/* This file is part of Ingen. Copyright (C) 2006 Dave Robillard. * * Ingen is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "AddNodeEvent.h" #include "Responder.h" #include "Patch.h" #include "Node.h" #include "Tree.h" #include "Plugin.h" #include "Engine.h" #include "Patch.h" #include "NodeFactory.h" #include "ClientBroadcaster.h" #include "Maid.h" #include "raul/Path.h" #include "ObjectStore.h" #include "raul/Path.h" #include "Port.h" namespace Ingen { AddNodeEvent::AddNodeEvent(Engine& engine, SharedPtr responder, SampleCount timestamp, const string& path, const string& plugin_uri, bool poly) : QueuedEvent(engine, responder, timestamp), m_path(path), m_plugin_uri(plugin_uri), m_poly(poly), m_patch(NULL), m_node(NULL), m_process_order(NULL), m_node_already_exists(false) { } /** DEPRECATED: Construct from type, library name, and plugin label. * * Do not use. */ AddNodeEvent::AddNodeEvent(Engine& engine, SharedPtr responder, SampleCount timestamp, const string& path, const string& plugin_type, const string& plugin_lib, const string& plugin_label, bool poly) : QueuedEvent(engine, responder, timestamp), m_path(path), m_plugin_type(plugin_type), m_plugin_lib(plugin_lib), m_plugin_label(plugin_label), m_poly(poly), m_patch(NULL), m_node(NULL), m_process_order(NULL), m_node_already_exists(false) { } void AddNodeEvent::pre_process() { if (_engine.object_store()->find(m_path) != NULL) { m_node_already_exists = true; QueuedEvent::pre_process(); return; } m_patch = _engine.object_store()->find_patch(m_path.parent()); const Plugin* plugin = (m_plugin_uri != "") ? _engine.node_factory()->plugin(m_plugin_uri) : _engine.node_factory()->plugin(m_plugin_type, m_plugin_lib, m_plugin_label); if (m_patch && plugin) { if (m_poly) m_node = _engine.node_factory()->load_plugin(plugin, m_path.name(), m_patch->internal_poly(), m_patch); else m_node = _engine.node_factory()->load_plugin(plugin, m_path.name(), 1, m_patch); if (m_node != NULL) { m_node->activate(); // This can be done here because the audio thread doesn't touch the // node tree - just the process order array m_patch->add_node(new ListNode(m_node)); m_node->add_to_store(_engine.object_store()); if (m_patch->enabled()) m_process_order = m_patch->build_process_order(); } } QueuedEvent::pre_process(); } void AddNodeEvent::execute(SampleCount nframes, FrameTime start, FrameTime end) { QueuedEvent::execute(nframes, start, end); if (m_node != NULL) { m_node->add_to_patch(); if (m_patch->process_order() != NULL) _engine.maid()->push(m_patch->process_order()); m_patch->process_order(m_process_order); } } void AddNodeEvent::post_process() { string msg; if (m_node_already_exists) { msg = string("Could not create node - ").append(m_path);// + " already exists."; _responder->respond_error(msg); } else if (m_patch == NULL) { msg = "Could not find patch '" + m_path.parent() +"' for add_node."; _responder->respond_error(msg); } else if (m_node == NULL) { msg = "Unable to load node "; msg.append(m_path).append(" (you're missing the plugin \"").append( m_plugin_uri); _responder->respond_error(msg); } else { _responder->respond_ok(); _engine.broadcaster()->send_node(m_node, true); // yes, send ports } } } // namespace Ingen