//See associated .cpp file for copyright and other info #define NPARAMS 8 ///number of parameters #define NPROGS 5 ///number of programs #define NBANDS 16 ///max vocoder bands #ifndef __mdaVocoder_H #define __mdaVocoder_H #include "audioeffectx.h" class mdaVocoderProgram { public: mdaVocoderProgram(); ~mdaVocoderProgram() {} private: friend class mdaVocoder; float param[NPARAMS]; char name[32]; }; class mdaVocoder : public AudioEffectX { public: mdaVocoder(audioMasterCallback audioMaster); ~mdaVocoder(); virtual void process(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void processReplacing(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void setProgram(LvzInt32 program); virtual void setProgramName(char *name); virtual void getProgramName(char *name); virtual void setParameter(LvzInt32 index, float value); virtual float getParameter(LvzInt32 index); virtual void getParameterLabel(LvzInt32 index, char *label); virtual void getParameterDisplay(LvzInt32 index, char *text); virtual void getParameterName(LvzInt32 index, char *text); virtual void suspend(); virtual void resume(); virtual bool getEffectName(char *name); virtual bool getVendorString(char *text); virtual bool getProductString(char *text); virtual LvzInt32 getVendorVersion() { return 1000; } protected: float param[NPARAMS]; char programName[32]; mdaVocoderProgram *programs; ///global internal variables long swap; //input channel swap float gain; //output level float thru, high; //hf thru float kout; //downsampled output long kval; //downsample counter long nbnd; //number of bands //filter coeffs and buffers - seems it's faster to leave this global than make local copy float f[NBANDS][13]; //[0-8][0 1 2 | 0 1 2 3 | 0 1 2 3 | val rate] }; // # reson | carrier |modulator| envelope #endif