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Diffstat (limited to 'src/mdaRePsycho.cpp')
-rw-r--r-- | src/mdaRePsycho.cpp | 449 |
1 files changed, 449 insertions, 0 deletions
diff --git a/src/mdaRePsycho.cpp b/src/mdaRePsycho.cpp new file mode 100644 index 0000000..b56f404 --- /dev/null +++ b/src/mdaRePsycho.cpp @@ -0,0 +1,449 @@ +/* + Copyright 2008-2011 David Robillard <http://drobilla.net> + Copyright 1999-2000 Paul Kellett (Maxim Digital Audio) + + This is free software: you can redistribute it and/or modify it + under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, + or (at your option) any later version. + + This software is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + See the GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this software. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "mdaRePsycho.h" + +#include <math.h> +#include <float.h> + +AudioEffect *createEffectInstance(audioMasterCallback audioMaster) +{ + return new mdaRePsycho(audioMaster); +} + +mdaRePsycho::mdaRePsycho(audioMasterCallback audioMaster) : AudioEffectX(audioMaster, 1, 7) // programs, parameters + , gai(0.0f) +{ + //inits here! + fParam1 = (float)0.6; //thresh + fParam2 = (float)0.5; //env + fParam3 = (float)1.0; //tune + fParam4 = (float)1.0; //mix + fParam5 = (float)0.45; //minimum chunk length + fParam6 = (float)1.0; //fine tune + fParam7 = (float)0.0; //quality + size = 22050; + buffer = new float[size]; + buffer2 = new float[size]; + + setNumInputs(2); + setNumOutputs(2); + setUniqueID("mdaRePsycho"); // identify here + DECLARE_LVZ_DEPRECATED(canMono) (); + canProcessReplacing(); + strcpy(programName, "Re-PsYcHo!"); + suspend(); // flush buffer + + //calcs here! + buf = 0.0; buf2 = 0.0; + tim = size + 1; + dtim = 441 + int(0.5 * size * fParam5); + fil = 0.0; + thr = (float)pow(10.0,(1.5 * fParam1) - 1.5); + + if(fParam2>0.5) + { env = (float)(1.0 + 0.003 * pow(fParam2 - 0.5,5.0)); } + else + { env = (float)(1.0 + 0.025 * pow(fParam2 - 0.5,5.0)); } + + tun = (float)(((int(fParam3 * 24.0) - 24.0) + (fParam6 - 1.0)) / 24.0); + tun = (float)pow(10.0, 0.60206 * tun); + wet = (float)(0.5 * sqrt(fParam4)); + dry = (float)sqrt(1.0 - fParam4); +} + +bool mdaRePsycho::getProductString(char* text) { strcpy(text, "MDA RePsycho!"); return true; } +bool mdaRePsycho::getVendorString(char* text) { strcpy(text, "mda"); return true; } +bool mdaRePsycho::getEffectName(char* name) { strcpy(name, "RePsycho!"); return true; } + +void mdaRePsycho::setParameter(int32_t index, float value) +{ + switch(index) + { + case 0: fParam3 = value; break; + case 1: fParam6 = value; break; + case 2: fParam2 = value; break; + case 3: fParam1 = value; break; + case 4: fParam5 = value; break; + case 5: fParam4 = value; break; + case 6: fParam7 = value; break; + } + //calcs here + dtim = 441 + int(0.5 * size * fParam5); + thr = (float)pow(10.0,(1.5 * fParam1) - 1.5); + + if(fParam2>0.5) + { env = (float)(1.0 + 0.003 * pow(fParam2 - 0.5,5.0)); } + else + { env = (float)(1.0 + 0.025 * pow(fParam2 - 0.5,5.0)); } + + //if(fParam2>0.5) + //{ env = (float)(1.0 + 0.01 * (fParam2 - 0.5)); } + //else + //{ env = (float)(1.0 + 0.01 * (fParam2 - 0.5)); } + + tun = (float)(((int(fParam3 * 24.0) - 24.0) + (fParam6 - 1.0)) / 24.0); + tun = (float)pow(10.0, 0.60206 * tun); + wet = (float)(0.5 * sqrt(fParam4)); + dry = (float)sqrt(1.0 - fParam4); +} + +mdaRePsycho::~mdaRePsycho() +{ + if(buffer) delete [] buffer; + if(buffer2) delete [] buffer2; +} + +void mdaRePsycho::suspend() +{ + memset(buffer, 0, size * sizeof(float)); + memset(buffer2, 0, size * sizeof(float)); +} + +void mdaRePsycho::setProgramName(char *name) +{ + strcpy(programName, name); +} + +void mdaRePsycho::getProgramName(char *name) +{ + strcpy(name, programName); +} + +float mdaRePsycho::getParameter(int32_t index) +{ + float v=0; + + switch(index) + { + case 0: v = fParam3; break; + case 1: v = fParam6; break; + case 2: v = fParam2; break; + case 3: v = fParam1; break; + case 4: v = fParam5; break; + case 5: v = fParam4; break; + case 6: v = fParam7; break; + } + return v; +} + +void mdaRePsycho::getParameterName(int32_t index, char *label) +{ + switch(index) + { + case 0: strcpy(label, "Tune"); break; + case 1: strcpy(label, "Fine"); break; + case 2: strcpy(label, "Decay"); break; + case 3: strcpy(label, "Thresh"); break; + case 4: strcpy(label, "Hold"); break; + case 5: strcpy(label, "Mix"); break; + case 6: strcpy(label, "Quality"); break; + } +} + +#include <stdio.h> +static void long2string(long value, char *string) { sprintf(string, "%ld", value); } + +void mdaRePsycho::getParameterDisplay(int32_t index, char *text) +{ + switch(index) + { + case 3: long2string((long)((30.0 * fParam1) - 30.0), text); break; + case 2: long2string((long)((fParam2 - 0.5) * 100.0), text); break; + case 0: long2string((long)(int(24.0 * fParam3) - 24.0), text); break; + case 5: long2string((long)(100.0 * fParam4), text); break; + case 4: long2string((long)(1000.0 * dtim / getSampleRate()), text); break; + case 1: long2string((long)(int(99.0 * fParam6) - 99.0), text); break; + case 6: if(fParam7>0.0) strcpy(text, "HIGH"); + else strcpy(text, "LOW"); + break; + } +} + +void mdaRePsycho::getParameterLabel(int32_t index, char *label) +{ + switch(index) + { + case 0: strcpy(label, "semi"); break; + case 1: strcpy(label, "cent"); break; + case 2: strcpy(label, "%"); break; + case 3: strcpy(label, "dB"); break; + case 4: strcpy(label, "ms"); break; + case 5: strcpy(label, "%"); break; + case 6: strcpy(label, ""); break; + } +} + +//-------------------------------------------------------------------------------- +// process + +void mdaRePsycho::process(float **inputs, float **outputs, int32_t sampleFrames) +{ + float *in1 = inputs[0]; + float *in2 = inputs[1]; + float *out1 = outputs[0]; + float *out2 = outputs[1]; + float a, b, c, d; + float we=wet, dr=dry, tu=tun, en=env; + float ga=gai, x=0.0f, x2=0.0f, xx=buf, xx2=buf2; + float it1, it2; + long ti=tim, dti=dtim, of1, of2; + + --in1; + --in2; + --out1; + --out2; + + if(fParam7>0.0) //high quality + { + we=(float)(we*2.0); + while(--sampleFrames >= 0) + { + a = *++in1; + b = *++in2; + + c = out1[1]; + d = out2[1]; //process from here... + + if ((a+b > thr) && (ti > dti)) //trigger + { + ga = 1.0; + ti = 0; + } + + if (ti<22050) //play out + { + if(ti<80) //fade in + { + if(ti==0) { xx=x; xx2=x2; } + + *(buffer + ti) = a; + *(buffer2 + ti) = b; + x = *(buffer + int(ti * tu)); + x2 = *(buffer2 + int(ti * tu)); + + x = (float)(xx * (1.0 - (0.0125 * ti)) + (x * 0.0125 * ti)); + x2 = (float)(xx2 * (1.0 - (0.0125 * ti)) + (x2 * 0.0125 * ti)); + } + else + { + //update to/from buffer + *(buffer + ti) = a; + *(buffer2 + ti) = b; + + it1 = (float)(ti * tu); //interpolation + of1 = (int)it1; of2 = of1 + 1; it1 = it1 - of1; it2 = (float)(1.0 - it1); + + x = (it2* *(buffer + of1)) + (it1* *(buffer + of2)); + x2 = (it2* *(buffer2 + of1)) + (it1* *(buffer2 + of2)); + } + + ti++; + ga*= en; + } + else //mute + { + ga = 0; + } + + c += (a * dr) + (x * ga * we); // output + d += (b * dr) + (x2 * ga * we); + + *++out1 = c; + *++out2 = d; + } + } + else + { + while(--sampleFrames >= 0) + { + a = *++in1; + b = *++in2; + + c = out1[1]; + d = out2[1]; //process from here... + + if ((a+b > thr) && (ti > dti)) //trigger + { + ga = 1.0; + ti = 0; + } + + if (ti<22050) //play out + { + if(ti<80) //fade in + { + if(ti==0) xx = x; + + *(buffer + ti) = (a + b); + x = *(buffer + int(ti * tu)); + + x = (float)(xx * (1.0 - (0.0125 * ti)) + (x * 0.0125 * ti)); + } + else + { + //update to/from buffer + *(buffer + ti) = (a + b); + x = *(buffer + int(ti * tu)); + } + + ti++; + ga*= en; + } + else //mute + { + ga = 0; + } + + c += (a * dr) + (x * ga * we); // output + d += (b * dr) + (x * ga * we); + + *++out1 = c; + *++out2 = d; + } + } + tim = ti; + gai = ga; + buf = xx; + buf2 = xx2; +} + +void mdaRePsycho::processReplacing(float **inputs, float **outputs, int32_t sampleFrames) +{ + float *in1 = inputs[0]; + float *in2 = inputs[1]; + float *out1 = outputs[0]; + float *out2 = outputs[1]; + float a, b, c, d; + float we=wet, dr=dry, tu=tun, en=env; + float ga=gai, x=0.0f, x2=0.0f, xx=buf, xx2=buf2; + float it1, it2; + long ti=tim, dti=dtim, of1, of2; + + --in1; + --in2; + --out1; + --out2; + + if(fParam7>0.0) //high quality + { + we=(float)(we*2.0); + while(--sampleFrames >= 0) + { + a = *++in1; + b = *++in2; //process from here... + + if ((a+b > thr) && (ti > dti)) //trigger + { + ga = 1.0; + ti = 0; + } + + if (ti<22050) //play out + { + if(ti<80) //fade in + { + if(ti==0) { xx=x; xx2=x2; } + + *(buffer + ti) = a; + *(buffer2 + ti) = b; + x = *(buffer + int(ti * tu)); + x2 = *(buffer2 + int(ti * tu)); + + x = (float)(xx * (1.0 - (0.0125 * ti)) + (x * 0.0125 * ti)); + x2 = (float)(xx2 * (1.0 - (0.0125 * ti)) + (x2 * 0.0125 * ti)); + } + else + { + //update to/from buffer + *(buffer + ti) = a; + *(buffer2 + ti) = b; + + it1 = (float)(ti * tu); //interpolation + of1 = (int)it1; of2 = of1 + 1; it1 = it1 - of1; it2 = (float)(1.0 - it1); + + x = (it2* *(buffer + of1)) + (it1* *(buffer + of2)); + x2 = (it2* *(buffer2 + of1)) + (it1* *(buffer2 + of2)); + } + + ti++; + ga*= en; + } + else //mute + { + ga = 0; + } + + c = (a * dr) + (x * ga * we); // output + d = (b * dr) + (x2 * ga * we); + + *++out1 = c; + *++out2 = d; + } + } + else + { + while(--sampleFrames >= 0) + { + a = *++in1; + b = *++in2; //process from here... + + if ((a+b > thr) && (ti > dti)) //trigger + { + ga = 1.0; + ti = 0; + } + + if (ti<22050) //play out + { + if(ti<80) //fade in + { + if(ti==0) xx = x; + + *(buffer + ti) = (a + b); + x = *(buffer + int(ti * tu)); + + x = (float)(xx * (1.0 - (0.0125 * ti)) + (x * 0.0125 * ti)); + } + else + { + //update to/from buffer + *(buffer + ti) = (a + b); + x = *(buffer + int(ti * tu)); + } + + ti++; + ga*= en; + } + else //mute + { + ga = 0; + } + + c = (a * dr) + (x * ga * we); // output + d = (b * dr) + (x * ga * we); + + *++out1 = c; + *++out2 = d; + } + } + tim = ti; + gai = ga; + buf = xx; + buf2 = xx2; +} |