/* Copyright 2008-2011 David Robillard Copyright 1999-2000 Paul Kellett (Maxim Digital Audio) This is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this software. If not, see . */ #define NPARAMS 5 ///number of parameters #define NPROGS 4 ///number of programs #define BUFMAX 2048 #ifndef __mdaThruZero_H #define __mdaThruZero_H #include "audioeffectx.h" class mdaThruZeroProgram { public: mdaThruZeroProgram(); private: friend class mdaThruZero; float param[NPARAMS]; char name[32]; }; class mdaThruZero : public AudioEffectX { public: mdaThruZero(audioMasterCallback audioMaster); ~mdaThruZero(); virtual void process(float **inputs, float **outputs, int32_t sampleFrames); virtual void processReplacing(float **inputs, float **outputs, int32_t sampleFrames); virtual void setProgram(int32_t program); virtual void setProgramName(char *name); virtual void getProgramName(char *name); virtual bool getProgramNameIndexed (int32_t category, int32_t index, char* name); virtual void setParameter(int32_t index, float value); virtual float getParameter(int32_t index); virtual void getParameterLabel(int32_t index, char *label); virtual void getParameterDisplay(int32_t index, char *text); virtual void getParameterName(int32_t index, char *text); virtual void suspend(); virtual void resume(); virtual bool getEffectName(char *name); virtual bool getVendorString(char *text); virtual bool getProductString(char *text); virtual int32_t getVendorVersion() { return 1000; } protected: mdaThruZeroProgram *programs; ///global internal variables float rat, dep, wet, dry, fb, dem; //rate, depth, wet & dry mix, feedback, mindepth float phi, fb1, fb2, deps; //lfo & feedback buffers, depth change smoothing float *buffer, *buffer2; //maybe use 2D buffer? int32_t size, bufpos; }; #endif