/* This file is part of Ingen. * Copyright 2007-2011 David Robillard * * Ingen is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef INGEN_INTERNALS_NOTE_HPP #define INGEN_INTERNALS_NOTE_HPP #include #include "types.hpp" #include "NodeImpl.hpp" namespace Ingen { namespace Server { class InputPort; class OutputPort; class InternalPlugin; namespace Internals { /** MIDI note input node. * * For pitched instruments like keyboard, etc. * * \ingroup engine */ class NoteNode : public NodeImpl { public: NoteNode( InternalPlugin* plugin, BufferFactory& bufs, const std::string& path, bool polyphonic, PatchImpl* parent, SampleRate srate); ~NoteNode(); bool prepare_poly(BufferFactory& bufs, uint32_t poly); bool apply_poly(Raul::Maid& maid, uint32_t poly); void process(ProcessContext& context); void note_on(ProcessContext& context, uint8_t note_num, uint8_t velocity, FrameTime time); void note_off(ProcessContext& context, uint8_t note_num, FrameTime time); void all_notes_off(ProcessContext& context, FrameTime time); void sustain_on(ProcessContext& context, FrameTime time); void sustain_off(ProcessContext& context, FrameTime time); static InternalPlugin* internal_plugin(Shared::URIs& uris); private: /** Key, one for each key on the keyboard */ struct Key { enum State { OFF, ON_ASSIGNED, ON_UNASSIGNED }; Key() : state(OFF), voice(0), time(0) {} State state; uint32_t voice; SampleCount time; }; /** Voice, one of these always exists for each voice */ struct Voice { enum State { FREE, ACTIVE, HOLDING }; Voice() : state(FREE), note(0), time(0) {} State state; uint8_t note; SampleCount time; }; float note_to_freq(int num); void free_voice(ProcessContext& context, uint32_t voice, FrameTime time); Raul::Array* _voices; Raul::Array* _prepared_voices; Key _keys[128]; bool _sustain; ///< Whether or not hold pedal is depressed InputPort* _midi_in_port; OutputPort* _freq_port; OutputPort* _vel_port; OutputPort* _gate_port; OutputPort* _trig_port; }; } // namespace Server } // namespace Ingen } // namespace Internals #endif // INGEN_INTERNALS_NOTE_HPP