/*
This file is part of Ingen.
Copyright 2007-2012 David Robillard
Ingen is free software: you can redistribute it and/or modify it under the
terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or any later version.
Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU Affero General Public License for details.
You should have received a copy of the GNU Affero General Public License
along with Ingen. If not, see .
*/
#ifndef INGEN_ENGINE_AUDIOBUFFER_HPP
#define INGEN_ENGINE_AUDIOBUFFER_HPP
#include
#include
#include
#include
#include "ingen/shared/URIs.hpp"
#include "Buffer.hpp"
#include "BufferFactory.hpp"
#include "Context.hpp"
#include "types.hpp"
namespace Ingen {
namespace Server {
class AudioBuffer : public Buffer
{
public:
AudioBuffer(BufferFactory& bufs, LV2_URID type, uint32_t size);
void clear();
void set_value(Sample val, FrameTime cycle_start, FrameTime time);
void set_block(Sample val, size_t start_offset, size_t end_offset);
void copy(const Sample* src, size_t start_sample, size_t end_sample);
void copy(Context& context, const Buffer* src);
void accumulate(Context& context, const AudioBuffer* src);
float peak(Context& context) const;
inline bool is_control() const { return _type == _factory.uris().atom_Float; }
inline Sample* data() const {
return (is_control())
? (Sample*)LV2_ATOM_BODY(atom())
: (Sample*)LV2_ATOM_CONTENTS(LV2_Atom_Vector, atom());
}
inline SampleCount nframes() const {
return (is_control())
? 1
: (_capacity - sizeof(LV2_Atom_Vector)) / sizeof(Sample);
}
inline Sample& value_at(size_t offset) const
{ assert(offset < nframes()); return data()[offset]; }
void prepare_read(Context& context);
void prepare_write(Context& context) {}
void resize(uint32_t size);
private:
enum State { OK, HALF_SET_CYCLE_1, HALF_SET_CYCLE_2 };
LV2_Atom_Vector* vector() { return (LV2_Atom_Vector*)atom(); }
State _state; ///< State of buffer for setting values next cycle
Sample _set_value; ///< Value set by set_value (for completing the set next cycle)
FrameTime _set_time; ///< Time _set_value was set (to reset next cycle)
};
/** Accumulate a block of @a src into buffer.
*/
inline void
AudioBuffer::accumulate(Context& context, const AudioBuffer* const src)
{
Sample* const buf = data();
const Sample* const src_buf = src->data();
if (is_control()) {
if (src->is_control()) { // control => control
buf[0] += src_buf[0];
} else { // audio => control
buf[0] += src_buf[context.offset()];
}
} else {
const SampleCount end = context.offset() + context.nframes();
if (src->is_control()) { // control => audio
for (SampleCount i = context.offset(); i < end; ++i) {
buf[i] += src_buf[0];
}
} else { // audio => audio
for (SampleCount i = context.offset(); i < end; ++i) {
buf[i] += src_buf[i];
}
}
}
}
} // namespace Server
} // namespace Ingen
#endif // INGEN_ENGINE_AUDIOBUFFER_HPP