diff options
Diffstat (limited to 'src/mdaThruZero.h')
-rw-r--r-- | src/mdaThruZero.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mdaThruZero.h b/src/mdaThruZero.h index 2f35cb2..437de88 100644 --- a/src/mdaThruZero.h +++ b/src/mdaThruZero.h @@ -43,24 +43,24 @@ public: mdaThruZero(audioMasterCallback audioMaster); ~mdaThruZero(); - virtual void process(float **inputs, float **outputs, LvzInt32 sampleFrames); - virtual void processReplacing(float **inputs, float **outputs, LvzInt32 sampleFrames); - virtual void setProgram(LvzInt32 program); + virtual void process(float **inputs, float **outputs, int32_t sampleFrames); + virtual void processReplacing(float **inputs, float **outputs, int32_t sampleFrames); + virtual void setProgram(int32_t program); virtual void setProgramName(char *name); virtual void getProgramName(char *name); - virtual bool getProgramNameIndexed (LvzInt32 category, LvzInt32 index, char* name); - virtual void setParameter(LvzInt32 index, float value); - virtual float getParameter(LvzInt32 index); - virtual void getParameterLabel(LvzInt32 index, char *label); - virtual void getParameterDisplay(LvzInt32 index, char *text); - virtual void getParameterName(LvzInt32 index, char *text); + virtual bool getProgramNameIndexed (int32_t category, int32_t index, char* name); + virtual void setParameter(int32_t index, float value); + virtual float getParameter(int32_t index); + virtual void getParameterLabel(int32_t index, char *label); + virtual void getParameterDisplay(int32_t index, char *text); + virtual void getParameterName(int32_t index, char *text); virtual void suspend(); virtual void resume(); virtual bool getEffectName(char *name); virtual bool getVendorString(char *text); virtual bool getProductString(char *text); - virtual LvzInt32 getVendorVersion() { return 1000; } + virtual int32_t getVendorVersion() { return 1000; } protected: mdaThruZeroProgram *programs; @@ -69,7 +69,7 @@ protected: float rat, dep, wet, dry, fb, dem; //rate, depth, wet & dry mix, feedback, mindepth float phi, fb1, fb2, deps; //lfo & feedback buffers, depth change smoothing float *buffer, *buffer2; //maybe use 2D buffer? - LvzInt32 size, bufpos; + int32_t size, bufpos; }; #endif |