/*
This file is part of Ingen.
Copyright 2007-2016 David Robillard
Ingen is free software: you can redistribute it and/or modify it under the
terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or any later version.
Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU Affero General Public License for details.
You should have received a copy of the GNU Affero General Public License
along with Ingen. If not, see .
*/
#ifndef INGEN_ENGINE_EVENT_HPP
#define INGEN_ENGINE_EVENT_HPP
#include
#include "raul/Deletable.hpp"
#include "raul/Noncopyable.hpp"
#include "raul/Path.hpp"
#include "ingen/Interface.hpp"
#include "ingen/Node.hpp"
#include "ingen/Status.hpp"
#include "ingen/types.hpp"
#include "types.hpp"
namespace Ingen {
namespace Server {
class Engine;
class RunContext;
class PreProcessContext;
/** An event (command) to perform some action on Ingen.
*
* Virtually all operations on Ingen are implemented as events. An event has
* three distinct execution phases:
*
* 1) Pre-process: In a non-realtime thread, prepare event for execution
* 2) Execute: In the audio thread, execute (apply) event
* 3) Post-process: In a non-realtime thread, finalize event
* (e.g. clean up and send replies)
*
* \ingroup engine
*/
class Event : public Raul::Deletable, public Raul::Noncopyable
{
public:
virtual ~Event() {}
/** Event mode to distinguish normal events from undo events. */
enum class Mode { NORMAL, UNDO, REDO };
/** Execution mode for events that block and unblock preprocessing. */
enum class Execution {
NORMAL, ///< Normal pipelined execution
ATOMIC, ///< Block pre-processing until this event is executed
BLOCK, ///< Begin atomic block of events
UNBLOCK ///< Finish atomic executed block of events
};
/** Pre-process event before execution (non-realtime). */
virtual bool pre_process(PreProcessContext& ctx) = 0;
/** Execute this event in the audio thread (realtime). */
virtual void execute(RunContext& context) = 0;
/** Post-process event after execution (non-realtime). */
virtual void post_process() = 0;
/** Write the inverse of this event to `sink`. */
virtual void undo(Interface& target) {}
/** Return true iff this event has been pre-processed. */
inline bool is_prepared() const { return _status != Status::NOT_PREPARED; }
/** Return the time stamp of this event. */
inline SampleCount time() const { return _time; }
/** Set the time stamp of this event. */
inline void set_time(SampleCount time) { _time = time; }
/** Get the next event to be processed after this one. */
Event* next() const { return _next.load(); }
/** Set the next event to be processed after this one. */
void next(Event* ev) { _next = ev; }
/** Return the status (success or error code) of this event. */
Status status() const { return _status; }
/** Return the blocking behaviour of this event (after construction). */
virtual Execution get_execution() const { return Execution::NORMAL; }
/** Return undo mode of this event. */
Mode get_mode() const { return _mode; }
/** Set the undo mode of this event. */
void set_mode(Mode mode) { _mode = mode; }
inline Engine& engine() { return _engine; }
protected:
Event(Engine& engine, SPtr client, int32_t id, FrameTime time)
: _engine(engine)
, _next(NULL)
, _request_client(client)
, _request_id(id)
, _time(time)
, _status(Status::NOT_PREPARED)
, _mode(Mode::NORMAL)
{}
/** Constructor for internal events only */
explicit Event(Engine& engine)
: _engine(engine)
, _next(NULL)
, _request_id(0)
, _time(0)
, _status(Status::NOT_PREPARED)
, _mode(Mode::NORMAL)
{}
inline bool pre_process_done(Status st) {
_status = st;
return st == Status::SUCCESS;
}
inline bool pre_process_done(Status st, const Raul::URI& subject) {
_err_subject = subject;
return pre_process_done(st);
}
inline bool pre_process_done(Status st, const Raul::Path& subject) {
return pre_process_done(st, Node::path_to_uri(subject));
}
/** Respond to the originating client. */
inline Status respond() {
if (_request_client && _request_id) {
_request_client->response(_request_id, _status, _err_subject);
}
return _status;
}
Engine& _engine;
std::atomic _next;
SPtr _request_client;
int32_t _request_id;
FrameTime _time;
Status _status;
std::string _err_subject;
Mode _mode;
};
} // namespace Server
} // namespace Ingen
#endif // INGEN_ENGINE_EVENT_HPP