#ifndef __mdaDynamics_H #define __mdaDynamics_H #include "audioeffectx.h" class mdaDynamics : public AudioEffectX { public: mdaDynamics(audioMasterCallback audioMaster); ~mdaDynamics(); virtual void process(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void processReplacing(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void setProgramName(char *name); virtual void getProgramName(char *name); virtual void setParameter(LvzInt32 index, float value); virtual float getParameter(LvzInt32 index); virtual void getParameterLabel(LvzInt32 index, char *label); virtual void getParameterDisplay(LvzInt32 index, char *text); virtual void getParameterName(LvzInt32 index, char *text); virtual bool getEffectName(char *name); virtual bool getVendorString(char *text); virtual bool getProductString(char *text); virtual LvzInt32 getVendorVersion() { return 1000; } protected: float fParam1; float fParam2; float fParam3; float fParam4; float fParam5; float fParam6; float fParam7; float fParam8; float fParam9; float fParam10; float thr, rat, env, env2, att, rel, trim, lthr, xthr, xrat, dry; float genv, gatt, irel; int mode; char programName[32]; }; #endif