#ifndef __mdaTestTone_H #define __mdaTestTone_H #include "audioeffectx.h" class mdaTestTone : public AudioEffectX { public: mdaTestTone(audioMasterCallback audioMaster); ~mdaTestTone(); virtual void process(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void processReplacing(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void setProgramName(char *name); virtual void getProgramName(char *name); virtual bool getProgramNameIndexed (LvzInt32 category, LvzInt32 index, char* name); virtual void setParameter(LvzInt32 index, float value); virtual float getParameter(LvzInt32 index); virtual void getParameterLabel(LvzInt32 index, char *label); virtual void getParameterDisplay(LvzInt32 index, char *text); virtual void getParameterName(LvzInt32 index, char *text); virtual void iso2string(float b, char *text); virtual void suspend(); void midi2string(float n, char *text); virtual bool getEffectName(char *name); virtual bool getVendorString(char *text); virtual bool getProductString(char *text); virtual LvzInt32 getVendorVersion() { return 1000; } protected: int updateTx, updateRx; void update(); float fParam0, fParam1, fParam2; float fParam3, fParam4, fParam5; float fParam6, fParam7; float thru, left, right, len; float zz0, zz1, zz2, zz3, zz4, zz5, phi, dphi; float sw, swd, swx, fscale, cal, calx; LvzInt32 swt; int mode; char programName[32], disp1[16], disp2[16]; }; #endif