtime and QueuedEvent). * * This is for time-critical events like note ons. There is no non-realtime * pre-execute method as in QueuedEvent's, any lookups etc need to be done in the * realtime execute() method. * * QueuedEvent extends this class with a pre_process() method for any work that needs * to be done before processing in the realtime audio thread. * * \ingroup engine */ class Event : public Raul::Deletable { public: virtual ~Event() {} /** Execute this event in the audio thread (MUST be realtime safe). */ virtual void execute(SampleCount nframes, FrameTime start, FrameTime end) { assert(ThreadManager::current_thread_id() == THREAD_PROCESS); assert(!_executed); assert(_time <= end); // Missed the event, jitter, damnit. if (_time < start) _time = start; _executed = true; } /** Perform any actions after execution (ie send replies to commands) * (no realtime requirements). */ virtual void post_process() { assert(ThreadManager::current_thread_id() == THREAD_POST_PROCESS); } inline SampleCount time() { return _time; } protected: Event(Engine& engine, SharedPtr responder, FrameTime time) : _engine(engine) , _responder(responder) , _time(time) , _executed(false) {} Engine& _engine; SharedPtr _responder; FrameTime _time; bool _executed; }; } // namespace Ingen #endif // EVENT_H