/* Copyright 2008-2011 David Robillard Copyright 1999-2000 Paul Kellett (Maxim Digital Audio) This is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this software. If not, see . */ #ifndef __mdaCombo_H #define __mdaCombo_H #include "audioeffectx.h" class mdaCombo : public AudioEffectX { public: mdaCombo(audioMasterCallback audioMaster); ~mdaCombo(); virtual void process(float **inputs, float **outputs, int32_t sampleFrames); virtual void processReplacing(float **inputs, float **outputs, int32_t sampleFrames); virtual void setProgramName(char *name); virtual void getProgramName(char *name); virtual bool getProgramNameIndexed (int32_t category, int32_t index, char* name); virtual void setParameter(int32_t index, float value); virtual float getParameter(int32_t index); virtual void getParameterLabel(int32_t index, char *label); virtual void getParameterDisplay(int32_t index, char *text); virtual void getParameterName(int32_t index, char *text); virtual float filterFreq(float hz); virtual void suspend(); virtual bool getEffectName(char *name); virtual bool getVendorString(char *text); virtual bool getProductString(char *text); virtual int32_t getVendorVersion() { return 1000; } protected: float fParam1; float fParam2; float fParam3; float fParam4; float fParam5; float fParam6; float fParam7; float clip, drive, trim, lpf, hpf, mix1, mix2; float ff1, ff2, ff3, ff4, ff5, bias; float ff6, ff7, ff8, ff9, ff10; float hhf, hhq, hh0, hh1; //hpf float *buffer, *buffe2; int32_t size, bufpos, del1, del2; int mode, ster; char programName[32]; }; #endif