/*
This file is part of Ingen.
Copyright 2007-2015 David Robillard
Ingen is free software: you can redistribute it and/or modify it under the
terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or any later version.
Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU Affero General Public License for details.
You should have received a copy of the GNU Affero General Public License
along with Ingen. If not, see .
*/
#include
#include "ingen/URIs.hpp"
#include "lv2/lv2plug.in/ns/ext/atom/util.h"
#include "lv2/lv2plug.in/ns/ext/midi/midi.h"
#include "raul/Array.hpp"
#include "raul/Maid.hpp"
#include "Buffer.hpp"
#include "Driver.hpp"
#include "GraphImpl.hpp"
#include "InputPort.hpp"
#include "InternalPlugin.hpp"
#include "OutputPort.hpp"
#include "RunContext.hpp"
#include "ingen_config.h"
#include "internals/Note.hpp"
#include "util.hpp"
// #define NOTE_DEBUG 1
using namespace std;
namespace Ingen {
namespace Server {
namespace Internals {
InternalPlugin* NoteNode::internal_plugin(URIs& uris) {
return new InternalPlugin(
uris, Raul::URI(NS_INTERNALS "Note"), Raul::Symbol("note"));
}
NoteNode::NoteNode(InternalPlugin* plugin,
BufferFactory& bufs,
const Raul::Symbol& symbol,
bool polyphonic,
GraphImpl* parent,
SampleRate srate)
: InternalBlock(plugin, symbol, polyphonic, parent, srate)
, _voices(bufs.maid().make_managed(_polyphony))
, _sustain(false)
{
const Ingen::URIs& uris = bufs.uris();
_ports = bufs.maid().make_managed(8);
const Atom zero = bufs.forge().make(0.0f);
const Atom one = bufs.forge().make(1.0f);
_midi_in_port = new InputPort(bufs, this, Raul::Symbol("input"), 0, 1,
PortType::ATOM, uris.atom_Sequence, Atom());
_midi_in_port->set_property(uris.lv2_name, bufs.forge().alloc("Input"));
_midi_in_port->set_property(uris.atom_supports,
bufs.forge().make_urid(uris.midi_MidiEvent));
_ports->at(0) = _midi_in_port;
_freq_port = new OutputPort(bufs, this, Raul::Symbol("frequency"), 1, _polyphony,
PortType::ATOM, uris.atom_Sequence,
bufs.forge().make(440.0f));
_freq_port->set_property(uris.atom_supports, bufs.uris().atom_Float);
_freq_port->set_property(uris.lv2_name, bufs.forge().alloc("Frequency"));
_freq_port->set_property(uris.lv2_minimum, bufs.forge().make(16.0f));
_freq_port->set_property(uris.lv2_maximum, bufs.forge().make(25088.0f));
_ports->at(1) = _freq_port;
_num_port = new OutputPort(bufs, this, Raul::Symbol("number"), 1, _polyphony,
PortType::ATOM, uris.atom_Sequence, zero);
_num_port->set_property(uris.atom_supports, bufs.uris().atom_Float);
_num_port->set_property(uris.lv2_minimum, zero);
_num_port->set_property(uris.lv2_maximum, bufs.forge().make(127.0f));
_num_port->set_property(uris.lv2_portProperty, uris.lv2_integer);
_num_port->set_property(uris.lv2_name, bufs.forge().alloc("Number"));
_ports->at(2) = _num_port;
_vel_port = new OutputPort(bufs, this, Raul::Symbol("velocity"), 2, _polyphony,
PortType::ATOM, uris.atom_Sequence, zero);
_vel_port->set_property(uris.atom_supports, bufs.uris().atom_Float);
_vel_port->set_property(uris.lv2_minimum, zero);
_vel_port->set_property(uris.lv2_maximum, one);
_vel_port->set_property(uris.lv2_name, bufs.forge().alloc("Velocity"));
_ports->at(3) = _vel_port;
_gate_port = new OutputPort(bufs, this, Raul::Symbol("gate"), 3, _polyphony,
PortType::ATOM, uris.atom_Sequence, zero);
_gate_port->set_property(uris.atom_supports, bufs.uris().atom_Float);
_gate_port->set_property(uris.lv2_portProperty, uris.lv2_toggled);
_gate_port->set_property(uris.lv2_name, bufs.forge().alloc("Gate"));
_ports->at(4) = _gate_port;
_trig_port = new OutputPort(bufs, this, Raul::Symbol("trigger"), 4, _polyphony,
PortType::ATOM, uris.atom_Sequence, zero);
_trig_port->set_property(uris.atom_supports, bufs.uris().atom_Float);
_trig_port->set_property(uris.lv2_portProperty, uris.lv2_toggled);
_trig_port->set_property(uris.lv2_name, bufs.forge().alloc("Trigger"));
_ports->at(5) = _trig_port;
_bend_port = new OutputPort(bufs, this, Raul::Symbol("bend"), 5, _polyphony,
PortType::ATOM, uris.atom_Sequence, zero);
_bend_port->set_property(uris.atom_supports, bufs.uris().atom_Float);
_bend_port->set_property(uris.lv2_name, bufs.forge().alloc("Bender"));
_bend_port->set_property(uris.lv2_default, zero);
_bend_port->set_property(uris.lv2_minimum, bufs.forge().make(-1.0f));
_bend_port->set_property(uris.lv2_maximum, one);
_ports->at(6) = _bend_port;
_pressure_port = new OutputPort(bufs, this, Raul::Symbol("pressure"), 6, _polyphony,
PortType::ATOM, uris.atom_Sequence, zero);
_pressure_port->set_property(uris.atom_supports, bufs.uris().atom_Float);
_pressure_port->set_property(uris.lv2_name, bufs.forge().alloc("Pressure"));
_pressure_port->set_property(uris.lv2_default, zero);
_pressure_port->set_property(uris.lv2_minimum, zero);
_pressure_port->set_property(uris.lv2_maximum, one);
_ports->at(7) = _pressure_port;
}
NoteNode::~NoteNode()
{
}
bool
NoteNode::prepare_poly(BufferFactory& bufs, uint32_t poly)
{
if (!_polyphonic)
return true;
BlockImpl::prepare_poly(bufs, poly);
if (_prepared_voices && poly <= _prepared_voices->size())
return true;
_prepared_voices = bufs.maid().make_managed(
poly, *_voices, Voice());
return true;
}
bool
NoteNode::apply_poly(RunContext& context, uint32_t poly)
{
if (!BlockImpl::apply_poly(context, poly))
return false;
if (_prepared_voices) {
assert(_polyphony <= _prepared_voices->size());
_voices = std::move(_prepared_voices);
}
assert(_polyphony <= _voices->size());
return true;
}
void
NoteNode::run(RunContext& context)
{
Buffer* const midi_in = _midi_in_port->buffer(0).get();
LV2_Atom_Sequence* seq = midi_in->get();
LV2_ATOM_SEQUENCE_FOREACH(seq, ev) {
const uint8_t* buf = (const uint8_t*)LV2_ATOM_BODY_CONST(&ev->body);
const FrameTime time = context.start() + (FrameTime)ev->time.frames;
if (ev->body.type == _midi_in_port->bufs().uris().midi_MidiEvent &&
ev->body.size >= 3) {
switch (lv2_midi_message_type(buf)) {
case LV2_MIDI_MSG_NOTE_ON:
if (buf[2] == 0) {
note_off(context, buf[1], time);
} else {
note_on(context, buf[1], buf[2], time);
}
break;
case LV2_MIDI_MSG_NOTE_OFF:
note_off(context, buf[1], time);
break;
case LV2_MIDI_MSG_CONTROLLER:
switch (buf[1]) {
case LV2_MIDI_CTL_ALL_NOTES_OFF:
case LV2_MIDI_CTL_ALL_SOUNDS_OFF:
all_notes_off(context, time);
break;
case LV2_MIDI_CTL_SUSTAIN:
if (buf[2] > 63) {
sustain_on(context, time);
} else {
sustain_off(context, time);
}
break;
}
case LV2_MIDI_MSG_BENDER:
bend(context, time, (((((uint16_t)buf[2] << 7) | buf[1]) - 8192.0f)
/ 8192.0f));
break;
case LV2_MIDI_MSG_CHANNEL_PRESSURE:
channel_pressure(context, time, buf[1] / 127.0f);
break;
case LV2_MIDI_MSG_NOTE_PRESSURE:
note_pressure(context, time, buf[1], buf[2] / 127.0f);
break;
default:
break;
}
}
}
}
static inline float
note_to_freq(uint8_t num)
{
static const float A4 = 440.0f;
return A4 * powf(2.0f, (float)(num - 57.0f) / 12.0f);
}
void
NoteNode::note_on(RunContext& context, uint8_t note_num, uint8_t velocity, FrameTime time)
{
assert(time >= context.start() && time <= context.end());
assert(note_num <= 127);
Key* key = &_keys[note_num];
Voice* voice = NULL;
uint32_t voice_num = 0;
if (key->state != Key::State::OFF) {
return;
}
// Look for free voices
for (uint32_t i=0; i < _polyphony; ++i) {
if ((*_voices)[i].state == Voice::State::FREE) {
voice = &(*_voices)[i];
voice_num = i;
break;
}
}
// If we didn't find a free one, steal the oldest
if (voice == NULL) {
voice_num = 0;
voice = &(*_voices)[0];
FrameTime oldest_time = (*_voices)[0].time;
for (uint32_t i=1; i < _polyphony; ++i) {
if ((*_voices)[i].time < oldest_time) {
voice = &(*_voices)[i];
voice_num = i;
oldest_time = voice->time;
}
}
}
assert(voice != NULL);
assert(voice == &(*_voices)[voice_num]);
// Update stolen key, if applicable
if (voice->state == Voice::State::ACTIVE) {
assert(_keys[voice->note].state == Key::State::ON_ASSIGNED);
assert(_keys[voice->note].voice == voice_num);
_keys[voice->note].state = Key::State::ON_UNASSIGNED;
}
// Store key information for later reallocation on note off
key->state = Key::State::ON_ASSIGNED;
key->voice = voice_num;
key->time = time;
// Check if we just triggered this voice at the same time
// (Double note-on at the same sample on the same voice)
const bool double_trigger = (voice->state == Voice::State::ACTIVE &&
voice->time == time);
// Trigger voice
voice->state = Voice::State::ACTIVE;
voice->note = note_num;
voice->time = time;
assert(_keys[voice->note].state == Key::State::ON_ASSIGNED);
assert(_keys[voice->note].voice == voice_num);
_freq_port->set_voice_value(context, voice_num, time, note_to_freq(note_num));
_num_port->set_voice_value(context, voice_num, time, (float)note_num);
_vel_port->set_voice_value(context, voice_num, time, velocity / 127.0f);
_gate_port->set_voice_value(context, voice_num, time, 1.0f);
if (!double_trigger) {
_trig_port->set_voice_value(context, voice_num, time, 1.0f);
_trig_port->set_voice_value(context, voice_num, time + 1, 0.0f);
}
assert(key->state == Key::State::ON_ASSIGNED);
assert(voice->state == Voice::State::ACTIVE);
assert(key->voice == voice_num);
assert((*_voices)[key->voice].note == note_num);
}
void
NoteNode::note_off(RunContext& context, uint8_t note_num, FrameTime time)
{
assert(time >= context.start() && time <= context.end());
Key* key = &_keys[note_num];
if (key->state == Key::State::ON_ASSIGNED) {
// Assigned key, turn off voice and key
if ((*_voices)[key->voice].state == Voice::State::ACTIVE) {
assert((*_voices)[key->voice].note == note_num);
if ( ! _sustain) {
free_voice(context, key->voice, time);
} else {
(*_voices)[key->voice].state = Voice::State::HOLDING;
}
}
}
key->state = Key::State::OFF;
}
void
NoteNode::free_voice(RunContext& context, uint32_t voice, FrameTime time)
{
assert(time >= context.start() && time <= context.end());
// Find a key to reassign to the freed voice (the newest, if there is one)
Key* replace_key = NULL;
uint8_t replace_key_num = 0;
for (uint8_t i = 0; i <= 127; ++i) {
if (_keys[i].state == Key::State::ON_UNASSIGNED) {
if (replace_key == NULL || _keys[i].time > replace_key->time) {
replace_key = &_keys[i];
replace_key_num = i;
}
}
}
if (replace_key != NULL) { // Found a key to assign to freed voice
assert(&_keys[replace_key_num] == replace_key);
assert(replace_key->state == Key::State::ON_UNASSIGNED);
// Change the freq but leave the gate high and don't retrigger
_freq_port->set_voice_value(context, voice, time, note_to_freq(replace_key_num));
_num_port->set_voice_value(context, voice, time, replace_key_num);
replace_key->state = Key::State::ON_ASSIGNED;
replace_key->voice = voice;
_keys[(*_voices)[voice].note].state = Key::State::ON_UNASSIGNED;
(*_voices)[voice].note = replace_key_num;
(*_voices)[voice].state = Voice::State::ACTIVE;
} else {
// No new note for voice, deactivate (set gate low)
_gate_port->set_voice_value(context, voice, time, 0.0f);
(*_voices)[voice].state = Voice::State::FREE;
}
}
void
NoteNode::all_notes_off(RunContext& context, FrameTime time)
{
assert(time >= context.start() && time <= context.end());
// FIXME: set all keys to Key::OFF?
for (uint32_t i = 0; i < _polyphony; ++i) {
_gate_port->set_voice_value(context, i, time, 0.0f);
(*_voices)[i].state = Voice::State::FREE;
}
}
void
NoteNode::sustain_on(RunContext& context, FrameTime time)
{
_sustain = true;
}
void
NoteNode::sustain_off(RunContext& context, FrameTime time)
{
assert(time >= context.start() && time <= context.end());
_sustain = false;
for (uint32_t i=0; i < _polyphony; ++i)
if ((*_voices)[i].state == Voice::State::HOLDING)
free_voice(context, i, time);
}
void
NoteNode::bend(RunContext& context, FrameTime time, float amount)
{
_bend_port->set_control_value(context, time, amount);
}
void
NoteNode::note_pressure(RunContext& context, FrameTime time, uint8_t note_num, float amount)
{
for (uint32_t i=0; i < _polyphony; ++i) {
if ((*_voices)[i].state != Voice::State::FREE && (*_voices)[i].note == note_num) {
_pressure_port->set_voice_value(context, i, time, amount);
return;
}
}
}
void
NoteNode::channel_pressure(RunContext& context, FrameTime time, float amount)
{
_pressure_port->set_control_value(context, time, amount);
}
} // namespace Internals
} // namespace Server
} // namespace Ingen