//See associated .cpp file for copyright and other info #define NPARAMS 7 ///number of parameters #define NPROGS 3 ///number of programs #ifndef __mdaSplitter_H #define __mdaSplitter_H #include "audioeffectx.h" class mdaSplitterProgram { public: mdaSplitterProgram(); ~mdaSplitterProgram() {} private: friend class mdaSplitter; float param[NPARAMS]; char name[32]; }; class mdaSplitter : public AudioEffectX { public: mdaSplitter(audioMasterCallback audioMaster); ~mdaSplitter(); virtual void process(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void processReplacing(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void setProgram(LvzInt32 program); virtual void setProgramName(char *name); virtual void getProgramName(char *name); virtual void setParameter(LvzInt32 index, float value); virtual float getParameter(LvzInt32 index); virtual void getParameterLabel(LvzInt32 index, char *label); virtual void getParameterDisplay(LvzInt32 index, char *text); virtual void getParameterName(LvzInt32 index, char *text); virtual void suspend(); virtual void resume(); virtual bool getEffectName(char *name); virtual bool getVendorString(char *text); virtual bool getProductString(char *text); virtual LvzInt32 getVendorVersion() { return 1000; } protected: float param[NPARAMS]; char programName[32]; mdaSplitterProgram *programs; ///global internal variables float freq, fdisp, buf0, buf1, buf2, buf3; //filter float level, ldisp, env, att, rel; //level switch float ff, ll, pp, i2l, i2r, o2l, o2r; //routing (freq, level, phase, output) long mode; }; #endif