/*
This file is part of Ingen.
Copyright 2007-2012 David Robillard
Ingen is free software: you can redistribute it and/or modify it under the
terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or any later version.
Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU Affero General Public License for details.
You should have received a copy of the GNU Affero General Public License
along with Ingen. If not, see .
*/
#include
#include
#include "ingen/shared/LV2Features.hpp"
#include "lv2/lv2plug.in/ns/ext/atom/atom.h"
#include "raul/SharedPtr.hpp"
#include "raul/log.hpp"
#include "AudioBuffer.hpp"
#include "ProcessContext.hpp"
using namespace std;
using namespace Raul;
/* TODO: Be sure these functions are vectorized by GCC when its vectorizer
* stops sucking. Probably a good idea to inline them as well */
namespace Ingen {
namespace Server {
AudioBuffer::AudioBuffer(BufferFactory& bufs, LV2_URID type, uint32_t size)
: Buffer(bufs, type, size)
, _state(OK)
, _set_value(0)
, _set_time(0)
{
assert(size >= sizeof(LV2_Atom) + sizeof(Sample));
assert(this->capacity() >= size);
assert(data());
if (type == bufs.uris().atom_Sound) {
// Audio port (Vector of float)
LV2_Atom_Vector* body = (LV2_Atom_Vector*)atom();
body->body.child_size = sizeof(float);
body->body.child_type = bufs.uris().atom_Float;
}
_atom->type = type;
clear();
}
void
AudioBuffer::resize(uint32_t size)
{
Buffer::resize(size);
clear();
}
/** Empty (ie zero) the buffer.
*/
void
AudioBuffer::clear()
{
assert(nframes() != 0);
set_block(0, 0, nframes() - 1);
_state = OK;
}
/** Set value of buffer to @a val after @a start_sample.
*
* The Buffer will handle setting the intial portion of the buffer to the
* value on the next cycle automatically (if @a start_sample is > 0), as
* long as pre_process() is called every cycle.
*/
void
AudioBuffer::set_value(Sample val, FrameTime cycle_start, FrameTime time)
{
if (is_control())
time = cycle_start;
const FrameTime offset = time - cycle_start;
assert(nframes() != 0);
assert(offset <= nframes());
if (offset < nframes()) {
set_block(val, offset, nframes() - 1);
if (offset == 0)
_state = OK;
else
_state = HALF_SET_CYCLE_1;
} // else trigger at very end of block
_set_time = time;
_set_value = val;
}
/** Set a block of buffer to @a val.
*
* @a start_sample and @a end_sample define the inclusive range to be set.
*/
void
AudioBuffer::set_block(Sample val, size_t start_offset, size_t end_offset)
{
assert(end_offset >= start_offset);
assert(end_offset < nframes());
Sample* const buf = data();
assert(buf);
for (size_t i = start_offset; i <= end_offset; ++i)
buf[i] = val;
}
/** Copy a block of @a src into buffer.
*
* @a start_sample and @a end_sample define the inclusive range to be set.
* This function only copies the same range in one buffer to another.
*/
void
AudioBuffer::copy(const Sample* src, size_t start_sample, size_t end_sample)
{
assert(end_sample >= start_sample);
assert(nframes() != 0);
Sample* const buf = data();
assert(buf);
const size_t copy_end = std::min(end_sample, (size_t)nframes() - 1);
for (size_t i = start_sample; i <= copy_end; ++i)
buf[i] = src[i];
}
void
AudioBuffer::copy(Context& context, const Buffer* src)
{
const AudioBuffer* src_abuf = dynamic_cast(src);
if (!src_abuf) {
clear();
return;
}
// Control => Control
if (src_abuf->is_control() == is_control()) {
Buffer::copy(context, src);
// Audio => Audio
} else if (!src_abuf->is_control() && !is_control()) {
copy(src_abuf->data(),
context.offset(), context.offset() + context.nframes() - 1);
// Audio => Control
} else if (!src_abuf->is_control() && is_control()) {
data()[0] = src_abuf->data()[context.offset()];
// Control => Audio
} else if (src_abuf->is_control() && !is_control()) {
data()[context.offset()] = src_abuf->data()[0];
// Control => Audio or Audio => Control
} else {
set_block(src_abuf->data()[0], 0, nframes());
}
}
float
AudioBuffer::peak(Context& context) const
{
float peak = 0.0f;
// FIXME: use context time range?
for (FrameTime i = 0; i < nframes(); ++i) {
peak = fmaxf(peak, value_at(i));
}
return peak;
}
void
AudioBuffer::prepare_read(Context& context)
{
assert(nframes() != 0);
switch (_state) {
case HALF_SET_CYCLE_1:
if (context.start() > _set_time)
_state = HALF_SET_CYCLE_2;
break;
case HALF_SET_CYCLE_2:
set_block(_set_value, 0, nframes() - 1);
_state = OK;
break;
default:
break;
}
}
} // namespace Server
} // namespace Ingen