/* This file is part of Ingen. Copyright (C) 2006 Dave Robillard. * * Ingen is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "interface/ClientInterface.h" #include "interface/ClientKey.h" #include "OSCModelEngineInterface.h" #include "PatchLibrarian.h" #include "DemolitionClientInterface.h" #include "util/CountedPtr.h" #include #include #include #include "cmdline.h" // generated by gengetopt using std::cout; using std::endl; using namespace Ingen::Client; void do_something(); string random_name(); void create_patch(); void destroy(); void add_node(); void connect(); void disconnect(); void disconnect_all(); void set_port_value(); void set_port_value_queued(); void rename_object(); // Yay globals! DemolitionModel* model; OSCModelEngineInterface* engine; int main(int argc, char** argv) { const char* engine_url = NULL; int client_port = 0; /* Parse command line options */ gengetopt_args_info args_info; if (cmdline_parser (argc, argv, &args_info) != 0) return 1; if (args_info.engine_url_given) { engine_url = args_info.engine_url_arg; } else { cout << "[Main] No engine URL specified. Attempting to use osc.udp://localhost:16180" << endl; engine_url = "osc.udp://localhost:16180"; } if (args_info.client_port_given) client_port = args_info.client_port_arg; else client_port = 0; // will choose a free port automatically model = new DemolitionModel(); // Create this first so engine interface (liblo) uses the port CountedPtr client = CountedPtr(new DemolitionClientInterface(model)); engine = new OSCModelEngineInterface(engine_url); engine->activate(); /* Connect to engine */ //engine->attach(engine_url); engine->register_client(ClientKey(), (CountedPtr)client); engine->load_plugins(); engine->request_plugins(); //int id = engine->get_next_request_id(); engine->request_all_objects(/*id*/); //engine->set_wait_response_id(id); //engine->wait_for_response(); // Disable DSP for stress testing engine->disable_patch("/"); while (true) { do_something(); usleep(10000); } sleep(2); engine->unregister_client(ClientKey()); //engine->detach(); delete engine; delete model; return 0; } /** Does some random action */ void do_something() { int action = rand() % 10; switch(action) { case 0: create_patch(); break; case 1: destroy(); break; case 2: add_node(); break; case 3: connect(); break; case 4: disconnect(); break; case 5: disconnect_all(); break; case 6: set_port_value(); break; case 7: set_port_value_queued(); break; case 8: rename_object(); break; default: break; } } string random_name() { int length = (rand()%10)+1; string name(length, '-'); for (int i=0; i < length; ++i) name[i] = 'a' + rand()%26; return name; } void create_patch() { // Make the probability of this happening inversely proportionate to the number // of patches to keep the # in a sane range //if (model->num_patches() > 0 && (rand() % model->num_patches())) // return; bool subpatch = rand()%2; PatchModel* parent = NULL; string name = random_name(); PatchModel* pm = NULL; if (subpatch) parent = model->random_patch(); if (parent != NULL) pm = new PatchModel(parent->path() +"/"+ name, (rand()%8)+1); else pm = new PatchModel(string("/") + name, (rand()%8)+1); cout << "Creating patch " << pm->path() << endl; engine->create_patch_from_model(pm); // Spread them out a bit for easier monitoring with ingenuity char tmp_buf[8]; snprintf(tmp_buf, 8, "%d", 1600 + rand()%800 - 400); engine->set_metadata(pm->path(), "module-x", string(tmp_buf)); snprintf(tmp_buf, 8, "%d", 1200 + rand()%700 - 350); engine->set_metadata(pm->path(), "module-y", string(tmp_buf)); delete pm; } void destroy() { // Make the probability of this happening proportionate to the number // of patches to keep the # in a sane range if (model->num_patches() == 0 || !(rand() % model->num_patches())) return; NodeModel* nm = NULL; if (rand()%2) nm = model->random_patch(); else nm = model->random_node(); if (nm != NULL) { cout << "Destroying " << nm->path() << endl; engine->destroy(nm->path()); } } void add_node() { PatchModel* parent = model->random_patch(); PluginModel* plugin = model->random_plugin(); if (parent != NULL && plugin != NULL) { NodeModel* nm = new NodeModel(plugin, parent->path() +"/"+ random_name()); cout << "Adding node " << nm->path() << endl; engine->create_node_from_model(nm); // Spread them out a bit for easier monitoring with ingenuity char tmp_buf[8]; snprintf(tmp_buf, 8, "%d", 1600 + rand()%800 - 400); engine->set_metadata(nm->path(), "module-x", tmp_buf); snprintf(tmp_buf, 8, "%d", 1200 + rand()%700 - 350); engine->set_metadata(nm->path(), "module-y", tmp_buf); } } void connect() { if (!(rand() % 10)) { // Attempt a connection between two nodes in the same patch PatchModel* parent = model->random_patch(); NodeModel* n1 = model->random_node_in_patch(parent); NodeModel* n2 = model->random_node_in_patch(parent); PortModel* p1 = model->random_port_in_node(n1); PortModel* p2 = model->random_port_in_node(n2); if (p1 != NULL && p2 != NULL) { cout << "Connecting " << p1->path() << " -> " << p2->path() << endl; engine->connect(p1->path(), p2->path()); } } else { // Attempt a connection between two truly random nodes PortModel* p1 = model->random_port(); PortModel* p2 = model->random_port(); if (p1 != NULL && p2 != NULL) { cout << "Connecting " << p1->path() << " -> " << p2->path() << endl; engine->connect(p1->path(), p2->path()); } } } void disconnect() { PortModel* p1 = model->random_port(); PortModel* p2 = model->random_port(); if (p1 != NULL && p2 != NULL) { cout << "Disconnecting " << p1->path() << " -> " << p2->path() << endl; engine->disconnect(p1->path(), p2->path()); } } void disconnect_all() { PortModel* p = model->random_port(); if (p != NULL) { cout << "Disconnecting all from" << p->path() << endl; engine->disconnect_all(p->path()); } } void set_port_value() { PortModel* pm = model->random_port(); float val = (float)rand() / (float)RAND_MAX; if (pm != NULL) { cout << "Setting control for port " << pm->path() << " to " << val << endl; engine->set_port_value(pm->path(), val); } } void set_port_value_queued() { PortModel* pm = model->random_port(); float val = (float)rand() / (float)RAND_MAX; if (pm != NULL) { cout << "Setting control (slow) for port " << pm->path() << " to " << val << endl; engine->set_port_value_queued(pm->path(), val); } } void rename_object() { // 1/6th chance of it being a patch /*int type = rand()%6; if (type == 0) { NodeModel* n = model->random_node(); if (n != NULL) engine->rename(n->path(), random_name()); } else { PatchModel* p = model->random_patch(); if (p != NULL) engine->rename(p->path(), random_name()); }*/ }