//See associated .cpp file for copyright and other info #define NPARAMS 5 ///number of parameters #define NPROGS 4 ///number of programs #define BUFMAX 2048 #ifndef __mdaThruZero_H #define __mdaThruZero_H #include "audioeffectx.h" class mdaThruZeroProgram { public: mdaThruZeroProgram(); ~mdaThruZeroProgram() {} private: friend class mdaThruZero; float param[NPARAMS]; char name[32]; }; class mdaThruZero : public AudioEffectX { public: mdaThruZero(audioMasterCallback audioMaster); ~mdaThruZero(); virtual void process(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void processReplacing(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void setProgram(LvzInt32 program); virtual void setProgramName(char *name); virtual void getProgramName(char *name); virtual void setParameter(LvzInt32 index, float value); virtual float getParameter(LvzInt32 index); virtual void getParameterLabel(LvzInt32 index, char *label); virtual void getParameterDisplay(LvzInt32 index, char *text); virtual void getParameterName(LvzInt32 index, char *text); virtual void suspend(); virtual void resume(); virtual bool getEffectName(char *name); virtual bool getVendorString(char *text); virtual bool getProductString(char *text); virtual LvzInt32 getVendorVersion() { return 1000; } protected: float param[NPARAMS]; char programName[32]; mdaThruZeroProgram *programs; ///global internal variables float rat, dep, wet, dry, fb, dem; //rate, depth, wet & dry mix, feedback, mindepth float phi, fb1, fb2, deps; //lfo & feedback buffers, depth change smoothing float *buffer, *buffer2; //maybe use 2D buffer? long size, bufpos; }; #endif