/* This file is part of Ingen. * Copyright (C) 2007 Dave Robillard * * Ingen is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "interface/ClientInterface.h" #include "interface/ClientKey.h" #include "OSCModelEngineInterface.h" #include "OSCClientReceiver.h" #include "SigClientInterface.h" #include "Store.h" #include "PatchLibrarian.h" #include "PluginModel.h" #include "raul/SharedPtr.h" #include #include #include #include "cmdline.h" // generated by gengetopt using std::cout; using std::endl; using namespace Ingen::Client; void do_something(); string random_name(); void create_patch(); void destroy(); void add_node(); void connect(); void disconnect(); void disconnect_all(); void set_port_value(); void set_port_value_queued(); void rename_object(); // Yay globals! SharedPtr engine; SharedPtr store; // OSC listening non-threaded signal emitter struct OSCSigEmitter : public OSCClientReceiver, public SigClientInterface { public: OSCSigEmitter(int listen_port) : Ingen::Shared::ClientInterface() , OSCClientReceiver(listen_port) , SigClientInterface() { } }; int main(int argc, char** argv) { const char* engine_url = NULL; int client_port = 0; /* Parse command line options */ gengetopt_args_info args_info; if (cmdline_parser (argc, argv, &args_info) != 0) return 1; if (args_info.engine_url_given) { engine_url = args_info.engine_url_arg; } else { cout << "[Main] No engine URL specified. Attempting to use osc.udp://localhost:16180" << endl; engine_url = "osc.udp://localhost:16180"; } if (args_info.client_port_given) client_port = args_info.client_port_arg; else client_port = 0; // will choose a free port automatically engine = SharedPtr(new OSCModelEngineInterface(engine_url)); SharedPtr emitter(new OSCSigEmitter(16182)); store = SharedPtr(new Store(engine, emitter)); engine->activate(); /* Connect to engine */ //engine->attach(engine_url); engine->register_client(ClientKey(), emitter); engine->load_plugins(); engine->request_plugins(); //int id = engine->get_next_request_id(); engine->request_all_objects(/*id*/); //engine->set_wait_response_id(id); //engine->wait_for_response(); // Disable DSP for stress testing engine->disable_patch("/"); while (true) { do_something(); usleep(10000); } sleep(2); engine->unregister_client(ClientKey()); //engine->detach(); return 0; } /** Does some random action */ void do_something() { int action = rand() % 10; switch(action) { case 0: create_patch(); break; case 1: destroy(); break; case 2: add_node(); break; case 3: connect(); break; case 4: disconnect(); break; case 5: disconnect_all(); break; case 6: set_port_value(); break; case 7: set_port_value_queued(); break; case 8: rename_object(); break; default: break; } } string random_name() { int length = (rand()%10)+1; string name(length, '-'); for (int i=0; i < length; ++i) name[i] = 'a' + rand()%26; return name; } Path random_object() { typedef map > ObjectMap; const ObjectMap& objects = store->objects(); // Return a crap path every once in a while if (rand() % 30) return "/DEAD/BEEF"; // "random" is a bit of a generous label... for (ObjectMap::const_iterator i = objects.begin(); i != objects.end(); ++i) if (rand() % objects.size()) return i->second->path(); return "/"; } string random_plugin() { typedef map > PluginMap; const PluginMap& plugins = store->plugins(); // Return a crap path every once in a while if (rand() % 30) return "DEAD:BEEF"; // "random" is a bit of a generous label... for (PluginMap::const_iterator i = plugins.begin(); i != plugins.end(); ++i) if (rand() % plugins.size()) return i->second->uri(); return "DEAD:BEEF2"; } void create_patch() { // Make the probability of this happening inversely proportionate to the number // of objects to keep the # in a sane range if (store->objects().size() > 0 && (rand() % store->objects().size())) return; bool subpatch = rand()%2; Path parent = "/"; string name = random_name(); if (subpatch) parent = random_object(); // very likely invalid parent error const Path path = parent.base() + name; cout << "Creating patch " << path << endl; engine->create_patch(path, (rand()%8)+1); // Spread them out a bit for easier monitoring with ingenuity engine->set_metadata(path, "ingenuity:module-x", 1600 + rand()%800 - 400); engine->set_metadata(path, "ingenuity:module-y", 1200 + rand()%700 - 350); } void destroy() { // Make the probability of this happening proportionate to the number // of patches to keep the # in a sane range if (store->objects().size() > 0 && !(rand() % store->objects().size())) return; engine->destroy(random_object()); } void add_node() { const Path path = random_object().base() + random_name(); cout << "Adding node " << path << endl; engine->create_node(path, random_plugin(), rand()%2); // Spread them out a bit for easier monitoring with ingenuity engine->set_metadata(path, "ingenuity:module-x", 1600 + rand()%800 - 400); engine->set_metadata(path, "ingenuity:module-y", 1200 + rand()%700 - 350); } void connect() { if (!(rand() % 10)) { // Attempt a connection between two nodes in the same patch PatchModel* parent = store->random_patch(); NodeModel* n1 = store->random_node_in_patch(parent); NodeModel* n2 = store->random_node_in_patch(parent); PortModel* p1 = store->random_port_in_node(n1); PortModel* p2 = store->random_port_in_node(n2); if (p1 != NULL && p2 != NULL) { cout << "Connecting " << p1->path() << " -> " << p2->path() << endl; engine->connect(p1->path(), p2->path()); } } else { // Attempt a connection between two truly random nodes PortModel* p1 = store->random_port(); PortModel* p2 = store->random_port(); if (p1 != NULL && p2 != NULL) { cout << "Connecting " << p1->path() << " -> " << p2->path() << endl; engine->connect(p1->path(), p2->path()); } } } void disconnect() { PortModel* p1 = store->random_port(); PortModel* p2 = store->random_port(); if (p1 != NULL && p2 != NULL) { cout << "Disconnecting " << p1->path() << " -> " << p2->path() << endl; engine->disconnect(p1->path(), p2->path()); } } void disconnect_all() { PortModel* p = store->random_port(); if (p != NULL) { cout << "Disconnecting all from" << p->path() << endl; engine->disconnect_all(p->path()); } } void set_port_value() { PortModel* pm = store->random_port(); float val = (float)rand() / (float)RAND_MAX; if (pm != NULL) { cout << "Setting control for port " << pm->path() << " to " << val << endl; engine->set_port_value(pm->path(), val); } } void set_port_value_queued() { PortModel* pm = store->random_port(); float val = (float)rand() / (float)RAND_MAX; if (pm != NULL) { cout << "Setting control (slow) for port " << pm->path() << " to " << val << endl; engine->set_port_value_queued(pm->path(), val); } } void rename_object() { // 1/6th chance of it being a patch /*int type = rand()%6; if (type == 0) { NodeModel* n = store->random_node(); if (n != NULL) engine->rename(n->path(), random_name()); } else { PatchModel* p = store->random_patch(); if (p != NULL) engine->rename(p->path(), random_name()); }*/ }