/* This file is part of Ingen. Copyright 2007-2012 David Robillard Ingen is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version. Ingen is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for details. You should have received a copy of the GNU Affero General Public License along with Ingen. If not, see . */ #include "ingen/shared/URIs.hpp" #include "raul/Maid.hpp" #include "raul/Path.hpp" #include "raul/log.hpp" #include "sord/sordmm.hpp" #include "CreateNode.hpp" #include "PatchImpl.hpp" #include "NodeImpl.hpp" #include "PluginImpl.hpp" #include "Engine.hpp" #include "PatchImpl.hpp" #include "NodeFactory.hpp" #include "ClientBroadcaster.hpp" #include "EngineStore.hpp" #include "PortImpl.hpp" #include "Driver.hpp" using namespace std; using namespace Raul; namespace Ingen { namespace Server { namespace Events { CreateNode::CreateNode(Engine& engine, Interface* client, int32_t id, SampleCount timestamp, const Path& path, const URI& plugin_uri, const Resource::Properties& properties) : Event(engine, client, id, timestamp) , _path(path) , _plugin_uri(plugin_uri) , _patch(NULL) , _plugin(NULL) , _node(NULL) , _compiled_patch(NULL) , _node_already_exists(false) , _polyphonic(false) , _properties(properties) { const Resource::Properties::const_iterator p = properties.find( engine.world()->uris()->ingen_polyphonic); if (p != properties.end() && p->second.type() == engine.world()->forge().Bool && p->second.get_bool()) _polyphonic = true; } void CreateNode::pre_process() { if (_engine.engine_store()->find_object(_path) != NULL) { _node_already_exists = true; Event::pre_process(); return; } _patch = _engine.engine_store()->find_patch(_path.parent()); _plugin = _engine.node_factory()->plugin(_plugin_uri.str()); if (_patch && _plugin) { _node = _plugin->instantiate(*_engine.buffer_factory(), _path.symbol(), _polyphonic, _patch, _engine); if (_node != NULL) { _node->properties().insert(_properties.begin(), _properties.end()); _node->activate(*_engine.buffer_factory()); // This can be done here because the audio thread doesn't touch the // node tree - just the process order array _patch->add_node(new PatchImpl::Nodes::Node(_node)); _engine.engine_store()->add(_node); // FIXME: not really necessary to build process order since it's not connected, // just append to the list if (_patch->enabled()) _compiled_patch = _patch->compile(); } } if (!_node) { _status = FAILURE; } Event::pre_process(); } void CreateNode::execute(ProcessContext& context) { Event::execute(context); if (_node) { _engine.maid()->push(_patch->compiled_patch()); _patch->compiled_patch(_compiled_patch); } } void CreateNode::post_process() { if (_node_already_exists) { respond(EXISTS); } else if (!_patch) { respond(PARENT_NOT_FOUND); } else if (!_plugin) { respond(PLUGIN_NOT_FOUND); } else if (!_node) { respond(FAILURE); } else { respond(SUCCESS); _engine.broadcaster()->send_object(_node, true); // yes, send ports } } } // namespace Events } // namespace Server } // namespace Ingen