/*
This file is part of Ingen.
Copyright 2007-2016 David Robillard
Ingen is free software: you can redistribute it and/or modify it under the
terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or any later version.
Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU Affero General Public License for details.
You should have received a copy of the GNU Affero General Public License
along with Ingen. If not, see .
*/
#ifndef INGEN_ENGINE_BLOCKIMPL_HPP
#define INGEN_ENGINE_BLOCKIMPL_HPP
#include
#include
#include
#include "lilv/lilv.h"
#include "raul/Array.hpp"
#include "BufferRef.hpp"
#include "NodeImpl.hpp"
#include "PluginImpl.hpp"
#include "PortType.hpp"
#include "RunContext.hpp"
#include "types.hpp"
namespace Raul {
class Maid;
}
namespace Ingen {
namespace Server {
class Buffer;
class BufferFactory;
class Engine;
class GraphImpl;
class PluginImpl;
class PortImpl;
class RunContext;
class Worker;
/** A Block in a Graph (which is also a Block).
*
* This is what is often called a "Module" in modular synthesizers. A Block is
* a unit with input/output ports, a process() method, and some other things.
*
* \ingroup engine
*/
class BlockImpl : public NodeImpl
, public boost::intrusive::slist_base_hook<> // In GraphImpl
{
public:
BlockImpl(PluginImpl* plugin,
const Raul::Symbol& symbol,
bool poly,
GraphImpl* parent,
SampleRate rate);
virtual ~BlockImpl();
virtual GraphType graph_type() const { return GraphType::BLOCK; }
/** Activate this Block.
*
* This function must be called in a non-realtime thread before it is
* inserted in to a graph. Any non-realtime actions that need to be
* done before the Block is ready for use should be done here.
*/
virtual void activate(BufferFactory& bufs);
/** Deactivate this Block.
*
* This function must be called in a non-realtime thread after the
* block has been removed from its graph (i.e. processing is finished).
*/
virtual void deactivate();
/** Duplicate this Node. */
virtual BlockImpl* duplicate(Engine& engine,
const Raul::Symbol& symbol,
GraphImpl* parent) { return NULL; }
/** Return true iff this block is activated */
bool activated() const { return _activated; }
/** Return true iff this block is enabled (not bypassed). */
bool enabled() const { return _enabled; }
/** Enable or disable (bypass) this block. */
void set_enabled(bool e) { _enabled = e; }
/** Load a preset from the world for this block. */
virtual LilvState* load_preset(const Raul::URI& uri) { return NULL; }
/** Restore `state`. */
virtual void apply_state(Worker* worker, LilvState* state) {}
/** Save current state as preset. */
virtual boost::optional
save_preset(const Raul::URI& bundle,
const Properties& props) { return boost::optional(); }
/** Learn the next incoming MIDI event (for internals) */
virtual void learn() {}
/** Do whatever needs doing in the process thread before process() is called */
virtual void pre_process(RunContext& context);
/** Run block for an entire process cycle (calls run()). */
virtual void process(RunContext& context);
/** Run block for a portion of process cycle (called from process()). */
virtual void run(RunContext& context) = 0;
/** Do whatever needs doing in the process thread after process() is called */
virtual void post_process(RunContext& context);
/** Set the buffer of a port to a given buffer (e.g. connect plugin to buffer) */
virtual void set_port_buffer(uint32_t voice,
uint32_t port_num,
BufferRef buf,
SampleCount offset);
virtual Node* port(uint32_t index) const;
virtual PortImpl* port_impl(uint32_t index) const { return (*_ports)[index]; }
/** Get a port by symbol. */
virtual PortImpl* port_by_symbol(const char* symbol);
/** Blocks that are connected to this Block's inputs. */
std::set& providers() { return _providers; }
/** Blocks that are connected to this Block's outputs. */
std::set& dependants() { return _dependants; }
/** Flag block as polyphonic.
*
* Note this will not actually allocate voices etc., prepare_poly
* and apply_poly must be called after this function to truly make
* a block polyphonic.
*/
virtual void set_polyphonic(bool p) { _polyphonic = p; }
virtual bool prepare_poly(BufferFactory& bufs, uint32_t poly);
virtual bool apply_poly(
RunContext& context, Raul::Maid& maid, uint32_t poly);
/** Information about the Plugin this Block is an instance of.
* Not the best name - not all blocks come from plugins (ie Graph)
*/
virtual const Resource* plugin() const;
/** Information about the Plugin this Block is an instance of.
* Not the best name - not all blocks come from plugins (ie Graph)
*/
virtual const PluginImpl* plugin_impl() const;
virtual void plugin(PluginImpl* pi) { _plugin = pi; }
virtual void set_buffer_size(RunContext& context,
BufferFactory& bufs,
LV2_URID type,
uint32_t size);
/** The Graph this Block belongs to. */
inline GraphImpl* parent_graph() const { return (GraphImpl*)_parent; }
uint32_t num_ports() const { return _ports ? _ports->size() : 0; }
virtual uint32_t polyphony() const { return _polyphony; }
/** Mark used during graph compilation */
enum class Mark { UNVISITED, VISITING, VISITED };
Mark get_mark() const { return _mark; }
void set_mark(Mark m) { _mark = m; }
protected:
PortImpl* nth_port_by_type(uint32_t n, bool input, PortType type);
PluginImpl* _plugin;
Raul::Array* _ports; ///< Access in audio thread only
uint32_t _polyphony;
std::set _providers; ///< Blocks connected to this one's input ports
std::set _dependants; ///< Blocks this one's output ports are connected to
Mark _mark; ///< Mark for graph compilation algorithm
bool _polyphonic;
bool _activated;
bool _enabled;
};
} // namespace Server
} // namespace Ingen
#endif // INGEN_ENGINE_BLOCKIMPL_HPP