/* Copyright 2008-2011 David Robillard Copyright 1999-2000 Paul Kellett (Maxim Digital Audio) This is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this software. If not, see . */ #define NPARAMS 4 ///number of parameters #define NPROGS 4 ///number of programs #define BUFMAX 4096 #ifndef __mdaDetune_H #define __mdaDetune_H #include "audioeffectx.h" struct mdaDetuneProgram { friend class mdaDetune; float param[NPARAMS]; char name[32]; }; class mdaDetune : public AudioEffectX { public: mdaDetune(audioMasterCallback audioMaster); virtual void process(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void processReplacing(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void setProgram(LvzInt32 program); virtual void setProgramName(char *name); virtual void getProgramName(char *name); virtual bool getProgramNameIndexed (LvzInt32 category, LvzInt32 index, char* name); virtual void setParameter(LvzInt32 index, float value); virtual float getParameter(LvzInt32 index); virtual void getParameterLabel(LvzInt32 index, char *label); virtual void getParameterDisplay(LvzInt32 index, char *text); virtual void getParameterName(LvzInt32 index, char *text); virtual void suspend(); virtual bool getEffectName(char *name); virtual bool getVendorString(char *text); virtual bool getProductString(char *text); virtual LvzInt32 getVendorVersion() { return 1000; } protected: mdaDetuneProgram programs[NPROGS]; float buf[BUFMAX]; float win[BUFMAX]; ///global internal variables LvzInt32 buflen; //buffer length float bufres; //buffer resolution display float semi; //detune display LvzInt32 pos0; //buffer input float pos1, dpos1; //buffer output, rate float pos2, dpos2; //downwards shift float wet, dry; //ouput levels }; #endif