#ifndef __mdaBandisto_H #define __mdaBandisto_H #include "audioeffectx.h" class mdaBandisto : public AudioEffectX { public: mdaBandisto(audioMasterCallback audioMaster); ~mdaBandisto(); virtual void process(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void processReplacing(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void setProgramName(char *name); virtual void getProgramName(char *name); virtual bool getProgramNameIndexed (LvzInt32 category, LvzInt32 index, char* name); virtual void setParameter(LvzInt32 index, float value); virtual float getParameter(LvzInt32 index); virtual void getParameterLabel(LvzInt32 index, char *label); virtual void getParameterDisplay(LvzInt32 index, char *text); virtual void getParameterName(LvzInt32 index, char *text); virtual bool getEffectName(char *name); virtual bool getVendorString(char *text); virtual bool getProductString(char *text); virtual LvzInt32 getVendorVersion() { return 1000; } protected: float fParam1, fParam2, fParam3, fParam4; float fParam5, fParam6, fParam7, fParam8; float fParam9, fParam10; float gain1, driv1, trim1; float gain2, driv2, trim2; float gain3, driv3, trim3; float fi1, fb1, fo1, fi2, fb2, fo2, fb3, slev; int valve; char programName[32]; }; #endif