/* This file is part of Ingen.
 * Copyright 2007-2011 David Robillard <http://drobilla.net>
 *
 * Ingen is free software; you can redistribute it and/or modify it under the
 * terms of the GNU General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later
 * version.
 *
 * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include <stdlib.h>
#include <assert.h>

#include "ingen/shared/LV2Features.hpp"
#include "lv2/lv2plug.in/ns/ext/atom/atom.h"
#include "raul/SharedPtr.hpp"
#include "raul/log.hpp"

#include "AudioBuffer.hpp"
#include "ProcessContext.hpp"

using namespace std;
using namespace Raul;

/* TODO: Be sure these functions are vectorized by GCC when its vectorizer
 * stops sucking.  Probably a good idea to inline them as well */

namespace Ingen {
namespace Server {

AudioBuffer::AudioBuffer(BufferFactory& bufs, LV2_URID type, uint32_t size)
	: Buffer(bufs, type, size)
	, _state(OK)
	, _set_value(0)
	, _set_time(0)
{
	assert(size >= sizeof(LV2_Atom) + sizeof(Sample));
	assert(this->capacity() >= size);
	assert(data());

	if (type == bufs.uris().atom_Sound) {
		// Audio port (Vector of float)
		LV2_Atom_Vector* body = (LV2_Atom_Vector*)atom();
		body->body.child_size = sizeof(float);
		body->body.child_type = bufs.uris().atom_Float;
	}

	_atom->type = type;
	clear();
}

void
AudioBuffer::resize(uint32_t size)
{
	Buffer::resize(size);
	clear();
}

/** Empty (ie zero) the buffer.
 */
void
AudioBuffer::clear()
{
	assert(nframes() != 0);
	set_block(0, 0, nframes() - 1);
	_state = OK;
}

/** Set value of buffer to @a val after @a start_sample.
 *
 * The Buffer will handle setting the intial portion of the buffer to the
 * value on the next cycle automatically (if @a start_sample is > 0), as
 * long as pre_process() is called every cycle.
 */
void
AudioBuffer::set_value(Sample val, FrameTime cycle_start, FrameTime time)
{
	if (is_control())
		time = cycle_start;

	const FrameTime offset = time - cycle_start;
	assert(nframes() != 0);
	assert(offset <= nframes());

	if (offset < nframes()) {
		set_block(val, offset, nframes() - 1);

		if (offset == 0)
			_state = OK;
		else
			_state = HALF_SET_CYCLE_1;
	} // else trigger at very end of block

	_set_time = time;
	_set_value = val;
}

/** Set a block of buffer to @a val.
 *
 * @a start_sample and @a end_sample define the inclusive range to be set.
 */
void
AudioBuffer::set_block(Sample val, size_t start_offset, size_t end_offset)
{
	assert(end_offset >= start_offset);
	assert(end_offset < nframes());

	Sample* const buf = data();
	assert(buf);

	for (size_t i = start_offset; i <= end_offset; ++i)
		buf[i] = val;
}

/** Copy a block of @a src into buffer.
 *
 * @a start_sample and @a end_sample define the inclusive range to be set.
 * This function only copies the same range in one buffer to another.
 */
void
AudioBuffer::copy(const Sample* src, size_t start_sample, size_t end_sample)
{
	assert(end_sample >= start_sample);
	assert(nframes() != 0);

	Sample* const buf = data();
	assert(buf);

	const size_t copy_end = std::min(end_sample, (size_t)nframes() - 1);
	for (size_t i = start_sample; i <= copy_end; ++i)
		buf[i] = src[i];
}

void
AudioBuffer::copy(Context& context, const Buffer* src)
{
	const AudioBuffer* src_abuf = dynamic_cast<const AudioBuffer*>(src);
	if (!src_abuf) {
		clear();
		return;
	}

	// Control => Control
	if (src_abuf->is_control() == is_control()) {
		Buffer::copy(context, src);

	// Audio => Audio
	} else if (!src_abuf->is_control() && !is_control()) {
		copy(src_abuf->data(),
				context.offset(), context.offset() + context.nframes() - 1);

	// Audio => Control
	} else if (!src_abuf->is_control() && is_control()) {
		data()[0] = src_abuf->data()[context.offset()];

	// Control => Audio
	} else if (src_abuf->is_control() && !is_control()) {
		data()[context.offset()] = src_abuf->data()[0];

	// Control => Audio or Audio => Control
	} else {
		set_block(src_abuf->data()[0], 0, nframes());
	}
}

float
AudioBuffer::peak(Context& context) const
{
	float peak = 0.0f;
	// FIXME: use context time range?
	for (FrameTime i = 0; i < nframes(); ++i) {
		peak = fmaxf(peak, value_at(i));
	}
	return peak;
}

void
AudioBuffer::prepare_read(Context& context)
{
	assert(nframes() != 0);
	switch (_state) {
	case HALF_SET_CYCLE_1:
		if (context.start() > _set_time)
			_state = HALF_SET_CYCLE_2;
		break;
	case HALF_SET_CYCLE_2:
		set_block(_set_value, 0, nframes() - 1);
		_state = OK;
		break;
	default:
		break;
	}
}

} // namespace Server
} // namespace Ingen