/* This file is part of Ingen. Copyright 2007-2016 David Robillard Ingen is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version. Ingen is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for details. You should have received a copy of the GNU Affero General Public License along with Ingen. If not, see . */ #ifndef INGEN_ENGINE_RUNCONTEXT_HPP #define INGEN_ENGINE_RUNCONTEXT_HPP #include "types.hpp" #include "lv2/urid/urid.h" #include "raul/RingBuffer.hpp" #include #include #include namespace ingen::server { class Engine; class PortImpl; class Task; /** Graph execution context. * * This is used to pass whatever information a Node might need to process; such * as the current time, a sink for generated events, etc. * * Note the logical distinction between nframes (jack relative) and start/end * (timeline relative). If transport speed != 1.0, then end-start != nframes * (though currently this is never the case, it may be if ingen incorporates * tempo and varispeed). * * \ingroup engine */ class RunContext { public: /** Create a new run context. * * @param engine The engine this context is running within. * @param event_sink Sink for notification events (peaks etc) * @param id The ID of this context. * @param threaded If true, then this context is a worker which will launch * a thread and execute tasks as they become available. */ RunContext(Engine& engine, raul::RingBuffer* event_sink, unsigned id, bool threaded); /** Create a sub-context of `parent`. * * This is used to subdivide process cycles, the sub-context is * lightweight and only serves to pass different time attributes. */ RunContext(const RunContext& copy); RunContext& operator=(const RunContext&) = delete; RunContext& operator=(RunContext&&) = delete; /** Return true iff the given port should broadcast its value. * * Whether or not broadcasting is actually done is a per-client property, * this is for use in the audio thread to quickly determine if the * necessary calculations need to be done at all. */ bool must_notify(const PortImpl* port) const; /** Send a notification from this run context. * @return false on failure (ring is full) */ bool notify(LV2_URID key = 0, FrameTime time = 0, PortImpl* port = nullptr, uint32_t size = 0, LV2_URID type = 0, const void* body = nullptr); /** Emit pending notifications in some other non-realtime thread. */ void emit_notifications(FrameTime end); /** Return true iff any notifications are pending. */ bool pending_notifications() const { return _event_sink->read_space(); } /** Return the duration of this cycle in microseconds. * * This is the cycle length in frames (nframes) converted to microseconds, * that is, the amount of real time that this cycle's audio represents. * Note that this is unrelated to the amount of time available to execute a * cycle (other than the fact that it must be processed in significantly * less time to avoid a dropout when running in real time). */ uint64_t duration() const { return static_cast(_nframes) * 1e6 / _rate; } void locate(FrameTime s, SampleCount nframes) { _start = s; _end = s + nframes; _nframes = nframes; } void slice(SampleCount offset, SampleCount nframes) { _offset = offset; _nframes = nframes; } /** Claim a parallel task, and signal others that work is available. */ void claim_task(Task* task); /** Steal a task from some other context if possible. */ Task* steal_task() const; void set_priority(int priority); void set_rate(SampleCount rate) { _rate = rate; } void join(); Engine& engine() const { return _engine; } Task* task() const { return _task; } unsigned id() const { return _id; } FrameTime start() const { return _start; } FrameTime time() const { return _start + _offset; } FrameTime end() const { return _end; } SampleCount offset() const { return _offset; } SampleCount nframes() const { return _nframes; } SampleCount rate() const { return _rate; } bool realtime() const { return _realtime; } protected: void run(); Engine& _engine; ///< Engine we're running in raul::RingBuffer* _event_sink; ///< Updates from notify() Task* _task{nullptr}; ///< Currently executing task std::unique_ptr _thread; ///< Thread (or null for main) unsigned _id; ///< Context ID FrameTime _start{0}; ///< Start frame of this cycle (timeline) FrameTime _end{0}; ///< End frame of this cycle (timeline) SampleCount _offset{0}; ///< Offset into data buffers SampleCount _nframes{0}; ///< Number of frames past offset to process SampleCount _rate{0}; ///< Sample rate in Hz bool _realtime{true}; ///< True iff context is hard realtime }; } // namespace ingen::server #endif // INGEN_ENGINE_RUNCONTEXT_HPP