/* This file is part of Ingen. Copyright (C) 2006 Dave Robillard. * * Om is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * Om is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef NODE_H #define NODE_H #include #include "types.h" #include "GraphObject.h" #include "Array.h" using std::string; template class List; namespace Om { class Port; template class OutputPort; class Plugin; class Patch; namespace Shared { class ClientInterface; } /** A Node (or "module") in a Patch (which is also a Node). * * A Node is a unit with input/output ports, a process() method, and some other * things. * * This is a pure abstract base class for any Node, it contains no * implementation details/data whatsoever. This is the interface you need to * implement to add a new Node type to Om. * * \ingroup engine */ class Node : public GraphObject { public: Node(GraphObject* parent, const string& name) : GraphObject(parent, name) {} virtual ~Node() {} /** Activate this Node. * * This function will be called in a non-realtime thread before it is * inserted in to a patch. Any non-realtime actions that need to be * done before the Node is ready for use should be done here. */ virtual void activate() = 0; virtual void deactivate() = 0; virtual bool activated() = 0; virtual void set_port_buffer(size_t voice, size_t port_num, void* buf) = 0; // FIXME: Only used by client senders. Remove? virtual const Array& ports() const = 0; virtual size_t num_ports() const = 0; virtual size_t poly() const = 0; /** Used by the process order finding algorithm (ie during connections) */ virtual bool traversed() const = 0; virtual void traversed(bool b) = 0; /** Nodes that are connected to this Node's inputs. * (This Node depends on them) */ virtual List* providers() = 0; virtual void providers(List* l) = 0; /** Nodes are are connected to this Node's outputs. * (They depend on this Node) */ virtual List* dependants() = 0; virtual void dependants(List* l) = 0; /** The Patch this Node belongs to. */ virtual Patch* parent_patch() const = 0; /** Information about what 'plugin' this Node is an instance of. * Not the best name - not all nodes come from plugins (ie Patch) */ virtual const Plugin* plugin() const = 0; /** Add self to a Patch. * * This function must be realtime-safe! Any non-realtime actions that * need to be done before adding to a patch can be done in activate(). */ virtual void add_to_patch() = 0; virtual void remove_from_patch() = 0; /** Send any necessary notification to client on node creation. */ //virtual void send_creation_messages(Shared::ClientInterface* client) const = 0; }; } // namespace Om #endif // NODE_H