/* Copyright 2008-2011 David Robillard Copyright 1999-2000 Paul Kellett (Maxim Digital Audio) This is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this software. If not, see . */ #include "mdaBandisto.h" #include #include #include AudioEffect *createEffectInstance(audioMasterCallback audioMaster) { return new mdaBandisto(audioMaster); } mdaBandisto::mdaBandisto(audioMasterCallback audioMaster) : AudioEffectX(audioMaster, 1, 10) // programs, parameters { //inits here! fParam1 = (float)1.00; //Listen: L/M/H/out fParam2 = (float)0.40; //xover1 fParam3 = (float)0.50; //xover2 fParam4 = (float)0.50; //L drive (1) fParam5 = (float)0.50; //M drive fParam6 = (float)0.50; //H drive fParam7 = (float)0.50; //L trim (2) fParam8 = (float)0.50; //M trim fParam9 = (float)0.50; //H trim fParam10 = (float)0.0; //unipolar/bipolar setNumInputs(2); setNumOutputs(2); setUniqueID("mdaBand"); // identify here DECLARE_LVZ_DEPRECATED(canMono) (); canProcessReplacing(); strcpy(programName, "Multi-Band Distortion"); //calcs here! driv1 = (float)pow(10.0,(6.0 * fParam4 * fParam4) - 1.0); driv2 = (float)pow(10.0,(6.0 * fParam5 *fParam5) - 1.0); driv3 = (float)pow(10.0,(6.0 * fParam6 *fParam6) - 1.0); valve = int(fParam10 > 0.0); if(valve) { trim1 = (float)(0.5); trim2 = (float)(0.5); trim3 = (float)(0.5); } else { trim1 = 0.3f*(float)pow(10.0,(4.0 * pow(fParam4,3.f)));//(0.5 + 500.0 * pow(fParam4,6.0)); trim2 = 0.3f*(float)pow(10.0,(4.0 * pow(fParam5,3.f))); trim3 = 0.3f*(float)pow(10.0,(4.0 * pow(fParam6,3.f))); } trim1 = (float)(trim1 * pow(10.0, 2.0 * fParam7 - 1.0)); trim2 = (float)(trim2 * pow(10.0, 2.0 * fParam8 - 1.0)); trim3 = (float)(trim3 * pow(10.0, 2.0 * fParam9 - 1.0)); switch(int(fParam1*3.9)) { case 0: trim2=0.0; trim3=0.0; slev=0.0; break; case 1: trim1=0.0; trim3=0.0; slev=0.0; break; case 2: trim1=0.0; trim2=0.0; slev=0.0; break; default: slev=0.5; break; } fi1 = (float)pow(10.0,fParam2 - 1.70); fo1=(float)(1.0 - fi1); fi2 = (float)pow(10.0,fParam3 - 1.05); fo2=(float)(1.0 - fi2); fb1 = fb2 = fb3 = 0.0f; } mdaBandisto::~mdaBandisto() { } bool mdaBandisto::getProductString(char* text) { strcpy(text, "MDA Bandisto"); return true; } bool mdaBandisto::getVendorString(char* text) { strcpy(text, "mda"); return true; } bool mdaBandisto::getEffectName(char* name) { strcpy(name, "Bandisto"); return true; } void mdaBandisto::setProgramName(char *name) { strcpy(programName, name); } void mdaBandisto::getProgramName(char *name) { strcpy(name, programName); } bool mdaBandisto::getProgramNameIndexed (int32_t category, int32_t index, char* name) { if (index == 0) { strcpy(name, programName); return true; } return false; } void mdaBandisto::setParameter(int32_t index, float value) { switch(index) { case 0: fParam1 = value; break; case 1: fParam2 = value; break; case 2: fParam3 = value; break; case 3: fParam4 = value; break; case 4: fParam5 = value; break; case 5: fParam6 = value; break; case 6: fParam7 = value; break; case 7: fParam8 = value; break; case 8: fParam9 = value; break; case 9: fParam10 = value; break; } //calcs here driv1 = (float)pow(10.0,(6.0 * fParam4 * fParam4) - 1.0); driv2 = (float)pow(10.0,(6.0 * fParam5 *fParam5) - 1.0); driv3 = (float)pow(10.0,(6.0 * fParam6 *fParam6) - 1.0); valve = int(fParam10 > 0.0); if(valve) { trim1 = (float)(0.5); trim2 = (float)(0.5); trim3 = (float)(0.5); } else { trim1 = 0.3f*(float)pow(10.0,(4.0 * pow(fParam4,3.f)));//(0.5 + 500.0 * pow(fParam4,6.0)); trim2 = 0.3f*(float)pow(10.0,(4.0 * pow(fParam5,3.f))); trim3 = 0.3f*(float)pow(10.0,(4.0 * pow(fParam6,3.f))); } trim1 = (float)(trim1 * pow(10.0, 2.0 * fParam7 - 1.0)); trim2 = (float)(trim2 * pow(10.0, 2.0 * fParam8 - 1.0)); trim3 = (float)(trim3 * pow(10.0, 2.0 * fParam9 - 1.0)); switch(int(fParam1*3.9)) { case 0: trim2=0.0; trim3=0.0; slev=0.0; break; case 1: trim1=0.0; trim3=0.0; slev=0.0; break; case 2: trim1=0.0; trim2=0.0; slev=0.0; break; default: slev=0.5; break; } fi1 = (float)pow(10.0,fParam2 - 1.70); fo1=(float)(1.0 - fi1); fi2 = (float)pow(10.0,fParam3 - 1.05); fo2=(float)(1.0 - fi2); } float mdaBandisto::getParameter(int32_t index) { float v=0; switch(index) { case 0: v = fParam1; break; case 1: v = fParam2; break; case 2: v = fParam3; break; case 3: v = fParam4; break; case 4: v = fParam5; break; case 5: v = fParam6; break; case 6: v = fParam7; break; case 7: v = fParam8; break; case 8: v = fParam9; break; case 9: v = fParam10; break; } return v; } void mdaBandisto::getParameterName(int32_t index, char *label) { switch(index) { case 0: strcpy(label, "Listen"); break; case 1: strcpy(label, "L <> M"); break; case 2: strcpy(label, "M <> H"); break; case 3: strcpy(label, "L Dist"); break; case 4: strcpy(label, "M Dist"); break; case 5: strcpy(label, "H Dist"); break; case 6: strcpy(label, "L Out"); break; case 7: strcpy(label, "M Out"); break; case 8: strcpy(label, "H Out"); break; case 9: strcpy(label, "Mode"); break; } } void mdaBandisto::getParameterDisplay(int32_t index, char *text) { switch(index) { case 0: switch(int(fParam1*3.9)) { case 0: strcpy(text, "Low"); break; case 1: strcpy(text, "Mid"); break; case 2: strcpy(text, "High"); break; default: strcpy(text, "Output"); break; } break; case 1: sprintf(text, "%.0f", getSampleRate() * fi1 * (0.098 + 0.09*fi1 + 0.5*pow(fi1,8.2f))); break; case 2: sprintf(text, "%.0f", getSampleRate() * fi2 * (0.015 + 0.15*fi2 + 0.9*pow(fi2,8.2f))); break; case 3: sprintf(text, "%.0f", 60.0 * fParam4); break; case 4: sprintf(text, "%.0f", 60.0 * fParam5); break; case 5: sprintf(text, "%.0f", 60.0 * fParam6); break; case 6: sprintf(text, "%.0f", 40.0 * fParam7 - 20.0); break; case 7: sprintf(text, "%.0f", 40.0 * fParam8 - 20.0); break; case 8: sprintf(text, "%.0f", 40.0 * fParam9 - 20.0); break; case 9: if(fParam10>0.0) { strcpy(text, "Unipolar"); } else { strcpy(text, "Bipolar"); } break; } } void mdaBandisto::getParameterLabel(int32_t index, char *label) { switch(index) { case 0: strcpy(label, ""); break; case 1: strcpy(label, "Hz"); break; case 2: strcpy(label, "Hz"); break; case 3: strcpy(label, "dB"); break; case 4: strcpy(label, "dB"); break; case 5: strcpy(label, "dB"); break; case 6: strcpy(label, "dB"); break; case 7: strcpy(label, "dB"); break; case 8: strcpy(label, "dB"); break; case 9: strcpy(label, ""); break; } } //-------------------------------------------------------------------------------- // process void mdaBandisto::process(float **inputs, float **outputs, int32_t sampleFrames) { float *in1 = inputs[0]; float *in2 = inputs[1]; float *out1 = outputs[0]; float *out2 = outputs[1]; float a, b, c, d, g, l=fb3, m, h, s, sl=slev; float f1i=fi1, f1o=fo1, f2i=fi2, f2o=fo2, b1=fb1, b2=fb2; float g1, d1=driv1, t1=trim1; float g2, d2=driv2, t2=trim2; float g3, d3=driv3, t3=trim3; int v=valve; --in1; --in2; --out1; --out2; while(--sampleFrames >= 0) { a = *++in1; b = *++in2; c = out1[1]; d = out2[1]; //process from here... s = (a - b) * sl; //keep stereo component for later a += (float)(b + 0.00002); //dope filter at low level b2 = (f2i * a) + (f2o * b2); //crossovers b1 = (f1i * b2) + (f1o * b1); l = (f1i * b1) + (f1o * l); m=b2-l; h=a-b2; g = (l>0)? l : -l; g = (float)(1.0 / (1.0 + d1 * g) ); //distort g1=g; g = (m>0)? m : -m; g = (float)(1.0 / (1.0 + d2 * g) ); g2=g; g = (h>0)? h : -h; g = (float)(1.0 / (1.0 + d3 * g) ); g3=g; if(v) { if(l>0)g1=1.0; if(m>0)g2=1.0; if(h>0)g3=1.0; } a = (l*g1*t1) + (m*g2*t2) + (h*g3*t3); c += a + s; // output d += a - s; *++out1 = c; *++out2 = d; } fb1=b1; fb2=b2, fb3=l; } void mdaBandisto::processReplacing(float **inputs, float **outputs, int32_t sampleFrames) { float *in1 = inputs[0]; float *in2 = inputs[1]; float *out1 = outputs[0]; float *out2 = outputs[1]; float a, b, c, d, g, l=fb3, m, h, s, sl=slev; float f1i=fi1, f1o=fo1, f2i=fi2, f2o=fo2, b1=fb1, b2=fb2; float g1, d1=driv1, t1=trim1; float g2, d2=driv2, t2=trim2; float g3, d3=driv3, t3=trim3; int v=valve; --in1; --in2; --out1; --out2; while(--sampleFrames >= 0) { a = *++in1; b = *++in2; //process from here... s = (a - b) * sl; //keep stereo component for later a += (float)(b + 0.00002); //dope filter at low level b2 = (f2i * a) + (f2o * b2); //crossovers b1 = (f1i * b2) + (f1o * b1); l = (f1i * b1) + (f1o * l); m=b2-l; h=a-b2; g = (l>0)? l : -l; g = (float)(1.0 / (1.0 + d1 * g) ); //distort g1=g; g = (m>0)? m : -m; g = (float)(1.0 / (1.0 + d2 * g) ); g2=g; g = (h>0)? h : -h; g = (float)(1.0 / (1.0 + d3 * g) ); g3=g; if(v) { if(l>0)g1=1.0; if(m>0)g2=1.0; if(h>0)g3=1.0; } a = (l*g1*t1) + (m*g2*t2) + (h*g3*t3); c = a + s; // output d = a - s; *++out1 = c; *++out2 = d; } fb1=b1; fb2=b2, fb3=l; }