#ifndef __mdaDelay_H
#define __mdaDelay_H

#include "audioeffectx.h"

class mdaDelay : public AudioEffectX
{
public:
	mdaDelay(audioMasterCallback audioMaster);
	~mdaDelay();

	virtual void process(float **inputs, float **outputs, LvzInt32 sampleFrames);
	virtual void processReplacing(float **inputs, float **outputs, LvzInt32 sampleFrames);
	virtual void setProgramName(char *name);
	virtual void getProgramName(char *name);
	virtual void setParameter(LvzInt32 index, float value);
	virtual float getParameter(LvzInt32 index);
	virtual void getParameterLabel(LvzInt32 index, char *label);
	virtual void getParameterDisplay(LvzInt32 index, char *text);
	virtual void getParameterName(LvzInt32 index, char *text);
  virtual void suspend();

	virtual bool getEffectName(char *name);
	virtual bool getVendorString(char *text);
	virtual bool getProductString(char *text);
	virtual LvzInt32 getVendorVersion() { return 1000; }

protected:
	float fParam0;
  float fParam1;
  float fParam2;
  float fParam3;
  float fParam4;
  float fParam5;
  float fParam6;

  float *buffer;               //delay
	long size, ipos, ldel, rdel; //delay max time, pointer, left time, right time
  float wet, dry, fbk;         //wet & dry mix
  float lmix, hmix, fil, fil0; //low & high mix, crossover filter coeff & buffer
  
  char programName[32];
};

#endif