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authorDavid Robillard <d@drobilla.net>2008-08-12 02:22:02 +0000
committerDavid Robillard <d@drobilla.net>2008-08-12 02:22:02 +0000
commit2f7d4f902639750d8c0ca49bb15ed11a3d5cadd9 (patch)
treefefaf7756ef4a2008208eb810fe946da3a229fb7 /vstgui/vstgui.cpp
parent91402dee76921409319de689c471e49afce8a490 (diff)
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Move CBitmap interface closer to motif port for easier porting.
git-svn-id: http://svn.drobilla.net/lad/mda-lv2@1342 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'vstgui/vstgui.cpp')
-rw-r--r--vstgui/vstgui.cpp50
1 files changed, 26 insertions, 24 deletions
diff --git a/vstgui/vstgui.cpp b/vstgui/vstgui.cpp
index ab52007..365c16b 100644
--- a/vstgui/vstgui.cpp
+++ b/vstgui/vstgui.cpp
@@ -90,7 +90,6 @@ AEffGUIEditor::AEffGUIEditor (AudioEffect* effect)
: AEffEditor (effect),
lLastTicks (0),
inIdleStuff (false),
- bundlePath(NULL),
frame (0)
{
rect.left = rect.top = rect.right = rect.bottom = 0;
@@ -322,6 +321,11 @@ void CRect::bound (const CRect& rect)
namespace VSTGUI {
+char* bundlePath = NULL;
+void setBundlePath(const char* path) {
+ VSTGUI::bundlePath = strdup(path);
+}
+
CColor kTransparentCColor = {255, 255, 255, 0};
CColor kBlackCColor = { 0, 0, 0, 255};
CColor kWhiteCColor = {255, 255, 255, 255};
@@ -3436,36 +3440,34 @@ void CViewContainer::dumpHierarchy ()
// CBitmap Implementation
//-----------------------------------------------------------------------------
/*! @class CBitmap
-@section cbitmap_alphablend Alpha Blend and Transparency
-With Version 3.0 of VSTGUI it is possible to use alpha blended bitmaps. This comes free on Mac OS X and with Windows you need to include libpng.
-Per default PNG images will be rendered alpha blended. If you want to use a transparency color with PNG Bitmaps, you need to call setNoAlpha(true) on the bitmap and set the transparency color.
-@section cbitmap_macos Classic Apple Mac OS
-The Bitmaps are PICTs and stored inside the resource fork.
-@section cbitmap_macosx Apple Mac OS X
-The Bitmaps can be of type PNG, JPEG, PICT, BMP and are stored in the Resources folder of the plugin bundle.
-They must be named bmp00100.png (or bmp00100.jpg, etc). The number is the resource id.
-@section cbitmap_windows Microsoft Windows
-The Bitmaps are .bmp files and must be included in the plug (usually using a .rc file).
-It's also possible to use png as of version 3.0 if you define the macro USE_LIBPNG and include the libpng and zlib libraries/sources to your project.
-*/
-CBitmap::CBitmap (AEffGUIEditor& editor, const char* filename)
- : resourceID (resourceID), width (0), height (0), noAlpha (true)
+ * Image resources must be in PNG format.
+ * Filenames are specified by the pngResources table defined in the GUI.
+ */
+CBitmap::CBitmap (long ID)
+ : resourceID (ID), width (0), height (0), noAlpha (true)
{
#if DEBUG
gNbCBitmap++;
#endif
-
- bool found = false;
- long i = 0;
- long ncolors, cpp;
-
- pHandle = 0;
- pMask = 0;
- if (editor.getBundlePath() == NULL) {
+ bool found = false;
+ long i = 0;
+
+ const char* p = NULL;
+ while (pngResources[i].id != 0) {
+ if (pngResources[i].id == resourceID) {
+ if (pngResources[i].path != NULL) {
+ found = true;
+ p = pngResources[i].path;
+ break;
+ }
+ }
+ }
+
+ if (VSTGUI::bundlePath == NULL) {
std::cerr << "ERROR: No bundle path set, unable to load images" << std::endl;
} else {
- std::string path = std::string(editor.getBundlePath()) + filename;
+ std::string path = std::string(VSTGUI::bundlePath) + p;
if (openPng(path.c_str())) // reads width, height
closePng();
}