#ifndef __mdaTransient_H #define __mdaTransient_H #include "audioeffectx.h" class mdaTransient : public AudioEffectX { public: mdaTransient(audioMasterCallback audioMaster); ~mdaTransient(); virtual void process(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void processReplacing(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void setProgramName(char *name); virtual void getProgramName(char *name); virtual void setParameter(LvzInt32 index, float value); virtual float getParameter(LvzInt32 index); virtual void getParameterLabel(LvzInt32 index, char *label); virtual void getParameterDisplay(LvzInt32 index, char *text); virtual void getParameterName(LvzInt32 index, char *text); virtual bool getEffectName(char *name); virtual bool getVendorString(char *text); virtual bool getProductString(char *text); virtual LvzInt32 getVendorVersion() { return 1000; } protected: float fParam1; float fParam2; float fParam3; float fParam4; float fParam5; float fParam6; float dry, att1, att2, rel12, att34, rel3, rel4; float env1, env2, env3, env4, fili, filo, filx, fbuf1, fbuf2; char programName[32]; }; #endif