/* This file is part of Machina. * Copyright (C) 2007-2009 David Robillard * * Machina is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Machina is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Machina. If not, see . */ #include "machina-config.h" #include #include #include #include #include "sord/sordmm.hpp" #include "machina/Engine.hpp" #include "machina/Loader.hpp" #include "machina/Machine.hpp" #include "machina/URIs.hpp" #include "MachinaGUI.hpp" using namespace std; using namespace Machina; int main(int argc, char** argv) { if ( ! Glib::thread_supported()) Glib::thread_init(); Sord::World rdf_world; Machina::URIs::init(); SharedPtr machine; // Load machine, if given #if 0 if (argc >= 2) { const string filename = argv[1]; cout << "Building machine from MIDI file " << filename << endl; SharedPtr file_driver(new Machina::SMFDriver()); if (argc >= 3) { float q = strtof(argv[2], NULL); cout << "Quantization: " << q << endl; machine = file_driver->learn(filename, q); } else { cout << "No quantization." << endl; machine = file_driver->learn(filename); } if (!machine) { cout << "Not a MIDI file. Attempting to load as Machina file." << endl; machine = Loader(rdf_world).load(filename); } } #endif if (!machine) machine = SharedPtr(new Machine(TimeUnit(TimeUnit::BEATS, 19200))); std::string driver_name = "smf"; #ifdef HAVE_JACK driver_name = "jack"; #endif // Build engine SharedPtr driver(Engine::new_driver(driver_name, machine)); SharedPtr engine(new Engine(driver, rdf_world)); Gnome::Canvas::init(); Gtk::Main app(argc, argv); driver->activate(); MachinaGUI gui(engine); app.run(*gui.window()); return 0; }