/* This file is part of Ingen. Copyright 2007-2016 David Robillard Ingen is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version. Ingen is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for details. You should have received a copy of the GNU Affero General Public License along with Ingen. If not, see . */ #include "ingen_config.h" #include #include #include "lv2/lv2plug.in/ns/ext/buf-size/buf-size.h" #include "lv2/lv2plug.in/ns/ext/state/state.h" #include "events/CreateGraph.hpp" #include "ingen/AtomReader.hpp" #include "ingen/Configuration.hpp" #include "ingen/Log.hpp" #include "ingen/Store.hpp" #include "ingen/StreamWriter.hpp" #include "ingen/Tee.hpp" #include "ingen/URIs.hpp" #include "ingen/World.hpp" #include "ingen/types.hpp" #include "raul/Maid.hpp" #include "BlockFactory.hpp" #include "Broadcaster.hpp" #include "BufferFactory.hpp" #include "ControlBindings.hpp" #include "DirectDriver.hpp" #include "Driver.hpp" #include "Engine.hpp" #include "Event.hpp" #include "EventWriter.hpp" #include "GraphImpl.hpp" #include "LV2Options.hpp" #include "PostProcessor.hpp" #include "PreProcessor.hpp" #include "RunContext.hpp" #include "ThreadManager.hpp" #include "UndoStack.hpp" #include "Worker.hpp" #ifdef HAVE_SOCKET #include "SocketListener.hpp" #endif using namespace std; namespace Ingen { namespace Server { Raul::ThreadVar ThreadManager::flags(0); bool ThreadManager::single_threaded(true); Engine::Engine(Ingen::World* world) : _world(world) , _block_factory(new BlockFactory(world)) , _broadcaster(new Broadcaster()) , _buffer_factory(new BufferFactory(*this, world->uris())) , _control_bindings(NULL) , _event_writer(new EventWriter(*this)) , _interface(_event_writer) , _atom_interface(nullptr) , _maid(new Raul::Maid()) , _options(new LV2Options(world->uris())) , _undo_stack(new UndoStack(_world->uris(), _world->uri_map())) , _redo_stack(new UndoStack(_world->uris(), _world->uri_map())) , _pre_processor(new PreProcessor(*this)) , _post_processor(new PostProcessor(*this)) , _root_graph(NULL) , _worker(new Worker(world->log(), event_queue_size())) , _sync_worker(new Worker(world->log(), event_queue_size(), true)) , _listener(NULL) , _run_context(*this) , _rand_engine(0) , _uniform_dist(0.0f, 1.0f) , _quit_flag(false) , _direct_driver(true) { if (!world->store()) { world->set_store(SPtr(new Store())); } _control_bindings = new ControlBindings(*this); _world->lv2_features().add_feature(_worker->schedule_feature()); _world->lv2_features().add_feature(_options); _world->lv2_features().add_feature( SPtr( new LV2Features::EmptyFeature(LV2_BUF_SIZE__powerOf2BlockLength))); _world->lv2_features().add_feature( SPtr( new LV2Features::EmptyFeature(LV2_BUF_SIZE__fixedBlockLength))); _world->lv2_features().add_feature( SPtr( new LV2Features::EmptyFeature(LV2_BUF_SIZE__boundedBlockLength))); _world->lv2_features().add_feature( SPtr( new LV2Features::EmptyFeature(LV2_STATE__loadDefaultState))); if (world->conf().option("dump").get()) { SPtr tee(new Tee()); SPtr dumper(new StreamWriter(world->uri_map(), world->uris(), Raul::URI("ingen:/engine"), stderr, ColorContext::Color::MAGENTA)); tee->add_sink(_event_writer); tee->add_sink(dumper); _interface = tee; } _atom_interface = new AtomReader( world->uri_map(), world->uris(), world->log(), *_interface.get()); } Engine::~Engine() { _root_graph = NULL; deactivate(); // Process all pending events const FrameTime end = std::numeric_limits::max(); _run_context.locate(_run_context.end(), end - _run_context.end()); _post_processor->set_end_time(end); _post_processor->process(); while (!_pre_processor->empty()) { _pre_processor->process(_run_context, *_post_processor, 1); _post_processor->process(); } const SPtr store = this->store(); if (store) { for (auto& s : *store.get()) { if (!dynamic_ptr_cast(s.second)->parent()) { s.second.reset(); } } store->clear(); } _world->set_store(SPtr()); #ifdef HAVE_SOCKET delete _listener; #endif delete _pre_processor; delete _post_processor; delete _undo_stack; delete _block_factory; delete _control_bindings; delete _broadcaster; delete _worker; delete _maid; _driver.reset(); delete _buffer_factory; munlockall(); } void Engine::listen() { #ifdef HAVE_SOCKET _listener = new SocketListener(*this); #endif } SPtr Engine::store() const { return _world->store(); } size_t Engine::event_queue_size() const { return world()->conf().option("queue-size").get(); } void Engine::quit() { _quit_flag = true; } bool Engine::main_iteration() { _post_processor->process(); _maid->cleanup(); return !_quit_flag; } void Engine::set_driver(SPtr driver) { _driver = driver; } SampleCount Engine::event_time() { if (ThreadManager::single_threaded) { return 0; } const SampleCount start = _direct_driver ? _run_context.start() : _driver->frame_time(); /* Exactly one cycle latency (some could run ASAP if we get lucky, but not always, and a slight constant latency is far better than jittery lower (average) latency */ return start + _driver->block_length(); } void Engine::init(double sample_rate, uint32_t block_length, size_t seq_size) { set_driver(SPtr(new DirectDriver(sample_rate, block_length, seq_size))); _direct_driver = true; } bool Engine::activate() { if (!_driver) { return false; } ThreadManager::single_threaded = true; _buffer_factory->set_block_length(_driver->block_length()); _options->set(driver()->sample_rate(), driver()->block_length(), buffer_factory()->default_size(_world->uris().atom_Sequence)); const Ingen::URIs& uris = world()->uris(); if (!_root_graph) { // Create root graph Resource::Properties graph_properties; graph_properties.insert( make_pair(uris.rdf_type, Resource::Property(uris.ingen_Graph))); graph_properties.insert( make_pair(uris.ingen_polyphony, Resource::Property(_world->forge().make(1), Resource::Graph::INTERNAL))); Events::CreateGraph ev( *this, SPtr(), -1, 0, Raul::Path("/"), graph_properties); // Execute in "fake" process context (we are single threaded) RunContext context(*this); ev.pre_process(); ev.execute(context); ev.post_process(); _root_graph = ev.graph(); } _driver->activate(); _root_graph->enable(); ThreadManager::single_threaded = false; return true; } void Engine::deactivate() { if (_driver) { _driver->deactivate(); } if (_root_graph) { _root_graph->deactivate(); } ThreadManager::single_threaded = true; } unsigned Engine::run(uint32_t sample_count) { _run_context.locate(_run_context.end(), sample_count); // Apply control bindings to input control_bindings()->pre_process( _run_context, _root_graph->port_impl(0)->buffer(0).get()); post_processor()->set_end_time(_run_context.end()); // Process events that came in during the last cycle // (Aiming for jitter-free 1 block event latency, ideally) const unsigned n_processed_events = process_events(); // Run root graph if (_root_graph) { _root_graph->process(_run_context); // Emit control binding feedback control_bindings()->post_process( _run_context, _root_graph->port_impl(1)->buffer(0).get()); } return n_processed_events; } bool Engine::pending_events() { return !_pre_processor->empty(); } void Engine::enqueue_event(Event* ev, Event::Mode mode) { _pre_processor->event(ev, mode); } unsigned Engine::process_events() { const size_t MAX_EVENTS_PER_CYCLE = _run_context.nframes() / 8; return _pre_processor->process( _run_context, *_post_processor, MAX_EVENTS_PER_CYCLE); } void Engine::register_client(SPtr client) { log().info(fmt("Registering client <%1%>\n") % client->uri().c_str()); _broadcaster->register_client(client); } bool Engine::unregister_client(SPtr client) { log().info(fmt("Unregistering client <%1%>\n") % client->uri().c_str()); return _broadcaster->unregister_client(client); } } // namespace Server } // namespace Ingen