/*
This file is part of Ingen.
Copyright 2007-2016 David Robillard
Ingen is free software: you can redistribute it and/or modify it under the
terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or any later version.
Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU Affero General Public License for details.
You should have received a copy of the GNU Affero General Public License
along with Ingen. If not, see .
*/
#define __STDC_LIMIT_MACROS 1
#include
#include
#include
#include
#ifdef __SSE__
# include
#endif
#include "ingen/URIMap.hpp"
#include "ingen/URIs.hpp"
#include "ingen/World.hpp"
#include "ingen_config.h"
#include "lv2/lv2plug.in/ns/ext/atom/util.h"
#include "ingen/Log.hpp"
#include "Buffer.hpp"
#include "BufferFactory.hpp"
#include "Engine.hpp"
namespace Ingen {
namespace Server {
Buffer::Buffer(BufferFactory& bufs,
LV2_URID type,
LV2_URID value_type,
uint32_t capacity,
bool external,
void* buf)
: _factory(bufs)
, _buf(NULL)
, _type(type)
, _value_type(value_type)
, _capacity(capacity)
, _latest_event(0)
, _next(NULL)
, _refs(0)
, _external(external)
{
if (!external) {
#ifdef HAVE_POSIX_MEMALIGN
int ret = posix_memalign((void**)&_buf, 16, capacity);
if (!ret) {
memset(_buf, 0, capacity);
}
#else
_buf = (LV2_buf*)calloc(1, capacity);
int ret = (_buf != NULL) ? 0 : -1;
#endif
if (ret) {
bufs.engine().log().error("Failed to allocate event buffer\n");
throw std::bad_alloc();
}
}
if (type != bufs.uris().atom_Sound) {
/* Audio buffers are not atoms, the buffer is the start of a float
array which is already silent since the buffer is zeroed. All other
buffers are atoms. */
if (_buf) {
LV2_Atom* atom = get();
atom->size = capacity - sizeof(LV2_Atom);
atom->type = type;
clear();
}
if (value_type && value_type != type) {
/* Buffer with a different value type. These buffers (probably
sequences) have a "value" that persists independently of the buffer
contents. This is used to represent things like a Sequence of
Float, which acts like an individual float (has a value), but the
buffer itself only transmits changes and does not necessarily
contain the current value. */
_value_buffer = bufs.get_buffer(value_type, 0, 0, false);
}
}
}
Buffer::~Buffer()
{
if (!_external) {
free(_buf);
}
}
void
Buffer::recycle()
{
_factory.recycle(this);
}
void
Buffer::set_type(LV2_URID type, LV2_URID value_type)
{
_type = type;
_value_type = value_type;
if (type == _factory.uris().atom_Sequence && value_type) {
_value_buffer = _factory.get_buffer(value_type, 0, 0, false);
}
}
void
Buffer::clear()
{
if (is_audio() && _buf) {
memset(_buf, 0, _capacity);
} else if (is_control()) {
get()->body = 0;
} else if (is_sequence()) {
LV2_Atom_Sequence* seq = get();
seq->atom.type = _factory.uris().atom_Sequence;
seq->atom.size = sizeof(LV2_Atom_Sequence_Body);
seq->body.unit = 0;
seq->body.pad = 0;
_latest_event = 0;
}
}
void
Buffer::render_sequence(const RunContext& context, const Buffer* src, bool add)
{
const LV2_URID atom_Float = _factory.uris().atom_Float;
const LV2_Atom_Sequence* seq = src->get();
const LV2_Atom_Float* init = (const LV2_Atom_Float*)src->value();
float value = init ? init->body : 0.0f;
SampleCount offset = context.offset();
LV2_ATOM_SEQUENCE_FOREACH(seq, ev) {
if (ev->time.frames >= offset && ev->body.type == atom_Float) {
write_block(value, offset, ev->time.frames, add);
value = ((const LV2_Atom_Float*)&ev->body)->body;
offset = ev->time.frames;
}
}
write_block(value, offset, context.offset() + context.nframes(), add);
}
void
Buffer::copy(const RunContext& context, const Buffer* src)
{
if (!_buf) {
return;
} else if (_type == src->type()) {
const uint32_t src_size = src->size();
if (src_size <= _capacity) {
memcpy(_buf, src->_buf, src_size);
} else {
clear();
}
if (_value_buffer && src->_value_buffer) {
memcpy(_value_buffer->get(),
src->value(),
lv2_atom_total_size(src->value()));
}
} else if (src->is_audio() && is_control()) {
samples()[0] = src->samples()[0];
} else if (src->is_control() && is_audio()) {
set_block(src->samples()[0], 0, context.nframes());
} else if (src->is_sequence() && is_audio() &&
src->value_type() == _factory.uris().atom_Float) {
render_sequence(context, src, false);
} else {
clear();
}
}
void
Buffer::resize(uint32_t capacity)
{
if (!_external) {
_buf = realloc(_buf, capacity);
_capacity = capacity;
clear();
} else {
_factory.engine().log().error("Attempt to resize external buffer\n");
}
}
void*
Buffer::port_data(PortType port_type, SampleCount offset)
{
switch (port_type.id()) {
case PortType::ID::CONTROL:
case PortType::ID::CV:
case PortType::ID::AUDIO:
if (_type == _factory.uris().atom_Float) {
return &get()->body;
} else if (_type == _factory.uris().atom_Sound) {
return (Sample*)_buf;
}
break;
case PortType::ID::ATOM:
if (_type != _factory.uris().atom_Sound) {
return _buf;
}
default: break;
}
return NULL;
}
const void*
Buffer::port_data(PortType port_type, SampleCount offset) const
{
return const_cast(
const_cast(this)->port_data(port_type, offset));
}
#ifdef __SSE__
/** Vector fabsf */
static inline __m128
mm_abs_ps(__m128 x)
{
const __m128 sign_mask = _mm_set1_ps(-0.0f); // -0.0f = 1 << 31
return _mm_andnot_ps(sign_mask, x);
}
#endif
float
Buffer::peak(const RunContext& context) const
{
#ifdef __SSE__
const __m128* const vbuf = (const __m128* const)samples();
__m128 vpeak = mm_abs_ps(vbuf[0]);
const SampleCount nblocks = context.nframes() / 4;
// First, find the vector absolute max of the buffer
for (SampleCount i = 1; i < nblocks; ++i) {
vpeak = _mm_max_ps(vpeak, mm_abs_ps(vbuf[i]));
}
// Now we need the single max of vpeak
// vpeak = ABCD
// tmp = CDAB
__m128 tmp = _mm_shuffle_ps(vpeak, vpeak, _MM_SHUFFLE(2, 3, 0, 1));
// vpeak = MAX(A,C) MAX(B,D) MAX(C,A) MAX(D,B)
vpeak = _mm_max_ps(vpeak, tmp);
// tmp = BADC of the new vpeak
// tmp = MAX(B,D) MAX(A,C) MAX(D,B) MAX(C,A)
tmp = _mm_shuffle_ps(vpeak, vpeak, _MM_SHUFFLE(1, 0, 3, 2));
// vpeak = MAX(MAX(A,C), MAX(B,D)), ...
vpeak = _mm_max_ps(vpeak, tmp);
// peak = vpeak[0]
float peak;
_mm_store_ss(&peak, vpeak);
return peak;
#else
const Sample* const buf = samples();
float peak = 0.0f;
for (SampleCount i = 0; i < context.nframes(); ++i) {
peak = fmaxf(peak, fabsf(buf[i]));
}
return peak;
#endif
}
void
Buffer::prepare_write(RunContext& context)
{
if (_type == _factory.uris().atom_Sequence) {
LV2_Atom* atom = get();
atom->type = (LV2_URID)_factory.uris().atom_Sequence;
atom->size = sizeof(LV2_Atom_Sequence_Body);
_latest_event = 0;
}
}
void
Buffer::prepare_output_write(RunContext& context)
{
if (_type == _factory.uris().atom_Sequence) {
LV2_Atom* atom = get();
atom->type = (LV2_URID)_factory.uris().atom_Chunk;
atom->size = _capacity - sizeof(LV2_Atom);
_latest_event = 0;
}
}
bool
Buffer::append_event(int64_t frames,
uint32_t size,
uint32_t type,
const uint8_t* data)
{
assert(frames >= _latest_event);
LV2_Atom* atom = get();
if (atom->type == _factory.uris().atom_Chunk) {
// Chunk initialized with prepare_output_write(), clear
clear();
}
if (sizeof(LV2_Atom) + atom->size + lv2_atom_pad_size(size) > _capacity) {
return false;
}
LV2_Atom_Sequence* seq = (LV2_Atom_Sequence*)atom;
LV2_Atom_Event* ev = (LV2_Atom_Event*)(
(uint8_t*)seq + lv2_atom_total_size(&seq->atom));
ev->time.frames = frames;
ev->body.size = size;
ev->body.type = type;
memcpy(ev + 1, data, size);
atom->size += sizeof(LV2_Atom_Event) + lv2_atom_pad_size(size);
_latest_event = frames;
return true;
}
bool
Buffer::append_event(int64_t frames, const LV2_Atom* body)
{
return append_event(frames, body->size, body->type, (const uint8_t*)(body + 1));
}
SampleCount
Buffer::next_value_offset(SampleCount offset, SampleCount end) const
{
if (_type == _factory.uris().atom_Sequence && _value_type) {
const LV2_Atom_Sequence* seq = get();
LV2_ATOM_SEQUENCE_FOREACH(seq, ev) {
if (ev->time.frames > offset &&
ev->time.frames < end &&
ev->body.type == _value_type) {
return ev->time.frames;
}
}
}
/* For CV buffers, it's possible to scan for a value change here, which for
stepped CV would do the right thing, but in the worst case (e.g. with
sine waves), when connected to a control port would split the cycle for
every frame which isn't feasible. Instead, just return end, so the
cycle will not be split.
A plugin that takes CV and emits discrete change events, possibly with a
maximum rate or fuzz factor, would allow the user to choose which
behaviour, at the cost of some overhead.
*/
return end;
}
const LV2_Atom*
Buffer::value() const
{
return _value_buffer ? _value_buffer->get() : NULL;
}
void
Buffer::set_value(const Atom& value)
{
if (!value.is_valid() || !_value_buffer) {
return;
}
if (value.size() > _value_buffer->size()) {
_value_buffer = _factory.get_buffer(value.type(), 0, value.size(), false, false);
}
memcpy(_value_buffer->get(), value.atom(), sizeof(LV2_Atom) + value.size());
}
void
Buffer::update_value_buffer(SampleCount offset)
{
if (!_value_buffer || !_value_type) {
return;
}
LV2_Atom_Sequence* seq = get();
LV2_ATOM_SEQUENCE_FOREACH(seq, ev) {
if (ev->time.frames <= offset && ev->body.type == _value_type) {
memcpy(_value_buffer->get(),
&ev->body,
lv2_atom_total_size(&ev->body));
break;
}
}
}
void
intrusive_ptr_add_ref(Buffer* b)
{
b->ref();
}
void
intrusive_ptr_release(Buffer* b)
{
b->deref();
}
} // namespace Server
} // namespace Ingen