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author | David Robillard <d@drobilla.net> | 2008-08-12 02:22:02 +0000 |
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committer | David Robillard <d@drobilla.net> | 2008-08-12 02:22:02 +0000 |
commit | 2f7d4f902639750d8c0ca49bb15ed11a3d5cadd9 (patch) | |
tree | fefaf7756ef4a2008208eb810fe946da3a229fb7 /vstgui/vstgui.cpp | |
parent | 91402dee76921409319de689c471e49afce8a490 (diff) | |
download | mda.lv2-2f7d4f902639750d8c0ca49bb15ed11a3d5cadd9.tar.gz mda.lv2-2f7d4f902639750d8c0ca49bb15ed11a3d5cadd9.tar.bz2 mda.lv2-2f7d4f902639750d8c0ca49bb15ed11a3d5cadd9.zip |
Move CBitmap interface closer to motif port for easier porting.
git-svn-id: http://svn.drobilla.net/lad/mda-lv2@1342 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'vstgui/vstgui.cpp')
-rw-r--r-- | vstgui/vstgui.cpp | 50 |
1 files changed, 26 insertions, 24 deletions
diff --git a/vstgui/vstgui.cpp b/vstgui/vstgui.cpp index ab52007..365c16b 100644 --- a/vstgui/vstgui.cpp +++ b/vstgui/vstgui.cpp @@ -90,7 +90,6 @@ AEffGUIEditor::AEffGUIEditor (AudioEffect* effect) : AEffEditor (effect), lLastTicks (0), inIdleStuff (false), - bundlePath(NULL), frame (0) { rect.left = rect.top = rect.right = rect.bottom = 0; @@ -322,6 +321,11 @@ void CRect::bound (const CRect& rect) namespace VSTGUI { +char* bundlePath = NULL; +void setBundlePath(const char* path) { + VSTGUI::bundlePath = strdup(path); +} + CColor kTransparentCColor = {255, 255, 255, 0}; CColor kBlackCColor = { 0, 0, 0, 255}; CColor kWhiteCColor = {255, 255, 255, 255}; @@ -3436,36 +3440,34 @@ void CViewContainer::dumpHierarchy () // CBitmap Implementation //----------------------------------------------------------------------------- /*! @class CBitmap -@section cbitmap_alphablend Alpha Blend and Transparency -With Version 3.0 of VSTGUI it is possible to use alpha blended bitmaps. This comes free on Mac OS X and with Windows you need to include libpng. -Per default PNG images will be rendered alpha blended. If you want to use a transparency color with PNG Bitmaps, you need to call setNoAlpha(true) on the bitmap and set the transparency color. -@section cbitmap_macos Classic Apple Mac OS -The Bitmaps are PICTs and stored inside the resource fork. -@section cbitmap_macosx Apple Mac OS X -The Bitmaps can be of type PNG, JPEG, PICT, BMP and are stored in the Resources folder of the plugin bundle. -They must be named bmp00100.png (or bmp00100.jpg, etc). The number is the resource id. -@section cbitmap_windows Microsoft Windows -The Bitmaps are .bmp files and must be included in the plug (usually using a .rc file). -It's also possible to use png as of version 3.0 if you define the macro USE_LIBPNG and include the libpng and zlib libraries/sources to your project. -*/ -CBitmap::CBitmap (AEffGUIEditor& editor, const char* filename) - : resourceID (resourceID), width (0), height (0), noAlpha (true) + * Image resources must be in PNG format. + * Filenames are specified by the pngResources table defined in the GUI. + */ +CBitmap::CBitmap (long ID) + : resourceID (ID), width (0), height (0), noAlpha (true) { #if DEBUG gNbCBitmap++; #endif - - bool found = false; - long i = 0; - long ncolors, cpp; - - pHandle = 0; - pMask = 0; - if (editor.getBundlePath() == NULL) { + bool found = false; + long i = 0; + + const char* p = NULL; + while (pngResources[i].id != 0) { + if (pngResources[i].id == resourceID) { + if (pngResources[i].path != NULL) { + found = true; + p = pngResources[i].path; + break; + } + } + } + + if (VSTGUI::bundlePath == NULL) { std::cerr << "ERROR: No bundle path set, unable to load images" << std::endl; } else { - std::string path = std::string(editor.getBundlePath()) + filename; + std::string path = std::string(VSTGUI::bundlePath) + p; if (openPng(path.c_str())) // reads width, height closePng(); } |