/* Copyright 2008-2011 David Robillard Copyright 1999-2000 Paul Kellett (Maxim Digital Audio) This is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this software. If not, see . */ #define NPARAMS 8 ///number of parameters #define NPROGS 5 ///number of programs #define NBANDS 16 ///max vocoder bands #ifndef __mdaVocoder_H #define __mdaVocoder_H #include "audioeffectx.h" class mdaVocoderProgram { public: mdaVocoderProgram(); private: friend class mdaVocoder; float param[NPARAMS]; char name[32]; }; class mdaVocoder : public AudioEffectX { public: mdaVocoder(audioMasterCallback audioMaster); ~mdaVocoder(); virtual void process(float **inputs, float **outputs, int32_t sampleFrames); virtual void processReplacing(float **inputs, float **outputs, int32_t sampleFrames); virtual void setProgram(int32_t program); virtual void setProgramName(char *name); virtual void getProgramName(char *name); virtual bool getProgramNameIndexed (int32_t category, int32_t index, char* name); virtual void setParameter(int32_t index, float value); virtual float getParameter(int32_t index); virtual void getParameterLabel(int32_t index, char *label); virtual void getParameterDisplay(int32_t index, char *text); virtual void getParameterName(int32_t index, char *text); virtual void suspend(); virtual void resume(); virtual bool getEffectName(char *name); virtual bool getVendorString(char *text); virtual bool getProductString(char *text); virtual int32_t getVendorVersion() { return 1000; } protected: mdaVocoderProgram *programs; ///global internal variables int32_t swap; //input channel swap float gain; //output level float thru, high; //hf thru float kout; //downsampled output int32_t kval; //downsample counter int32_t nbnd; //number of bands //filter coeffs and buffers - seems it's faster to leave this global than make local copy float f[NBANDS][13]; //[0-8][0 1 2 | 0 1 2 3 | 0 1 2 3 | val rate] }; // # reson | carrier |modulator| envelope #endif