/* This file is part of Ingen. Copyright 2007-2012 David Robillard Ingen is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version. Ingen is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for details. You should have received a copy of the GNU Affero General Public License along with Ingen. If not, see . */ #ifndef INGEN_ENGINE_AUDIOBUFFER_HPP #define INGEN_ENGINE_AUDIOBUFFER_HPP #include #include #include #include #include "ingen/shared/URIs.hpp" #include "Buffer.hpp" #include "BufferFactory.hpp" #include "Context.hpp" #include "types.hpp" namespace Ingen { namespace Server { class AudioBuffer : public Buffer { public: AudioBuffer(BufferFactory& bufs, LV2_URID type, uint32_t size); void clear(); void set_value(Sample val, FrameTime cycle_start, FrameTime time); void set_block(Sample val, size_t start_offset, size_t end_offset); void copy(const Sample* src, size_t start_sample, size_t end_sample); void copy(Context& context, const Buffer* src); void accumulate(Context& context, const AudioBuffer* src); float peak(Context& context) const; inline bool is_control() const { return _type == _factory.uris().atom_Float; } inline Sample* data() const { return (is_control()) ? (Sample*)LV2_ATOM_BODY(atom()) : (Sample*)LV2_ATOM_CONTENTS(LV2_Atom_Vector, atom()); } inline SampleCount nframes() const { return (is_control()) ? 1 : (_capacity - sizeof(LV2_Atom_Vector)) / sizeof(Sample); } inline Sample& value_at(size_t offset) const { assert(offset < nframes()); return data()[offset]; } void prepare_read(Context& context); void prepare_write(Context& context) {} void resize(uint32_t size); private: enum State { OK, HALF_SET_CYCLE_1, HALF_SET_CYCLE_2 }; LV2_Atom_Vector* vector() { return (LV2_Atom_Vector*)atom(); } State _state; ///< State of buffer for setting values next cycle Sample _set_value; ///< Value set by set_value (for completing the set next cycle) FrameTime _set_time; ///< Time _set_value was set (to reset next cycle) }; /** Accumulate a block of @a src into buffer. */ inline void AudioBuffer::accumulate(Context& context, const AudioBuffer* const src) { Sample* const buf = data(); const Sample* const src_buf = src->data(); if (is_control()) { if (src->is_control()) { // control => control buf[0] += src_buf[0]; } else { // audio => control buf[0] += src_buf[context.offset()]; } } else { const SampleCount end = context.offset() + context.nframes(); if (src->is_control()) { // control => audio for (SampleCount i = context.offset(); i < end; ++i) { buf[i] += src_buf[0]; } } else { // audio => audio for (SampleCount i = context.offset(); i < end; ++i) { buf[i] += src_buf[i]; } } } } } // namespace Server } // namespace Ingen #endif // INGEN_ENGINE_AUDIOBUFFER_HPP