//See associated .cpp file for copyright and other info #define NPARAMS 4 ///number of parameters #define NPROGS 3 ///number of programs #define BUFMAX 4096 #ifndef __mdaDetune_H #define __mdaDetune_H #include "audioeffectx.h" class mdaDetuneProgram { public: mdaDetuneProgram(); ~mdaDetuneProgram() {} private: friend class mdaDetune; float param[NPARAMS]; char name[32]; }; class mdaDetune : public AudioEffectX { public: mdaDetune(audioMasterCallback audioMaster); ~mdaDetune(); virtual void process(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void processReplacing(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void setProgram(LvzInt32 program); virtual void setProgramName(char *name); virtual void getProgramName(char *name); virtual void setParameter(LvzInt32 index, float value); virtual float getParameter(LvzInt32 index); virtual void getParameterLabel(LvzInt32 index, char *label); virtual void getParameterDisplay(LvzInt32 index, char *text); virtual void getParameterName(LvzInt32 index, char *text); virtual void suspend(); virtual void resume(); virtual bool getEffectName(char *name); virtual bool getVendorString(char *text); virtual bool getProductString(char *text); virtual LvzInt32 getVendorVersion() { return 1000; } protected: float param[NPARAMS]; char programName[32]; mdaDetuneProgram *programs; ///global internal variables float *buf, *win; //buffer, window long buflen; //buffer length float bufres; //buffer resolution display float semi; //detune display long pos0; //buffer input float pos1, dpos1; //buffer output, rate float pos2, dpos2; //downwards shift float wet, dry; //ouput levels }; #endif