/* This file is part of Ingen. Copyright 2007-2016 David Robillard Ingen is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version. Ingen is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for details. You should have received a copy of the GNU Affero General Public License along with Ingen. If not, see . */ #ifndef INGEN_ENGINE_ENGINE_HPP #define INGEN_ENGINE_ENGINE_HPP #include #include #include #include #include "ingen/EngineBase.hpp" #include "ingen/Interface.hpp" #include "ingen/ingen.h" #include "ingen/types.hpp" #include "Clock.hpp" #include "Event.hpp" #include "RunContext.hpp" #include "EventWriter.hpp" namespace Raul { class Maid; } namespace Ingen { class AtomReader; class Store; class World; namespace Server { class BlockFactory; class Broadcaster; class BufferFactory; class ControlBindings; class Driver; class GraphImpl; class LV2Options; class PostProcessor; class PreProcessor; class RunContext; class SocketListener; class UndoStack; class Worker; /** The engine which executes the process graph. This is a simple class that provides pointers to the various components that make up the engine implementation. In processes with a local engine, it can be accessed via the Ingen::World. @ingroup engine */ class INGEN_API Engine : public boost::noncopyable, public EngineBase { public: explicit Engine(Ingen::World* world); virtual ~Engine(); // EngineBase methods virtual void init(double sample_rate, uint32_t block_length, size_t seq_size); virtual bool activate(); virtual void deactivate(); virtual bool pending_events(); virtual unsigned run(uint32_t sample_count); virtual void quit(); virtual bool main_iteration(); virtual void register_client(SPtr client); virtual bool unregister_client(SPtr client); void listen(); /** Return a random [0..1] float with uniform distribution */ float frand() { return _uniform_dist(_rand_engine); } void set_driver(SPtr driver); /** Return the frame time to execute an event that arrived now. * * This aims to return a time one cycle from "now", so that events ideally * have 1 cycle of latency with no jitter. */ SampleCount event_time(); /** Return the time this cycle began processing in microseconds. * * This value is comparable to the value returned by current_time(). */ inline uint64_t cycle_start_time(const RunContext& context) const { return _cycle_start_time; } /** Return the current time in microseconds. */ uint64_t current_time(const RunContext& context) const; /** Reset the load statistics (when the expected DSP load changes). */ void reset_load(); /** Enqueue an event to be processed (non-realtime threads only). */ void enqueue_event(Event* ev, Event::Mode mode=Event::Mode::NORMAL); /** Process events (process thread only). */ unsigned process_events(); /** Process all events (no RT limits). */ unsigned process_all_events(); Ingen::World* world() const { return _world; } Interface* interface() const { return _interface.get(); } EventWriter* event_writer() const { return _event_writer.get(); } AtomReader* atom_interface() const { return _atom_interface; } BlockFactory* block_factory() const { return _block_factory; } Broadcaster* broadcaster() const { return _broadcaster; } BufferFactory* buffer_factory() const { return _buffer_factory; } ControlBindings* control_bindings() const { return _control_bindings; } Driver* driver() const { return _driver.get(); } Log& log() const { return _world->log(); } GraphImpl* root_graph() const { return _root_graph; } PostProcessor* post_processor() const { return _post_processor; } Raul::Maid* maid() const { return _maid; } UndoStack* undo_stack() const { return _undo_stack; } UndoStack* redo_stack() const { return _redo_stack; } Worker* worker() const { return _worker; } Worker* sync_worker() const { return _sync_worker; } RunContext& run_context() { return *_run_contexts[0]; } void locate(FrameTime s, SampleCount nframes); void emit_notifications(FrameTime end); bool pending_notifications(); bool wait_for_tasks(); void signal_tasks(); Task* steal_task(unsigned start_thread); SPtr store() const; size_t event_queue_size() const; size_t n_threads() const { return _run_contexts.size(); } bool atomic_bundles() const { return _atomic_bundles; } private: Ingen::World* _world; struct Load { void update(uint64_t time, uint64_t available) { const uint64_t load = time * 100 / available; if (load < min) { min = load; changed = true; } if (load > max) { max = load; changed = true; } if (++n == 1) { mean = load; } else { const float a = mean + ((float)load - mean) / (float)++n; if (a != mean) { changed = floorf(a) != floorf(mean); mean = a; } } } uint64_t min = std::numeric_limits::max(); uint64_t max = 0; float mean = 0.0f; uint64_t n = 0; bool changed = false; }; Raul::Maid* _maid; BlockFactory* _block_factory; Broadcaster* _broadcaster; BufferFactory* _buffer_factory; ControlBindings* _control_bindings; SPtr _driver; SPtr _event_writer; SPtr _interface; AtomReader* _atom_interface; SPtr _options; UndoStack* _undo_stack; UndoStack* _redo_stack; PreProcessor* _pre_processor; PostProcessor* _post_processor; GraphImpl* _root_graph; Worker* _worker; Worker* _sync_worker; SocketListener* _listener; std::vector _notifications; std::vector _run_contexts; uint64_t _cycle_start_time; Load _event_load; Load _run_load; Clock _clock; std::mt19937 _rand_engine; std::uniform_real_distribution _uniform_dist; std::condition_variable _tasks_available; std::mutex _tasks_mutex; bool _quit_flag; bool _reset_load_flag; bool _direct_driver; bool _atomic_bundles; }; } // namespace Server } // namespace Ingen #endif // INGEN_ENGINE_ENGINE_HPP