diff options
author | David Robillard <d@drobilla.net> | 2008-01-17 19:36:50 +0000 |
---|---|---|
committer | David Robillard <d@drobilla.net> | 2008-01-17 19:36:50 +0000 |
commit | 49329abcdbecdcd1cefcac9d73e9a14df5c14798 (patch) | |
tree | 90fe7fb875a7fdc09ebdde26a0de45203f9ba2d4 | |
parent | 9ed34d303980e322634eb57b60ad03812a33b506 (diff) | |
download | lilv-49329abcdbecdcd1cefcac9d73e9a14df5c14798.tar.gz lilv-49329abcdbecdcd1cefcac9d73e9a14df5c14798.tar.bz2 lilv-49329abcdbecdcd1cefcac9d73e9a14df5c14798.zip |
Update LV2 UI header.
git-svn-id: http://svn.drobilla.net/lad/slv2@1066 a436a847-0d15-0410-975c-d299462d15a1
-rw-r--r-- | ChangeLog | 6 | ||||
-rw-r--r-- | configure.ac | 8 | ||||
-rw-r--r-- | slv2/Makefile.am | 2 | ||||
-rw-r--r-- | slv2/lv2_ui.h (renamed from slv2/lv2_gui.h) | 186 | ||||
-rw-r--r-- | slv2/pluginuiinstance.h | 13 | ||||
-rw-r--r-- | src/pluginuiinstance.c | 2 | ||||
-rw-r--r-- | src/slv2_internal.h | 2 |
7 files changed, 122 insertions, 97 deletions
@@ -1,3 +1,9 @@ +slv2 (0.5.0) unstable; urgency=low + + * Update LV2 UI header (API break) + + -- Dave Robillard <dave@drobilla.net> Thu, 17 Jan 2008 14:36:28 -0500 + slv2 (0.4.5) unstable; urgency=low * Fix redland librdf_free_query_results warning diff --git a/configure.ac b/configure.ac index 445866c..bee034c 100644 --- a/configure.ac +++ b/configure.ac @@ -1,6 +1,6 @@ AC_PREREQ(2.59) -AC_INIT([slv2],0.4.5,[dave@drobilla.net]) +AC_INIT([slv2],0.5.0,[dave@drobilla.net]) AC_CONFIG_AUX_DIR([config]) @@ -34,10 +34,10 @@ AM_INIT_AUTOMAKE # 0.4.4 = 7,0,1 # 0.4.5 = 7,0,1 -SLV2_VERSION="0.4.5" -SLV2_API_CURRENT="7" +SLV2_VERSION="0.5.0" +SLV2_API_CURRENT="8" SLV2_API_REVISION="0" -SLV2_API_AGE="1" +SLV2_API_AGE="0" AC_SUBST(SLV2_API_CURRENT) AC_SUBST(SLV2_API_REVISION) diff --git a/slv2/Makefile.am b/slv2/Makefile.am index 8d3ee26..0562741 100644 --- a/slv2/Makefile.am +++ b/slv2/Makefile.am @@ -1,7 +1,7 @@ slv2includedir = $(includedir)/slv2 slv2include_HEADERS = \ - lv2_gui.h \ + lv2_ui.h \ plugin.h \ pluginclass.h \ pluginclasses.h \ diff --git a/slv2/lv2_gui.h b/slv2/lv2_ui.h index 1fa643c..744a71c 100644 --- a/slv2/lv2_gui.h +++ b/slv2/lv2_ui.h @@ -29,72 +29,75 @@ /** @file
This extension defines an interface that can be used in LV2 plugins and
- hosts to create GUIs for plugins. The GUIs are plugins that reside in
+ hosts to create UIs for plugins. The UIs are plugins that reside in
shared object files in an LV2 bundle and are referenced in the RDF data
using the triples (Turtle shown)
<pre>
- @@prefix guiext: <http://ll-plugins.nongnu.org/lv2/ext/gui#> .
- <http://my.plugin> guiext:gui <http://my.plugingui> .
- <http://my.plugin> a guiext:GtkGUI .
- <http://my.plugingui> guiext:binary <mygui.so> .
+ @@prefix uiext: <http://ll-plugins.nongnu.org/lv2/ext/ui#> .
+ <http://my.plugin> uiext:ui <http://my.pluginui> .
+ <http://my.plugin> a uiext:GtkUI .
+ <http://my.pluginui> uiext:binary <myui.so> .
</pre>
- where <http://my.plugin> is the URI of the plugin, <http://my.plugingui> is
- the URI of the plugin GUI and <mygui.so> is the relative URI to the shared
- object file. While it is possible to have the plugin GUI and the plugin in
+ where <http://my.plugin> is the URI of the plugin, <http://my.pluginui> is
+ the URI of the plugin UI and <myui.so> is the relative URI to the shared
+ object file. While it is possible to have the plugin UI and the plugin in
the same shared object file it is probably a good idea to keep them
- separate so that hosts that don't want GUIs don't have to load the GUI code.
- A GUI MUST specify its class in the RDF data. In this case the class is
- guiext:GtkGUI, which is the only class defined by this extension.
+ separate so that hosts that don't want UIs don't have to load the UI code.
+ A UI MUST specify its class in the RDF data. In this case the class is
+ uiext:GtkUI, which is the only class defined by this extension.
- (Note: the prefix above is used throughout this file for the same URI)
+ (Note: the prefix above is used throughout this file for the same URI)
- It's entirely possible to have multiple GUIs for the same plugin, or to have
- the GUI for a plugin in a different bundle from the actual plugin - this
- way people other than the plugin author can write plugin GUIs independently
+ It's entirely possible to have multiple UIs for the same plugin, or to have
+ the UI for a plugin in a different bundle from the actual plugin - this
+ way people other than the plugin author can write plugin UIs independently
without editing the original plugin bundle.
- Note that the process that loads the shared object file containing the GUI
+ Note that the process that loads the shared object file containing the UI
code and the process that loads the shared object file containing the
actual plugin implementation does not have to be the same. There are many
- valid reasons for having the plugin and the GUI in different processes, or
+ valid reasons for having the plugin and the UI in different processes, or
even on different machines. This means that you can _not_ use singletons
and global variables and expect them to refer to the same objects in the
- GUI and the actual plugin. The function callback interface defined in this
+ UI and the actual plugin. The function callback interface defined in this
header is all you can expect to work.
Since the LV2 specification itself allows for extensions that may add
new types of data and configuration parameters that plugin authors may
- want to control with a GUI, this extension allows for meta-extensions that
- can extend the interface between the GUI and the host. These extensions
+ want to control with a UI, this extension allows for meta-extensions that
+ can extend the interface between the UI and the host. These extensions
mirror the extensions used for plugins - there are required and optional
- "features" that you declare in the RDF data for the GUI as
+ "features" that you declare in the RDF data for the UI as
<pre>
- <http://my.plugingui> guiext:requiredFeature <http://my.feature> .
- <http://my.plugingui> guiext:optionalFeature <http://my.feature> .
+ <http://my.pluginui> uiext:requiredFeature <http://my.feature> .
+ <http://my.pluginui> uiext:optionalFeature <http://my.feature> .
</pre>
These predicates have the same semantics as lv2:requiredFeature and
- lv2:optionalFeature - if a GUI is declaring a feature as required, the
+ lv2:optionalFeature - if a UI is declaring a feature as required, the
host is NOT allowed to load it unless it supports that feature, and if it
does support a feature (required or optional) it MUST pass that feature's
URI and any additional data (specified by the meta-extension that defines
- the feature) to the GUI's instantiate() function.
+ the feature) to the UI's instantiate() function.
- These features may be used to specify how to pass data between the GUI
+ These features may be used to specify how to pass data between the UI
and the plugin port buffers - see LV2UI_Write_Function for details.
- GUIs written to this specification do not need to be threadsafe - the
+ UIs written to this specification do not need to be threadsafe - the
functions defined below may only be called in the same thread as the UI
main loop is running in.
- Note that this GUI extension is NOT a lv2:Feature. There is no way for a
- plugin to know whether the host that loads it supports GUIs or not, and
- the plugin must ALWAYS work without the GUI (although it may be rather
- useless unless it has been configured using the GUI in a previous session).
+ Note that this UI extension is NOT a lv2:Feature. There is no way for a
+ plugin to know whether the host that loads it supports UIs or not, and
+ the plugin must ALWAYS work without the UI (although it may be rather
+ useless unless it has been configured using the UI in a previous session).
+ A UI does not have to be a graphical widget, it could just as well be a
+ server listening for OSC input or an interface to some sort of hardware
+ device, depending on the RDF class of the UI.
*/
-#ifndef LV2_IPGUI_H
-#define LV2_IPGUI_H
+#ifndef LV2_IPUI_H
+#define LV2_IPUI_H
#include "lv2.h"
@@ -104,34 +107,42 @@ extern "C" { #endif
-/** A pointer to some widget.
- The actual type of the widget is defined by the type URI of the GUI.
- e.g. if "<http://example.org/somegui> a guiext:GtkGUI", this is a pointer
- to a GtkWidget compatible with GTK+ 2.0 and the GUI can expect the GTK+
+/** A pointer to some widget or other type of UI handle.
+ The actual type is defined by the type URI of the UI, e.g. if
+ "<http://example.org/someui> a uiext:GtkUI", this is a pointer
+ to a GtkWidget compatible with GTK+ 2.0 and the UI can expect the GTK+
main loop to be running during the entire lifetime of all instances of that
- GUI. All the functionality provided by this extension is toolkit
+ UI. All the functionality provided by this extension is toolkit
independent, the host only needs to pass the necessary callbacks and
- display the widget, if possible. Plugins may have several GUIs, in various
- toolkits, but guiext:GtkGUI is the only type that is defined in this
+ display the widget, if possible. Plugins may have several UIs, in various
+ toolkits, but uiext:GtkUI is the only type that is defined in this
extension. */
typedef void* LV2UI_Widget;
+
+/** A pointer to some host data required to instantiate a UI.
+ Like the type of the widget, the actual type of this pointer is defined by
+ the type URI of the UI. Hosts can use this to pass toolkit specific data
+ to a UI it needs to instantiate (type map, drawing context, etc). For the
+ uiext:GtkUI type this should be NULL. */
+typedef void* LV2UI_Host_Data;
+
-/** This handle indicates a particular instance of a GUI.
+/** This handle indicates a particular instance of a UI.
It is valid to compare this to NULL (0 for C++) but otherwise the
- host MUST not attempt to interpret it. The GUI plugin may use it to
+ host MUST not attempt to interpret it. The UI plugin may use it to
reference internal instance data. */
typedef void* LV2UI_Handle;
/** This handle indicates a particular plugin instance, provided by the host.
It is valid to compare this to NULL (0 for C++) but otherwise the
- GUI plugin MUST not attempt to interpret it. The host may use it to
+ UI plugin MUST not attempt to interpret it. The host may use it to
reference internal plugin instance data. */
typedef void* LV2UI_Controller;
-/** This is the type of the host-provided function that the GUI can use to
+/** This is the type of the host-provided function that the UI can use to
send data to a plugin's input ports. The @c buffer parameter must point
to a block of data, @c buffer_size bytes large. The contents of this buffer
will depend on the class of the port it's being sent to, and the transfer
@@ -139,18 +150,18 @@ typedef void* LV2UI_Controller; Transfer mechanisms are Features and may be defined in meta-extensions.
They specify how to translate the data buffers passed to this function
- to input data for the plugin ports. If a GUI wishes to write data to an
+ to input data for the plugin ports. If a UI wishes to write data to an
input port, it must list a transfer mechanism Feature for that port's
- class as an optional or required feature (depending on whether the GUI
+ class as an optional or required feature (depending on whether the UI
will work without being able to write to that port or not). The only
exception is ports of the class lv2:ControlPort, for which @c buffer_size
should always be 4 and the buffer should always contain a single IEEE-754
float.
- The GUI MUST NOT try to write to a port for which there is no specified
- transfer mechanism, or to an output port. The GUI is responsible for
+ The UI MUST NOT try to write to a port for which there is no specified
+ transfer mechanism, or to an output port. The UI is responsible for
allocating the buffer and deallocating it after the call. A function
- pointer of this type will be provided to the GUI by the host in the
+ pointer of this type will be provided to the UI by the host in the
instantiate() function. */
typedef void (*LV2UI_Write_Function)(LV2UI_Controller controller,
uint32_t port_index,
@@ -161,95 +172,100 @@ typedef void (*LV2UI_Write_Function)(LV2UI_Controller controller, /** */
typedef struct _LV2UI_Descriptor {
- /** The URI for this GUI (not for the plugin it controls). */
+ /** The URI for this UI (not for the plugin it controls). */
const char* URI;
- /** Create a new GUI object and return a handle to it. This function works
+ /** Create a new UI object and return a handle to it. This function works
similarly to the instantiate() member in LV2_Descriptor.
- @param descriptor The descriptor for the GUI that you want to instantiate.
- @param plugin_uri The URI of the plugin that this GUI will control.
+ @param descriptor The descriptor for the UI that you want to instantiate.
+ @param plugin_uri The URI of the plugin that this UI will control.
@param bundle_path The path to the bundle containing the RDF data file
that references this shared object file, including the
- trailing '/'.
- @param write_function A function provided by the host that the GUI can
+ trailing '/'.
+ @param write_function A function provided by the host that the UI can
use to send data to the plugin's input ports.
@param controller A handle for the plugin instance that should be passed
as the first parameter of @c write_function.
- @param widget A pointer to an LV2UI_Widget. The GUI will write a
+ @param host_data Data required from the host for instantiation.
+ The type of this depends on the RDF class of the UI.
+ If the UI type does not specify anything to be passed
+ here, the host should pass NULL.
+ @param widget A pointer to an LV2UI_Widget. The UI will write a
widget pointer to this location (what type of widget
- depends on the RDF class of the GUI) that will be the
- main GUI widget.
+ depends on the RDF class of the UI) that will be the
+ main UI widget.
@param features An array of LV2_Feature pointers. The host must pass
all feature URIs that it and the plugin supports and any
- additional data, just like in the LV2 plugin
- instantiate() function.
+ additional data, just like in the LV2 plugin
+ instantiate() function.
*/
LV2UI_Handle (*instantiate)(const struct _LV2UI_Descriptor* descriptor,
const char* plugin_uri,
const char* bundle_path,
LV2UI_Write_Function write_function,
LV2UI_Controller controller,
+ LV2UI_Host_Data host_data,
LV2UI_Widget* widget,
const LV2_Feature* const* features);
- /** Destroy the GUI object and the associated widget. The host must not try
+ /** Destroy the UI object and the associated widget. The host must not try
to access the widget after calling this function.
*/
- void (*cleanup)(LV2UI_Handle gui);
+ void (*cleanup)(LV2UI_Handle ui);
- /** Tell the GUI that something interesting has happened at a plugin port.
+ /** Tell the UI that something interesting has happened at a plugin port.
What is interesting and how it is written to the buffer passed to this
function is defined by the specified transfer mechanism for that port
class (see LV2UI_Write_Function). The only exception is ports of the
class lv2:ControlPort, for which this function should be called
when the port value changes (it must not be called for every single
- change if the host's GUI thread has problems keeping up with the thread
+ change if the host's UI thread has problems keeping up with the thread
the plugin is running in), @c buffer_size should be 4 and the buffer
should contain a single IEEE-754 float.
By default, the host should only call this function for input ports of
the lv2:ControlPort class. However, the default setting can be modified
- by using the following URIs in the GUI's RDF data:
+ by using the following URIs in the UI's RDF data:
<pre>
- guiext:portNotification
- guiext:noPortNotification
- guiext:plugin
- guiext:portIndex
+ uiext:portNotification
+ uiext:noPortNotification
+ uiext:plugin
+ uiext:portIndex
</pre>
- For example, if you want the GUI with uri
- <code><http://my.plugingui></code> for the plugin with URI
+ For example, if you want the UI with uri
+ <code><http://my.pluginui></code> for the plugin with URI
<code><http://my.plugin></code> to get notified when the value of the
output control port with index 4 changes, you would use the following
- in the RDF for your GUI:
+ in the RDF for your UI:
<pre>
- <http://my.plugingui> guiext:portNotification [ guiext:plugin <http://my.plugin> ;
- guiext:portIndex 4 ] .
+ <http://my.pluginui> uiext:portNotification [ uiext:plugin <http://my.plugin> ;
+ uiext:portIndex 4 ] .
</pre>
- and similarly with <code>guiext:noPortNotification</code> if you wanted
+ and similarly with <code>uiext:noPortNotification</code> if you wanted
to prevent notifications for a port for which it would be on by default
- otherwise. The GUI is not allowed to request notifications for ports
+ otherwise. The UI is not allowed to request notifications for ports
for which no transfer mechanism is specified, if it does it should be
considered broken and the host should not load it.
The @c buffer is only valid during the time of this function call, so if
- the GUI wants to keep it for later use it has to copy the contents to an
+ the UI wants to keep it for later use it has to copy the contents to an
internal buffer.
- This member may be set to NULL if the GUI is not interested in any
+ This member may be set to NULL if the UI is not interested in any
port events.
*/
- void (*port_event)(LV2UI_Handle gui,
- uint32_t port,
- uint32_t buffer_size,
- const void* buffer);
+ void (*port_event)(LV2UI_Handle ui,
+ uint32_t port,
+ uint32_t buffer_size,
+ const void* buffer);
/** Returns a data structure associated with an extension URI, for example
a struct containing additional function pointers. Avoid returning
function pointers directly since standard C++ has no valid way of
casting a void* to a function pointer. This member may be set to NULL
- if the GUI is not interested in supporting any extensions. This is similar
+ if the UI is not interested in supporting any extensions. This is similar
to the extension_data() member in LV2_Descriptor.
*/
const void* (*extension_data)(const char* uri);
@@ -258,11 +274,11 @@ typedef struct _LV2UI_Descriptor { -/** A plugin GUI programmer must include a function called "lv2ui_descriptor"
+/** A plugin UI programmer must include a function called "lv2ui_descriptor"
with the following function prototype within the shared object
file. This function will have C-style linkage (if you are using
C++ this is taken care of by the 'extern "C"' clause at the top of
- the file). This function will be accessed by the GUI host using the
+ the file). This function will be accessed by the UI host using the
@c dlsym() function and called to get a LV2UI_UIDescriptor for the
wanted plugin.
diff --git a/slv2/pluginuiinstance.h b/slv2/pluginuiinstance.h index e0e6349..7bd537b 100644 --- a/slv2/pluginuiinstance.h +++ b/slv2/pluginuiinstance.h @@ -24,7 +24,7 @@ extern "C" { #endif #include <assert.h> -#include <slv2/lv2_gui.h> +#include <slv2/lv2_ui.h> #include <slv2/plugin.h> typedef struct _SLV2UIInstanceImpl* SLV2UIInstanceImpl; @@ -60,11 +60,12 @@ typedef struct _SLV2UIInstance { * \return NULL if instantiation failed. */ SLV2UIInstance -slv2_ui_instantiate(SLV2Plugin plugin, - SLV2UI ui, - LV2UI_Write_Function write_function, - LV2UI_Controller controller, - const LV2_Feature* const* features); +slv2_ui_instantiate(SLV2Plugin plugin, + SLV2UI ui, + LV2UI_Write_Function write_function, + LV2UI_Controller controller, + LV2UI_Host_Data host_data, + const LV2_Feature* const* features); /** Free a plugin UI instance. diff --git a/src/pluginuiinstance.c b/src/pluginuiinstance.c index 0c9d464..f6457ba 100644 --- a/src/pluginuiinstance.c +++ b/src/pluginuiinstance.c @@ -37,6 +37,7 @@ slv2_ui_instantiate(SLV2Plugin plugin, SLV2UI ui, LV2UI_Write_Function write_function, LV2UI_Controller controller, + LV2UI_Host_Data host_data, const LV2_Feature* const* features) { struct _SLV2UIInstance* result = NULL; @@ -99,6 +100,7 @@ slv2_ui_instantiate(SLV2Plugin plugin, (char*)bundle_path, write_function, controller, + host_data, &impl->widget, features); impl->lib_handle = lib; diff --git a/src/slv2_internal.h b/src/slv2_internal.h index 07df8f5..36025fe 100644 --- a/src/slv2_internal.h +++ b/src/slv2_internal.h @@ -28,7 +28,7 @@ extern "C" { #include <inttypes.h> #include <librdf.h> #include <slv2/types.h> -#include <slv2/lv2_gui.h> +#include <slv2/lv2_ui.h> |