#ifndef __mdaLeslie_H #define __mdaLeslie_H #include "audioeffectx.h" class mdaLeslieProgram { public: mdaLeslieProgram(); ~mdaLeslieProgram() {} private: friend class mdaLeslie; float fParam1, fParam3, fParam4, fParam5, fParam6; float fParam7, fParam9, fParam2, fParam8; char name[24]; }; class mdaLeslie : public AudioEffectX { public: mdaLeslie(audioMasterCallback audioMaster); ~mdaLeslie(); virtual void process(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void processReplacing(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void setProgram(LvzInt32 program); virtual void setProgramName(char *name); virtual void getProgramName(char *name); virtual void setParameter(LvzInt32 index, float value); virtual float getParameter(LvzInt32 index); virtual void getParameterLabel(LvzInt32 index, char *label); virtual void getParameterDisplay(LvzInt32 index, char *text); virtual void getParameterName(LvzInt32 index, char *text); virtual void suspend(); virtual bool getEffectName(char *name); virtual bool getVendorString(char *text); virtual bool getProductString(char *text); virtual LvzInt32 getVendorVersion() { return 1000; } protected: float fParam1; float fParam3; float fParam4; float fParam5; float fParam6; float fParam7; float fParam9; float fParam2; float fParam8; mdaLeslieProgram *programs; float filo; //crossover filter coeff float fbuf1, fbuf2; //filter buffers float twopi; //speed, target, momentum, phase, width, ampmod, freqmod... float hspd, hset, hmom, hphi, hwid, hlev, hdep; float lspd, lset, lmom, lphi, lwid, llev, gain; float *hbuf; //HF delay buffer long size, hpos; //buffer length & pointer float chp, dchp, clp, dclp, shp, dshp, slp, dslp; char programName[32]; }; #endif