/* This file is part of Ingen. * Copyright 2007-2011 David Robillard * * Ingen is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef INGEN_ENGINE_CONTEXT_HPP #define INGEN_ENGINE_CONTEXT_HPP #include "raul/RingBuffer.hpp" #include "ingen/shared/World.hpp" #include "Engine.hpp" #include "types.hpp" namespace Ingen { namespace Server { class Engine; /** Graph execution context. * * This is used to pass whatever information a GraphObject might need to * process; such as the current time, a sink for generated events, etc. * * Note the logical distinction between nframes (jack relative) and start/end * (timeline relative). If transport speed != 1.0, then end-start != nframes * (though currently this is never the case, it may be if ingen incorporates * tempo and varispeed). * * \ingroup engine */ class Context { public: enum ID { AUDIO, MESSAGE }; Context(Engine& engine, ID id) : _engine(engine) , _id(id) , _event_sink(engine.event_queue_size()) , _start(0) , _end(0) , _nframes(0) , _offset(0) , _realtime(true) {} virtual ~Context() {} ID id() const { return _id; } void locate(FrameTime s, SampleCount nframes, SampleCount offset) { _start = s; _end = s + nframes; _nframes = nframes; _offset = offset; } void locate(const Context& other) { _start = other._start; _end = other._end; _nframes = other._nframes; _offset = other._offset; } inline Engine& engine() const { return _engine; } inline FrameTime start() const { return _start; } inline FrameTime end() const { return _end; } inline SampleCount nframes() const { return _nframes; } inline SampleCount offset() const { return _offset; } inline bool realtime() const { return _realtime; } inline const Raul::RingBuffer & event_sink() const { return _event_sink; } inline Raul::RingBuffer& event_sink() { return _event_sink; } protected: Engine& _engine; ///< Engine we're running in ID _id; ///< Fast ID for this context Raul::RingBuffer _event_sink; ///< Port updates from process context FrameTime _start; ///< Start frame of this cycle, timeline relative FrameTime _end; ///< End frame of this cycle, timeline relative SampleCount _nframes; ///< Length of this cycle in frames SampleCount _offset; ///< Start offset relative to start of driver buffers bool _realtime; ///< True iff context is hard realtime }; } // namespace Server } // namespace Ingen #endif // INGEN_ENGINE_CONTEXT_HPP