/*
This file is part of Ingen.
Copyright 2007-2016 David Robillard
Ingen is free software: you can redistribute it and/or modify it under the
terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or any later version.
Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU Affero General Public License for details.
You should have received a copy of the GNU Affero General Public License
along with Ingen. If not, see .
*/
#ifndef INGEN_ENGINE_ENGINE_HPP
#define INGEN_ENGINE_ENGINE_HPP
#include
#include
#include
#include
#include "ingen/EngineBase.hpp"
#include "ingen/Interface.hpp"
#include "ingen/ingen.h"
#include "ingen/types.hpp"
#include "Clock.hpp"
#include "Event.hpp"
#include "RunContext.hpp"
#include "EventWriter.hpp"
namespace Raul { class Maid; }
namespace Ingen {
class AtomReader;
class Store;
class World;
namespace Server {
class BlockFactory;
class Broadcaster;
class BufferFactory;
class ControlBindings;
class Driver;
class GraphImpl;
class LV2Options;
class PostProcessor;
class PreProcessor;
class RunContext;
class SocketListener;
class UndoStack;
class Worker;
/**
The engine which executes the process graph.
This is a simple class that provides pointers to the various components
that make up the engine implementation. In processes with a local engine,
it can be accessed via the Ingen::World.
@ingroup engine
*/
class INGEN_API Engine : public boost::noncopyable, public EngineBase
{
public:
explicit Engine(Ingen::World* world);
virtual ~Engine();
// EngineBase methods
virtual void init(double sample_rate, uint32_t block_length, size_t seq_size);
virtual bool activate();
virtual void deactivate();
virtual bool pending_events();
virtual unsigned run(uint32_t sample_count);
virtual void quit();
virtual bool main_iteration();
virtual void register_client(SPtr client);
virtual bool unregister_client(SPtr client);
void listen();
/** Return a random [0..1] float with uniform distribution */
float frand() { return _uniform_dist(_rand_engine); }
void set_driver(SPtr driver);
/** Return the frame time to execute an event that arrived now.
*
* This aims to return a time one cycle from "now", so that events ideally
* have 1 cycle of latency with no jitter.
*/
SampleCount event_time();
/** Return the time this cycle began processing in microseconds.
*
* This value is comparable to the value returned by current_time().
*/
inline uint64_t cycle_start_time(const RunContext& context) const {
return _cycle_start_time;
}
/** Return the current time in microseconds. */
uint64_t current_time(const RunContext& context) const;
/** Reset the load statistics (when the expected DSP load changes). */
void reset_load();
/** Enqueue an event to be processed (non-realtime threads only). */
void enqueue_event(Event* ev, Event::Mode mode=Event::Mode::NORMAL);
/** Process events (process thread only). */
unsigned process_events();
/** Process all events (no RT limits). */
unsigned process_all_events();
Ingen::World* world() const { return _world; }
Interface* interface() const { return _interface.get(); }
EventWriter* event_writer() const { return _event_writer.get(); }
AtomReader* atom_interface() const { return _atom_interface; }
BlockFactory* block_factory() const { return _block_factory; }
Broadcaster* broadcaster() const { return _broadcaster; }
BufferFactory* buffer_factory() const { return _buffer_factory; }
ControlBindings* control_bindings() const { return _control_bindings; }
Driver* driver() const { return _driver.get(); }
Log& log() const { return _world->log(); }
GraphImpl* root_graph() const { return _root_graph; }
PostProcessor* post_processor() const { return _post_processor; }
Raul::Maid* maid() const { return _maid; }
UndoStack* undo_stack() const { return _undo_stack; }
UndoStack* redo_stack() const { return _redo_stack; }
Worker* worker() const { return _worker; }
Worker* sync_worker() const { return _sync_worker; }
RunContext& run_context() { return *_run_contexts[0]; }
void locate(FrameTime s, SampleCount nframes);
void emit_notifications(FrameTime end);
bool pending_notifications();
bool wait_for_tasks();
void signal_tasks();
Task* steal_task(unsigned start_thread);
SPtr store() const;
size_t event_queue_size() const;
size_t n_threads() const { return _run_contexts.size(); }
bool atomic_bundles() const { return _atomic_bundles; }
private:
Ingen::World* _world;
struct Load {
void update(uint64_t time, uint64_t available) {
const uint64_t load = time * 100 / available;
if (load < min) {
min = load;
changed = true;
}
if (load > max) {
max = load;
changed = true;
}
if (++n == 1) {
mean = load;
} else {
const float a = mean + ((float)load - mean) / (float)++n;
if (a != mean) {
changed = floorf(a) != floorf(mean);
mean = a;
}
}
}
uint64_t min = std::numeric_limits::max();
uint64_t max = 0;
float mean = 0.0f;
uint64_t n = 0;
bool changed = false;
};
BlockFactory* _block_factory;
Broadcaster* _broadcaster;
BufferFactory* _buffer_factory;
ControlBindings* _control_bindings;
SPtr _driver;
SPtr _event_writer;
SPtr _interface;
AtomReader* _atom_interface;
Raul::Maid* _maid;
SPtr _options;
UndoStack* _undo_stack;
UndoStack* _redo_stack;
PreProcessor* _pre_processor;
PostProcessor* _post_processor;
GraphImpl* _root_graph;
Worker* _worker;
Worker* _sync_worker;
SocketListener* _listener;
std::vector _notifications;
std::vector _run_contexts;
uint64_t _cycle_start_time;
Load _event_load;
Load _run_load;
Clock _clock;
std::mt19937 _rand_engine;
std::uniform_real_distribution _uniform_dist;
std::condition_variable _tasks_available;
std::mutex _tasks_mutex;
bool _quit_flag;
bool _reset_load_flag;
bool _direct_driver;
bool _atomic_bundles;
};
} // namespace Server
} // namespace Ingen
#endif // INGEN_ENGINE_ENGINE_HPP