/* This file is part of Ingen. * Copyright 2007-2011 David Robillard * * Ingen is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef INGEN_ENGINE_OBJECTSTORE_HPP #define INGEN_ENGINE_OBJECTSTORE_HPP #include "raul/SharedPtr.hpp" #include "shared/Store.hpp" namespace Ingen { class GraphObject; namespace Server { class BufferFactory; class GraphObjectImpl; class NodeImpl; class PatchImpl; class PortImpl; /** Storage for all GraphObjects (tree of GraphObject's sorted by path). * * All looking up in pre_process() methods (and anything else that isn't in-band * with the audio thread) should use this (to read and modify the GraphObject * tree). * * Searching with find*() is fast (O(log(n)) binary search on contiguous * memory) and realtime safe, but modification (add or remove) are neither. */ class EngineStore : public Ingen::Shared::Store { public: EngineStore(SharedPtr f) : _factory(f) {} ~EngineStore(); SharedPtr buffer_factory() const { return _factory; } PatchImpl* find_patch(const Raul::Path& path); NodeImpl* find_node(const Raul::Path& path); PortImpl* find_port(const Raul::Path& path); GraphObjectImpl* find_object(const Raul::Path& path); void add(Ingen::GraphObject* o); void add(const Objects& family); SharedPtr remove(const Raul::Path& path); SharedPtr remove(Objects::iterator i); SharedPtr remove_children(const Raul::Path& path); SharedPtr remove_children(Objects::iterator i); private: /* This holds a reference to the BufferFactory since the objects stored here refer to it, so the BufferFactory may only be deleted after the EngineStore is emptied and deleted. */ SharedPtr _factory; }; } // namespace Server } // namespace Ingen #endif // OBJECTSTORE