#ifndef __mdaDegrade_H #define __mdaDegrade_H #include "audioeffectx.h" class mdaDegrade : public AudioEffectX { public: mdaDegrade(audioMasterCallback audioMaster); ~mdaDegrade(); virtual void process(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void processReplacing(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void setProgramName(char *name); virtual void getProgramName(char *name); virtual bool getProgramNameIndexed (LvzInt32 category, LvzInt32 index, char* name); virtual void setParameter(LvzInt32 index, float value); virtual float getParameter(LvzInt32 index); virtual void getParameterLabel(LvzInt32 index, char *label); virtual void getParameterDisplay(LvzInt32 index, char *text); virtual void getParameterName(LvzInt32 index, char *text); virtual float filterFreq(float hz); virtual void suspend(); virtual bool getEffectName(char *name); virtual bool getVendorString(char *text); virtual bool getProductString(char *text); virtual LvzInt32 getVendorVersion() { return 1000; } protected: float fParam1; float fParam2; float fParam3; float fParam4; float fParam5; float fParam6; float fi2, fo2, clp, lin, lin2, g1, g2, g3, mode; float buf0, buf1, buf2, buf3, buf4, buf5, buf6, buf7, buf8, buf9; int tn, tcount; char programName[32]; }; #endif