#ifndef __mdaDynamics_H
#define __mdaDynamics_H

#include "audioeffectx.h"

class mdaDynamics : public AudioEffectX
{
public:
	mdaDynamics(audioMasterCallback audioMaster);
	~mdaDynamics();

	virtual void process(float **inputs, float **outputs, LvzInt32 sampleFrames);
	virtual void processReplacing(float **inputs, float **outputs, LvzInt32 sampleFrames);
	virtual void setProgramName(char *name);
	virtual void getProgramName(char *name);
	virtual bool getProgramNameIndexed (LvzInt32 category, LvzInt32 index, char* name);
	virtual void setParameter(LvzInt32 index, float value);
	virtual float getParameter(LvzInt32 index);
	virtual void getParameterLabel(LvzInt32 index, char *label);
	virtual void getParameterDisplay(LvzInt32 index, char *text);
	virtual void getParameterName(LvzInt32 index, char *text);

	virtual bool getEffectName(char *name);
	virtual bool getVendorString(char *text);
	virtual bool getProductString(char *text);
	virtual LvzInt32 getVendorVersion() { return 1000; }

protected:
	float fParam1;
  float fParam2;
  float fParam3;
  float fParam4;
  float fParam5;
  float fParam6;
  float fParam7;
  float fParam8;
  float fParam9;
  float fParam10;
  float thr, rat, env, env2, att, rel, trim, lthr, xthr, xrat, dry;
  float genv, gatt, irel;
  int mode;

	char programName[32];
};

#endif