// Copyright 2020 David Robillard // SPDX-License-Identifier: ISC #ifndef LILV_TEST_UTILS_H #define LILV_TEST_UTILS_H #include "lilv/lilv.h" #define MANIFEST_PREFIXES \ "\ @prefix : .\n\ @prefix lv2: .\n\ @prefix rdfs: .\n" #define PLUGIN_PREFIXES \ "\ @prefix : .\n\ @prefix atom: . \n\ @prefix doap: .\n\ @prefix foaf: .\n\ @prefix lv2: .\n\ @prefix pset: .\n\ @prefix rdf: .\n\ @prefix rdfs: .\n" #define SIMPLE_MANIFEST_TTL \ "\ :plug a lv2:Plugin ;\n\ lv2:binary ;\n\ rdfs:seeAlso .\n" #if defined(__APPLE__) # define SHLIB_EXT ".dylib" #elif defined(_WIN32) # define SHLIB_EXT ".dll" #else # define SHLIB_EXT ".so" #endif typedef struct { LilvWorld* world; LilvNode* plugin1_uri; LilvNode* plugin2_uri; char* test_bundle_path; LilvNode* test_bundle_uri; char* test_manifest_path; char* test_content_path; int test_count; int error_count; } LilvTestEnv; // Create a new test environment with a world, common values, and test LV2_PATH LilvTestEnv* lilv_test_env_new(void); // Free environment created with lilv_test_env_new() void lilv_test_env_free(LilvTestEnv* env); // Create a bundle with a manifest and plugin files, without loading anything int create_bundle(LilvTestEnv* env, const char* name, const char* manifest, const char* plugin); // Create a bundle with a manifest and plugin files, then load everything int start_bundle(LilvTestEnv* env, const char* name, const char* manifest, const char* plugin); // Remove the created bundle from the file system and free its paths in `env` void delete_bundle(LilvTestEnv* env); // Set an environment variable so it is immediately visible in this process void set_env(const char* name, const char* value); #endif // LILV_TEST_UTILS_H