/*
This file is part of Ingen.
Copyright 2007-2012 David Robillard
Ingen is free software: you can redistribute it and/or modify it under the
terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or any later version.
Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU Affero General Public License for details.
You should have received a copy of the GNU Affero General Public License
along with Ingen. If not, see .
*/
#include "ingen/shared/LV2URIMap.hpp"
#include "ingen/shared/URIs.hpp"
#include "raul/Maid.hpp"
#include "raul/Path.hpp"
#include "raul/log.hpp"
#include "sord/sordmm.hpp"
#include "CreateNode.hpp"
#include "PatchImpl.hpp"
#include "NodeImpl.hpp"
#include "PluginImpl.hpp"
#include "Engine.hpp"
#include "PatchImpl.hpp"
#include "NodeFactory.hpp"
#include "ClientBroadcaster.hpp"
#include "EngineStore.hpp"
#include "PortImpl.hpp"
#include "Driver.hpp"
using namespace std;
using namespace Raul;
namespace Ingen {
namespace Server {
namespace Events {
CreateNode::CreateNode(Engine& engine,
Interface* client,
int32_t id,
SampleCount timestamp,
const Path& path,
const URI& plugin_uri,
const Resource::Properties& properties)
: Event(engine, client, id, timestamp)
, _path(path)
, _plugin_uri(plugin_uri)
, _patch(NULL)
, _plugin(NULL)
, _node(NULL)
, _compiled_patch(NULL)
, _node_already_exists(false)
, _polyphonic(false)
, _properties(properties)
{
const Resource::Properties::const_iterator p = properties.find(
engine.world()->uris()->ingen_polyphonic);
if (p != properties.end() && p->second.type() == engine.world()->forge().Bool
&& p->second.get_bool())
_polyphonic = true;
}
void
CreateNode::pre_process()
{
if (_engine.engine_store()->find_object(_path) != NULL) {
_node_already_exists = true;
Event::pre_process();
return;
}
_patch = _engine.engine_store()->find_patch(_path.parent());
_plugin = _engine.node_factory()->plugin(_plugin_uri.str());
if (_patch && _plugin) {
_node = _plugin->instantiate(*_engine.buffer_factory(), _path.symbol(), _polyphonic, _patch, _engine);
if (_node != NULL) {
_node->properties().insert(_properties.begin(), _properties.end());
_node->activate(*_engine.buffer_factory());
// This can be done here because the audio thread doesn't touch the
// node tree - just the process order array
_patch->add_node(new PatchImpl::Nodes::Node(_node));
_engine.engine_store()->add(_node);
// FIXME: not really necessary to build process order since it's not connected,
// just append to the list
if (_patch->enabled())
_compiled_patch = _patch->compile();
}
}
if (!_node) {
_status = FAILURE;
}
Event::pre_process();
}
void
CreateNode::execute(ProcessContext& context)
{
Event::execute(context);
if (_node) {
_engine.maid()->push(_patch->compiled_patch());
_patch->compiled_patch(_compiled_patch);
}
}
void
CreateNode::post_process()
{
if (_node_already_exists) {
respond(EXISTS);
} else if (!_patch) {
respond(PARENT_NOT_FOUND);
} else if (!_plugin) {
respond(PLUGIN_NOT_FOUND);
} else if (!_node) {
respond(FAILURE);
} else {
respond(SUCCESS);
_engine.broadcaster()->send_object(_node, true); // yes, send ports
}
}
} // namespace Events
} // namespace Server
} // namespace Ingen