#ifndef __mdaLeslie_H #define __mdaLeslie_H #include "audioeffectx.h" #define NPARAMS 9 //number of parameters #define NPROGS 3 //number of programs class mdaLeslieProgram { public: mdaLeslieProgram(); private: friend class mdaLeslie; float param[NPARAMS]; char name[24]; }; class mdaLeslie : public AudioEffectX { public: mdaLeslie(audioMasterCallback audioMaster); ~mdaLeslie(); virtual void process(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void processReplacing(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void setProgram(LvzInt32 program); virtual void setProgramName(char *name); virtual void getProgramName(char *name); virtual bool getProgramNameIndexed (LvzInt32 category, LvzInt32 index, char* name); virtual void setParameter(LvzInt32 index, float value); virtual float getParameter(LvzInt32 index); virtual void getParameterLabel(LvzInt32 index, char *label); virtual void getParameterDisplay(LvzInt32 index, char *text); virtual void getParameterName(LvzInt32 index, char *text); virtual void suspend(); virtual bool getEffectName(char *name); virtual bool getVendorString(char *text); virtual bool getProductString(char *text); virtual LvzInt32 getVendorVersion() { return 1000; } protected: void update(); mdaLeslieProgram *programs; float filo; //crossover filter coeff float fbuf1, fbuf2; //filter buffers float twopi; //speed, target, momentum, phase, width, ampmod, freqmod... float hspd, hset, hmom, hphi, hwid, hlev, hdep; float lspd, lset, lmom, lphi, lwid, llev, gain; float *hbuf; //HF delay buffer LvzInt32 size, hpos; //buffer length & pointer float chp, dchp, clp, dclp, shp, dshp, slp, dslp; }; #endif