/* This file is part of Ingen. * Copyright (C) 2007 Dave Robillard * * Ingen is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include #include "ThreadManager.hpp" #include "Node.hpp" #include "Patch.hpp" #include "Plugin.hpp" #include "Port.hpp" #include "Connection.hpp" #include "DuplexPort.hpp" #include "Engine.hpp" #include "ProcessSlave.hpp" using namespace std; namespace Ingen { Patch::Patch(Engine& engine, const string& path, uint32_t poly, Patch* parent, SampleRate srate, size_t buffer_size, uint32_t internal_poly) : NodeBase(new Plugin(Plugin::Patch, "ingen:patch"), path, poly, parent, srate, buffer_size), _engine(engine), _internal_poly(internal_poly), _compiled_patch(NULL), _process(false) { assert(internal_poly >= 1); //_plugin->plug_label("om_patch"); //_plugin->name("Ingen Patch"); //std::cerr << "Creating patch " << _name << ", poly = " << poly // << ", internal poly = " << internal_poly << std::endl; } Patch::~Patch() { assert(!_activated); for (Raul::List::iterator i = _connections.begin(); i != _connections.end(); ++i) { delete (*i); delete _connections.erase(i); } for (Raul::List::iterator i = _nodes.begin(); i != _nodes.end(); ++i) { assert(!(*i)->activated()); delete (*i); delete _nodes.erase(i); } delete _compiled_patch; } void Patch::activate() { NodeBase::activate(); for (Raul::List::iterator i = _nodes.begin(); i != _nodes.end(); ++i) (*i)->activate(); assert(_activated); } void Patch::deactivate() { if (_activated) { NodeBase::deactivate(); for (Raul::List::iterator i = _nodes.begin(); i != _nodes.end(); ++i) { if ((*i)->activated()) (*i)->deactivate(); assert(!(*i)->activated()); } } assert(!_activated); } void Patch::disable() { _process = false; for (Raul::List::iterator i = _output_ports.begin(); i != _output_ports.end(); ++i) (*i)->clear_buffers(); } bool Patch::prepare_internal_poly(uint32_t poly) { /* TODO: ports? internal/external poly? */ for (Raul::List::iterator i = _nodes.begin(); i != _nodes.end(); ++i) (*i)->prepare_poly(poly); for (Raul::List::iterator i = _connections.begin(); i != _connections.end(); ++i) (*i)->prepare_poly(poly); /* FIXME: Deal with failure */ return true; } bool Patch::apply_internal_poly(Raul::Maid& maid, uint32_t poly) { /* TODO: ports? internal/external poly? */ for (Raul::List::iterator i = _nodes.begin(); i != _nodes.end(); ++i) (*i)->apply_poly(maid, poly); for (Raul::List::iterator i = _connections.begin(); i != _connections.end(); ++i) (*i)->apply_poly(maid, poly); _internal_poly = poly; return true; } /** Run the patch for the specified number of frames. * * Calls all Nodes in (roughly, if parallel) the order _compiled_patch specifies. */ void Patch::process(ProcessContext& context) { if (_compiled_patch == NULL || _compiled_patch->size() == 0 || !_process) return; NodeBase::pre_process(context); /* Run */ if (_engine.process_slaves().size() > 0) process_parallel(context); else process_single(context); NodeBase::post_process(context); } void Patch::process_parallel(ProcessContext& context) { size_t n_slaves = _engine.process_slaves().size(); CompiledPatch* const cp = _compiled_patch; /* Start p-1 slaves */ if (n_slaves >= cp->size()) n_slaves = cp->size()-1; if (n_slaves > 0) { for (size_t i=0; i < cp->size(); ++i) (*cp)[i].node()->reset_input_ready(); for (size_t i=0; i < n_slaves; ++i) _engine.process_slaves()[i]->whip(cp, i+1, context); } /* Process ourself until everything is done * This is analogous to ProcessSlave::_whipped(), but this is the master * (i.e. what the main Jack process thread calls). Where ProcessSlave * waits on input, this just skips the node and tries the next, to avoid * waiting in the Jack thread which pisses Jack off. */ size_t index = 0; size_t num_finished = 0; // Number of consecutive finished nodes hit while (num_finished < cp->size()) { CompiledNode& n = (*cp)[index]; if (n.node()->process_lock()) { if (n.node()->n_inputs_ready() == n.n_providers()) { n.node()->process(context); /* Signal dependants their input is ready */ for (size_t i=0; i < n.dependants().size(); ++i) n.dependants()[i]->signal_input_ready(); ++num_finished; } else { n.node()->process_unlock(); num_finished = 0; } } else { if (n.node()->n_inputs_ready() == n.n_providers()) ++num_finished; else num_finished = 0; } index = (index + 1) % cp->size(); } /* Tell slaves we're done in case we beat them, and pray they're * really done by the start of next cycle. * FIXME: This probably breaks (race) at extremely small nframes where * ingen is the majority of the DSP load. */ for (size_t i=0; i < n_slaves; ++i) _engine.process_slaves()[i]->finish(); } void Patch::process_single(ProcessContext& context) { CompiledPatch* const cp = _compiled_patch; for (size_t i=0; i < cp->size(); ++i) (*cp)[i].node()->process(context); } void Patch::set_buffer_size(size_t size) { NodeBase::set_buffer_size(size); assert(_buffer_size == size); for (Raul::List::iterator j = _nodes.begin(); j != _nodes.end(); ++j) (*j)->set_buffer_size(size); } // Patch specific stuff void Patch::add_node(Raul::ListNode* ln) { assert(ln != NULL); assert(ln->elem() != NULL); assert(ln->elem()->parent_patch() == this); //assert(ln->elem()->polyphony() == _internal_poly); _nodes.push_back(ln); } /** Remove a node. * Realtime Safe. Preprocessing thread. */ Raul::ListNode* Patch::remove_node(const string& name) { for (Raul::List::iterator i = _nodes.begin(); i != _nodes.end(); ++i) if ((*i)->name() == name) return _nodes.erase(i); return NULL; } /** Remove a connection. Realtime safe. */ Raul::ListNode* Patch::remove_connection(const Port* src_port, const Port* dst_port) { bool found = false; Raul::ListNode* connection = NULL; for (Raul::List::iterator i = _connections.begin(); i != _connections.end(); ++i) { if ((*i)->src_port() == src_port && (*i)->dst_port() == dst_port) { connection = _connections.erase(i); found = true; } } if ( ! found) cerr << "WARNING: [Patch::remove_connection] Connection not found !" << endl; return connection; } uint32_t Patch::num_ports() const { ThreadID context = ThreadManager::current_thread_id(); if (context == THREAD_PROCESS) return NodeBase::num_ports(); else return _input_ports.size() + _output_ports.size(); } /** Create a port. Not realtime safe. */ Port* Patch::create_port(const string& name, DataType type, size_t buffer_size, bool is_output) { if (type == DataType::UNKNOWN) { cerr << "[Patch::create_port] Unknown port type " << type.uri() << endl; return NULL; } assert( !(type == DataType::UNKNOWN) ); return new DuplexPort(this, name, 0, _polyphony, type, buffer_size, is_output); } /** Remove port from ports list used in pre-processing thread. * * Port is not removed from ports array for process thread (which could be * simultaneously running). * * Realtime safe. Preprocessing thread only. */ Raul::ListNode* Patch::remove_port(const string& name) { assert(ThreadManager::current_thread_id() == THREAD_PRE_PROCESS); bool found = false; Raul::ListNode* ret = NULL; for (Raul::List::iterator i = _input_ports.begin(); i != _input_ports.end(); ++i) { if ((*i)->name() == name) { ret = _input_ports.erase(i); found = true; } } if (!found) for (Raul::List::iterator i = _output_ports.begin(); i != _output_ports.end(); ++i) { if ((*i)->name() == name) { ret = _output_ports.erase(i); found = true; } } if ( ! found) cerr << "WARNING: [Patch::remove_port] Port not found !" << endl; return ret; } Raul::Array* Patch::build_ports_array() const { assert(ThreadManager::current_thread_id() == THREAD_PRE_PROCESS); Raul::Array* const result = new Raul::Array(_input_ports.size() + _output_ports.size()); size_t i = 0; for (Raul::List::const_iterator p = _input_ports.begin(); p != _input_ports.end(); ++p,++i) result->at(i) = *p; for (Raul::List::const_iterator p = _output_ports.begin(); p != _output_ports.end(); ++p,++i) result->at(i) = *p; return result; } /** Find the process order for this Patch. * * The process order is a flat list that the patch will execute in order * when it's run() method is called. Return value is a newly allocated list * which the caller is reponsible to delete. Note that this function does * NOT actually set the process order, it is returned so it can be inserted * at the beginning of an audio cycle (by various Events). * * Not realtime safe. */ CompiledPatch* Patch::compile() const { assert(ThreadManager::current_thread_id() == THREAD_PRE_PROCESS); //cerr << "*********** Building process order for " << path() << endl; CompiledPatch* const compiled_patch = new CompiledPatch();//_nodes.size()); for (Raul::List::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i) (*i)->traversed(false); for (Raul::List::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i) { Node* const node = (*i); // Either a sink or connected to our output ports: if ( ( ! node->traversed()) && node->dependants()->size() == 0) compile_recursive(node, compiled_patch); } // Traverse any nodes we didn't hit yet for (Raul::List::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i) { Node* const node = (*i); if ( ! node->traversed()) compile_recursive(node, compiled_patch); } /*cerr << "----------------------------------------\n"; for (size_t i=0; i < process_order->size(); ++i) { assert(process_order->at(i)); cerr << process_order->at(i)->path() << endl; } cerr << "----------------------------------------\n";*/ assert(compiled_patch->size() == _nodes.size()); #ifndef NDEBUG for (size_t i=0; i < compiled_patch->size(); ++i) assert(compiled_patch->at(i).node()); #endif return compiled_patch; } } // namespace Ingen