/* ----------------------------------------------------------------------------
 * VSTGUI for X11/LV2/PNG
 * Author: David Robillard
 * Released under the revised BSD license, as below
 * ----------------------------------------------------------------------------
 *
 * Based on:
 * ----------------------------------------------------------------------------
 * VSTGUIL: Graphical User Interface Framework for VST plugins on LINUX
 * Version: 0.1, Date: 2007/01/21
 * Author: kRAkEn/gORe
 *
 * Which was based on:
 * ----------------------------------------------------------------------------
 * VSTGUI: Graphical User Interface Framework for VST plugins
 * Version 3.0       $Date: 2005/08/12 12:45:00 $
 * ----------------------------------------------------------------------------
 * VSTGUI LICENSE
 * 2004, Steinberg Media Technologies, All Rights Reserved
 * ----------------------------------------------------------------------------
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   * Redistributions of source code must retain the above copyright notice,
 *     this list of conditions and the following disclaimer.
 *   * Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *   * Neither the name of the Steinberg Media Technologies nor the names of
 *     its contributors may be used to endorse or promote products derived from
 *     this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A  PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE  OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 * ----------------------------------------------------------------------------
 */

#ifndef __vstgui__
#define __vstgui__

// define global defines
#define MOTIF 1
#define PNG 1

#include "audioeffectx.h"
#include <X11/Xlib.h>
#include <X11/extensions/Xdbe.h>
#include <png.h>
#include <string>

// VSTGUI Version
#define VSTGUI_VERSION_MAJOR  3
#define VSTGUI_VERSION_MINOR  0

struct ERect {
	VstInt16 left;
	VstInt16 top;
	VstInt16 right;
	VstInt16 bottom;
};

/** Table of PNG resources (by filename).
 * This is ugly and weird, but designed to allow for easy porting
 * from "motif" ported plugins (via simple search/replacing).
 */
struct CResTableEntry {
    int         id;   ///< Resource ID (same as motif)
    const char* path; ///< Filename (was char** xpmdata for motif)
};

typedef CResTableEntry CResTable[];
extern CResTable pngResources;

//----------------------------------------------------
//----------------------------------------------------
namespace VSTGUI {

extern char* bundlePath;
void setBundlePath(const char* path);



class CFrame;
class CDrawContext;
class COffscreenContext;
class CControl;
class CBitmap;

} // namespace VSTGUI

class AudioEffect;

#ifndef __aeffeditor__
#include "AEffEditor.hpp"
#endif

//-----------------------------------------------------------------------------
// AEffGUIEditor Declaration
//-----------------------------------------------------------------------------
class AEffGUIEditor : public AEffEditor
{
public:
//-----------------------------------------------------------------------------
    AEffGUIEditor (AudioEffect* effect);
    ~AEffGUIEditor ();

    // get the CFrame object
    VSTGUI::CFrame* getFrame () { return frame; }

    virtual void setParameter (VstInt32 index, float value);
    virtual void beginEdit (VstInt32 index);
    virtual void endEdit (VstInt32 index);

    // feedback to application
    virtual void doIdleStuff ();

    // wait (in ms)
    void wait (unsigned int ms);

    // get the current time (in ms)
    unsigned int getTicks ();

    // get version of this VSTGUI
    static int getVstGuiVersion () { return (VSTGUI_VERSION_MAJOR << 16) + VSTGUI_VERSION_MINOR; }

    // get the knob mode
    static VstInt32 getKnobMode () { return knobMode; }

    long getRect (ERect** rect);
    void idle ();
    void update ();

#if VST_2_1_EXTENSIONS
    long onKeyDown (VstKeyCode& keyCode);
    long onKeyUp (VstKeyCode& keyCode);
    bool onWheel (float distance);
    long setKnobMode (VstInt32 val);
#endif
//-----------------------------------------------------------------------------
protected:
    ERect rect;
    unsigned int lLastTicks;
    bool inIdleStuff;
    static VstInt32 knobMode;
    friend class VSTGUI::CFrame;
    VSTGUI::CFrame* frame;
};

//----------------------------------------------------
#include <sys/time.h>
#include <unistd.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Intrinsic.h>

inline unsigned int _getTicks ()
{
    // gettimeofday is not what we need here, checkout API for hw time
    struct timeval tv;
    struct timezone tz;
    gettimeofday (&tv, &tz);
    return tv.tv_sec * 1000 + tv.tv_usec / 1000;
}

struct VstKeyCode;

namespace VSTGUI {

struct CPoint;

#define CLASS_METHODS(name, parent)             \
    virtual bool isTypeOf (const char* s) const \
        { return (!strcmp (s, (#name))) ? true : parent::isTypeOf (s); }\

#ifdef VSTGUI_FLOAT_COORDINATES
    typedef float CCoord;
#else
    typedef long CCoord;
#endif

//-----------------------------------------------------------------------------
// Structure CRect
//-----------------------------------------------------------------------------
struct CRect
{
    CRect (CCoord l = 0, CCoord t = 0, CCoord r = 0, CCoord b = 0)
    :    left (l), top (t), right (r), bottom (b) {}
    CRect (const CRect& r)
    :    left (r.left), top (r.top), right (r.right), bottom (r.bottom) {}
    CRect& operator () (CCoord l, CCoord t, CCoord r, CCoord b)
    {
        if (l < r)
            this->left = l, this->right = r;
        else
            this->left = r, this->right = l;
        if (top < bottom)
            this->top = t, this->bottom = b;
        else
            this->top = b, this->bottom = t;
        return *this;
    }

    bool operator != (const CRect& other) const
    { return (left != other.left || right != other.right ||
                top != other.top || bottom != other.bottom); }

    bool operator == (const CRect& other) const
    { return (left == other.left && right == other.right &&
                top == other.top && bottom == other.bottom); }

    inline CCoord width () const  { return right - left; }
    inline CCoord height () const { return bottom - top; }

    inline CCoord getWidth () const  { return right - left; }
    inline CCoord getHeight () const { return bottom - top; }

    inline void setWidth (CCoord w) { right = left + w; }
    inline void setHeight (CCoord h) { bottom = top + h; }

    CRect &offset (CCoord off_x, CCoord off_y)
    { left += off_x; right += off_x; top += off_y; bottom += off_y; return *this; }

    CRect &inset (CCoord deltaX, CCoord deltaY)
    { left += deltaX; right -= deltaX; top += deltaY; bottom -= deltaY;
    return *this; }

    CRect &moveTo (CCoord dest_x, CCoord dest_y)
    { CCoord vDiff = dest_y - top; CCoord hDiff = dest_x - left;
    top += vDiff; bottom += vDiff; left += hDiff; right += hDiff;
    return *this; }

    bool pointInside (const CPoint& where) const;    // Checks if point is inside this rect
    bool isEmpty () const;

    bool rectOverlap (const CRect& rect) const
    {
        if (right < rect.left) return false;
        if (left > rect.right) return false;
        if (bottom < rect.top) return false;
        if (top > rect.bottom) return false;
        return true;
    }

    void bound (const CRect& rect);

    union
    { CCoord left; CCoord x;};

    union
    { CCoord top; CCoord y;};

    union
    { CCoord right; CCoord x2;};

    union
    { CCoord bottom; CCoord y2;};
};

//-----------------------------------------------------------------------------
// Structure CPoint
//-----------------------------------------------------------------------------
struct CPoint
{
    CPoint (CCoord a_h = 0, CCoord a_v = 0) : h (a_h), v (a_v) {}
    CPoint& operator () (CCoord a_h, CCoord a_v)
    { this->h = a_h; this->v = a_v; return *this; }

    bool isInside (CRect& r) const
    { return h >= r.left && h <= r.right && v >= r.top && v <= r.bottom; }

    bool operator != (const CPoint &other) const
    { return (h != other.h || v != other.v); }

    bool operator == (const CPoint &other) const
    { return (h == other.h && v == other.v); }

    CPoint &offset (CCoord off_h, CCoord off_v)
    { this->h += off_h; this->v += off_v; return *this; }

    union
    { CCoord h; CCoord x;};

    union
    { CCoord v; CCoord y;};
};

//-----------------------------------------------------------------------------
// Structure CColor
//-----------------------------------------------------------------------------
struct CColor
{
    CColor& operator () (unsigned char red,
                        unsigned char green,
                        unsigned char blue,
                        unsigned char alpha)
    {
        this->red   = red;
        this->green = green;
        this->blue  = blue;
        this->alpha = alpha;
        return *this;
    }

    CColor& operator = (const CColor& newColor)
    {
        red   = newColor.red;
        green = newColor.green;
        blue  = newColor.blue;
        alpha = newColor.alpha;
        return *this;
    }

    CColor operator ~ ()
    {
        CColor c;
        c.red   = ~red;
        c.green = ~green;
        c.blue  = ~blue;
        c.alpha = ~alpha;
        return c;
    }

    bool operator != (const CColor &other) const
    { return (red != other.red || green != other.green || blue  != other.blue || alpha != other.alpha); }

    bool operator == (const CColor &other) const
    { return (red == other.red && green == other.green && blue  == other.blue && alpha == other.alpha); }

    unsigned char red;
    unsigned char green;
    unsigned char blue;
    unsigned char alpha;
};

// define some basic colors
extern CColor kTransparentCColor;
extern CColor kBlackCColor;
extern CColor kWhiteCColor;
extern CColor kGreyCColor;
extern CColor kRedCColor;
extern CColor kGreenCColor;
extern CColor kBlueCColor;
extern CColor kYellowCColor;
extern CColor kCyanCColor;
extern CColor kMagentaCColor;


//-----------------------------------------------------------------------------
// Definitions of special characters in a platform independent way

#define kDegreeSymbol      "\xB0"
#define kInfiniteSymbol    "oo"
#define kCopyrightSymbol   "\xA9"
#define kTrademarkSymbol   "\x99"
#define kRegisteredSymbol  "\xAE"
#define kMicroSymbol       "\x85"
#define kPerthousandSymbol "\x89"

class CDragContainer;
class CCView;
class CAttributeListEntry;

//-----------------------------------------------------------------------------
typedef intptr_t CViewAttributeID;
//-----------------------------------------------------------------------------
// Attributes
//        all attributes where the first letter is lowercase are reserved for the vstgui lib

extern const CViewAttributeID kCViewAttributeReferencePointer;    // 'cvrp'

//-----------------------------------------------------------------------------
//-----------
// Font Type
//-----------
enum CFont
{
    kSystemFont = 0,
    kNormalFontVeryBig,
    kNormalFontBig,
    kNormalFont,
    kNormalFontSmall,
    kNormalFontSmaller,
    kNormalFontVerySmall,
    kSymbolFont,

    kNumStandardFonts
};

//-----------
// Text Face
//-----------
enum CTxtFace
{
    kNormalFace    = 0,
    kBoldFace      = 1,
    kItalicFace    = 2,
    kUnderlineFace = 4
};

//-----------
// Line Style
//-----------
enum CLineStyle
{
    kLineSolid = 0,
    kLineOnOffDash
};

//-----------
// Draw Mode
//-----------
enum CDrawMode
{
    kCopyMode = 0,
    kOrMode,
    kXorMode,
    kAntialias
};

//----------------------------
// Text Alignment (Horizontal)
//----------------------------
enum CHoriTxtAlign
{
    kLeftText = 0,
    kCenterText,
    kRightText
};

//----------------------------
// Buttons Type (+modifiers)
//----------------------------
enum CButton
{
    kLButton =  1,
    kMButton =  2,
    kRButton =  4,
    kShift   =  8,
    kControl = 16,
    kAlt     = 32,
    kApple   = 64
};

//----------------------------
// Cursor Type
//----------------------------
enum CCursorType
{
    kCursorDefault = 0,
    kCursorWait,
    kCursorHSize,
    kCursorVSize,
    kCursorSizeAll,
    kCursorNESWSize,
    kCursorNWSESize,
    kCursorCopy,
    kCursorNotAllowed,
    kCursorHand
};

//----------------------------
// Knob Mode
//----------------------------
enum CKnobMode
{
    kCircularMode = 0,
    kRelativCircularMode,
    kLinearMode
};

//----------------------------
// Draw Style
//----------------------------
enum CDrawStyle
{
    kDrawStroked = 0,
    kDrawFilled,
    kDrawFilledAndStroked
};

enum CMouseWheelAxis
{
    kMouseWheelAxisX = 0,
    kMouseWheelAxisY
};

//-----------------------------------------------------------------------------
// CReferenceCounter Declaration (Reference Counting)
//-----------------------------------------------------------------------------
class CReferenceCounter
{
public:
    CReferenceCounter () : nbReference (1) {}
    virtual ~CReferenceCounter () {}

    virtual void forget () { nbReference--; if (nbReference == 0) delete this; }
    virtual void remember () { nbReference++; }
    long getNbReference () const { return nbReference; }

private:
    long nbReference;
};

//-----------------------------------------------------------------------------
// CDrawContext Declaration
//! A drawing context encapsulates the drawing context of the underlying OS. It implements the drawing functions.
//-----------------------------------------------------------------------------
class CDrawContext : public CReferenceCounter
{
public:
    CDrawContext (CFrame *pFrame, void *pSystemContext, void *pWindow = 0);
    virtual ~CDrawContext ();

    void moveTo (const CPoint &point);    ///< move line position to point
    void lineTo (const CPoint &point);    ///< draw a line from current position to point
    void drawLines (const CPoint* points, const long& numberOfLines);    ///< draw multiple lines at once

    void drawPolygon (const CPoint *pPoints, long numberOfPoints, const CDrawStyle drawStyle = kDrawStroked); ///< draw a polygon
    void polyLine (const CPoint *pPoint, long numberOfPoints);    ///< draw a stroked polygon
    void fillPolygon (const CPoint *pPoint, long numberOfPoints);    ///< draw a filled polygon

    void drawRect (const CRect &rect, const CDrawStyle drawStyle = kDrawStroked);    ///< draw a stroked rect
    void fillRect (const CRect &rect);    ///< draw a filled rect

    void drawArc (const CRect &rect, const float startAngle1, const float endAngle2, const CDrawStyle drawStyle = kDrawStroked);    ///< draw a stroked arc, where the angles are in degree
    void drawArc (const CRect &rect, const CPoint &point1, const CPoint &point2);        ///< draw a stroked arc between point1 and point2
    void fillArc (const CRect &rect, const CPoint &point1, const CPoint &point2);        ///< draw a filled arc between point1 and point2

    void drawEllipse (const CRect &rect, const CDrawStyle drawStyle = kDrawStroked);    ///< draw an ellipse
    void fillEllipse (const CRect &rect);    ///< draw a filled ellipse

    void drawPoint (const CPoint &point, CColor color);    ///< draw a point
    CColor getPoint (const CPoint& point); ///< \deprecated

    void floodFill (const CPoint& start); ///< \deprecated

    void       setLineStyle (CLineStyle style);                ///< set the current line style
    CLineStyle getLineStyle () const { return lineStyle; }    ///< get the current line style

    void   setLineWidth (CCoord width);                        ///< set the current line width
    CCoord getLineWidth () const { return frameWidth; }        ///< get the current line width

    void      setDrawMode (CDrawMode mode);                    ///< set the current draw mode, see CDrawMode
    CDrawMode getDrawMode () const { return drawMode; }        ///< get the current draw mode, see CDrawMode

    void   setClipRect (const CRect &clip);                    ///< set the current clip
    CRect &getClipRect (CRect &clip) const { clip = clipRect; clip.offset (-offset.h, -offset.v); return clip; }    ///< get the current clip
    void   resetClipRect ();    ///< reset the clip to the default state

    void   setFillColor  (const CColor color);            ///< set current fill color
    CColor getFillColor () const { return fillColor; }    ///< get current fill color

    void   setFrameColor (const CColor color);                ///< set current stroke color
    CColor getFrameColor () const { return frameColor; }    ///< get current stroke color

    void   setFontColor (const CColor color);            ///< set current font color
    CColor getFontColor () const { return fontColor; }    ///< get current font color
    void   setFont (CFont fontID, const long size = 0, long style = 0);    ///< set current font
    CFont  getFont () const { return fontId; }                            ///< get current font
    long   getFontSize () const { return fontSize; }    ///< get current font size

    CCoord getStringWidth (const char* pStr);    ///< get the width of a string

    void drawString (const char *pString, const CRect &rect, const short opaque = false,
                     const CHoriTxtAlign hAlign = kCenterText);    ///< draw a string

    long getMouseButtons ();    ///< get current mouse buttons
    void getMouseLocation (CPoint &point);    ///< get current mouse location. should not be used, see CView::getMouseLocation
    bool waitDoubleClick ();    ///< check if another mouse click occurs in the near future
    bool waitDrag ();            ///< check if the mouse will be dragged

#if MOTIF
    long getIndexColor (CColor color);
    Colormap  getColormap ();
    Visual   *getVisual ();
    unsigned int getDepth ();
    static long nbNewColor;
#endif

    void *getWindow () { return pWindow; }
    void setWindow (void *ptr)  { pWindow = ptr; }
    void getLoc (CPoint &where) const { where = penLoc; }
    CFrame* getFrame () const { return pFrame; }

    CPoint offsetScreen;
    CPoint offset;

    void   *getSystemContext () const { return pSystemContext; }

    virtual void forget ();

    //-------------------------------------------
protected:

    friend class CBitmap;
    friend class COffscreenContext;

    void   *pSystemContext;
    void   *pWindow;
    CFrame *pFrame;

    long   fontSize;
    long   fontStyle;
    CFont  fontId;
    CColor fontColor;
    CPoint penLoc;

    CCoord   frameWidth;
    CColor frameColor;
    CColor fillColor;
    CLineStyle lineStyle;
    CDrawMode  drawMode;
    CRect  clipRect;

#if MOTIF
    XFontStruct *pFontInfoStruct;
#endif
};


//-----------------------------------------------------------------------------
// COffscreenContext Declaration
//! A drawing device which uses a pixmap as its drawing surface.
//-----------------------------------------------------------------------------
class COffscreenContext : public CDrawContext
{
public:
    COffscreenContext (CDrawContext *pContext, CBitmap *pBitmap, bool drawInBitmap = false);
    COffscreenContext (CFrame *pFrame, long width, long height, const CColor backgroundColor = kBlackCColor);

    virtual ~COffscreenContext ();

    void copyFrom (CDrawContext *pContext, CRect destRect, CPoint srcOffset = CPoint (0, 0));    ///< copy from offscreen to pContext
    void copyTo (CDrawContext* pContext, CRect& srcRect, CPoint destOffset = CPoint (0, 0));    ///< copy to offscreen from pContext

    inline CCoord getWidth () const { return width; }
    inline CCoord getHeight () const { return height; }

    //-------------------------------------------
protected:
    CBitmap *pBitmap;
    CBitmap *pBitmapBg;
    CCoord    height;
    CCoord    width;
    bool    bDestroyPixmap;

    CColor  backgroundColor;

#if MOTIF
    Display *pXdisplay;
#endif
};


//-----------------------------------------------------------------------------
// CBitmap Declaration
//! Encapsulates various platform depended kinds of bitmaps.
//-----------------------------------------------------------------------------
class CBitmap : public CReferenceCounter
{
public:
    CBitmap (long resourceID); ///< Create from a filename
    CBitmap (CFrame &frame, CCoord width, CCoord height); ///< Create a pixmap with a given size.
    virtual ~CBitmap ();

    virtual void draw (CDrawContext *pContext, CRect &rect, const CPoint &offset = CPoint (0, 0));    ///< Draw the pixmap using a given rect as output position and a given offset of its source pixmap.
    virtual void drawTransparent (CDrawContext *pContext, CRect &rect, const CPoint &offset = CPoint (0, 0));
    virtual void drawAlphaBlend  (CDrawContext *pContext, CRect &rect, const CPoint &offset = CPoint (0, 0), unsigned char alpha = 128);    ///< Same as CBitmap::draw except that it uses the alpha value to draw the bitmap alpha blended.

    inline CCoord getWidth () const { return width; }
    inline CCoord getHeight () const { return height; }

    bool isLoaded () const;
    void *getHandle () const;

    void setTransparentColor (const CColor color);
    CColor getTransparentColor () const { return transparentCColor; }
    void setTransparencyMask (CDrawContext* pContext, const CPoint& offset = CPoint (0, 0));

    void setNoAlpha (bool state) { noAlpha = state; }
    bool getNoAlpha () const { return noAlpha; }

    //-------------------------------------------
protected:
    CBitmap ();

    virtual void dispose ();
    virtual bool loadFromResource (long resourceID);
    virtual bool loadFromPath (const void* platformPath); // platformPath is a C string

    long resourceID;
    CCoord width;
    CCoord height;

    CColor transparentCColor;
    bool noAlpha;

#if PNG
	void *createPixmapFromPng (CDrawContext *pContext);
	bool openPng (const char* path);
	bool closePng ();
	std::string pngPath;
	png_structp pngRead;
	png_infop   pngInfo;
	FILE*       pngFp;
#endif
#if MOTIF
    void *createPixmapFromXpm (CDrawContext *pContext);

    char **ppDataXpm;
    void *pHandle;
    void *pMask;
#endif
};

enum {
    kMessageUnknown = 0,
    kMessageNotified = 1
};

//-----------------------------------------------------------------------------
// CView Declaration
//-----------------------------------------------------------------------------
class CView : public CReferenceCounter
{
public:
    CView (const CRect &size);
    virtual ~CView ();

    virtual void draw (CDrawContext *pContext);    ///< called if the view should draw itself
    virtual void drawRect (CDrawContext *pContext, const CRect& updateRect) { draw (pContext); }    ///< called if the view should draw itself
    virtual bool checkUpdate (CRect& updateRect) const { return updateRect.rectOverlap (size); }
    virtual void mouse (CDrawContext *pContext, CPoint &where, long buttons = -1);    ///< called if a mouse click event occurs

    virtual void setBackground (CBitmap *background);                ///< set the background image of this view
    virtual CBitmap *getBackground () const { return pBackground; }    ///< get the background image of this view

    virtual long onKeyDown (VstKeyCode& keyCode);    ///< called if a key down event occurs and this view has focus
    virtual long onKeyUp (VstKeyCode& keyCode);        ///< called if a key up event occurs and this view has focus

    virtual bool onWheel (CDrawContext *pContext, const CPoint &where, float distance);    ///< called if a mouse wheel event is happening over this view
    virtual bool onWheel (CDrawContext *pContext, const CPoint &where, const CMouseWheelAxis axis, float distance);    ///< called if a mouse wheel event is happening over this view

    virtual bool onDrop (CDrawContext* context, CDragContainer* drag, const CPoint& where) { return false; }    ///< called if a drag is dropped onto this view
    virtual void onDragEnter (CDrawContext* context, CDragContainer* drag, const CPoint& where) {}                ///< called if a drag is entering this view
    virtual void onDragLeave (CDrawContext* context, CDragContainer* drag, const CPoint& where) {}                ///< called if a drag is leaving this view
    virtual void onDragMove (CDrawContext* context, CDragContainer* drag, const CPoint& where) {}                ///< called if a drag is current moved over this view

    virtual void looseFocus (CDrawContext *pContext = 0);                                        ///< called if view should loose focus
    virtual void takeFocus (CDrawContext *pContext = 0);                                        ///< called if view should take focus

    virtual bool isDirty () const { return bDirty; }                                            ///< check if view is dirty
    virtual void setDirty (const bool val = true) { bDirty = val; }                                ///< set the view to dirty so that it is redrawn in the next idle. Thread Safe !

    virtual bool isVisible () const { return bVisible; }                                            ///< check if view is dirty
    virtual void setVisible (const bool val = true) { bVisible = val; }                                ///< set the view to dirty so that it is redrawn in the next idle. Thread Safe !

    virtual void setMouseEnabled (const bool bEnable = true) { bMouseEnabled = bEnable; }        ///< turn on/off mouse usage for this view
    virtual bool getMouseEnabled () const { return bMouseEnabled; }                                ///< get the state of wheather this view uses the mouse or not

    virtual void setMouseableArea (const CRect &rect)  { mouseableArea = rect; }                ///< set the area in which the view reacts to the mouse
    virtual CRect &getMouseableArea (CRect &rect) const { rect = mouseableArea; return rect;}    ///< get the area in which the view reacts to the mouse

    virtual bool hitTest (const CPoint& where, const long buttons = -1) { return where.isInside (mouseableArea); }    ///< check if where hits this view

    virtual void setTransparency (bool val) { bTransparencyEnabled = val; }            ///< set views transparent state
    virtual bool getTransparency () const { return bTransparencyEnabled; }            ///< is view transparent ?

    CCoord getHeight () const { return size.height (); }                                ///< get the height of the view
    CCoord getWidth ()  const { return size.width (); }                                ///< get the width of the view

    virtual void setViewSize (CRect &rect);                                            ///< set views size
    virtual CRect &getViewSize (CRect &rect) const { rect = size; return rect; }    ///< returns the current view size
    virtual const CRect &getViewSize () const { return size; }    ///< returns the current view size

    virtual bool removed (CView* parent) { return true; }   ///< view is removed from parent view
    virtual bool attached (CView* view) { return true; }    ///< view is attached to a parent view

    virtual void getMouseLocation (CDrawContext* context, CPoint &point);    ///< get current mouse location in local view coordinates

    virtual CPoint& frameToLocal (CPoint& point) const;        ///< conversion from frame coordinates to local view coordinates
    virtual CPoint& localToFrame (CPoint& point) const;        ///< conversion from local view coordinates to frame coordinates

    bool getAttributeSize (const CViewAttributeID id, long& outSize) const;                                    ///< get the size of an attribute
    bool getAttribute (const CViewAttributeID id, const long inSize, void* outData, long& outSize) const;    ///< get an attribute
    bool setAttribute (const CViewAttributeID id, const long inSize, void* inData);                            ///< set an attribute

    CView  *getParentView () const { return pParentView; }
    CFrame *getParent () const { return pParentFrame; }
    CFrame *getFrame () const { return pParentFrame; }
    virtual void *getEditor () const;

    virtual long notify (CView* sender, const char* message);
    void redraw ();
    virtual void redrawRect (CDrawContext* context, const CRect& rect);

    virtual bool wantsFocus () const { return bWantsFocus; }            ///< check if view supports focus
    virtual void setWantsFocus (bool state) { bWantsFocus = state; }    ///< set focus support on/off

#if DEBUG
    virtual void dumpInfo ();
#endif

    virtual bool isTypeOf (const char* s) const
        { return (!strcmp (s, "CView")); }

    virtual void update (CDrawContext *pContext); // don't call this !!!

    //-------------------------------------------
protected:
    friend class CControl;
    friend class CFrame;
    friend class CViewContainer;

    CRect  size;
    CRect  mouseableArea;

    CFrame *pParentFrame;
    CView  *pParentView;

    bool  bDirty;
    bool  bMouseEnabled;
    bool  bTransparencyEnabled;
    bool  bWantsFocus;
    bool  bVisible;

    CBitmap* pBackground;
    CAttributeListEntry* pAttributeList;
};

// Message to check if View is a CViewContainer
const extern char* kMsgCheckIfViewContainer;

//-----------------------------------------------------------------------------
// CViewContainer Declaration
//! Container Class of CView objects.
//-----------------------------------------------------------------------------
class CViewContainer : public CView
{
public:
    CViewContainer (const CRect &size, CFrame *pParent, CBitmap *pBackground = 0);
    virtual ~CViewContainer ();

    virtual void addView (CView *pView);    ///< add a child view
    virtual void addView (CView *pView, CRect &mouseableArea, bool mouseEnabled = true);    ///< add a child view
    virtual void removeView (CView *pView, const bool &withForget = true);    ///< remove a child view
    virtual void removeAll (const bool &withForget = true);    ///< remove all child views
    virtual bool isChild (CView *pView) const;    ///< check if pView is a child view of this container
    virtual long getNbViews () const;            ///< get the number of child views
    virtual CView *getView (long index) const;    ///< get the child view at index

    virtual void setBackgroundColor (const CColor color);    ///< set the background color (will only be drawn if this container is not set to transparent and does not have a background bitmap)
    virtual CColor getBackgroundColor () const { return backgroundColor; }    ///< get the background color
    virtual void setBackgroundOffset (const CPoint &p) { backgroundOffset = p; }    ///< set the offset of the background bitmap
    virtual const CPoint& getBackgroundOffset () const { return backgroundOffset; }    ///< get the offset of the background bitmap

    virtual void drawBackgroundRect (CDrawContext *pContext, CRect& _updateRect);    ///< draw the background

    enum {
        kNormalUpdate = 0,        ///< this mode redraws the whole container if something is dirty
        kOnlyDirtyUpdate        ///< this mode only redraws the views which are dirty
    };

    virtual void setMode (long val) { mode = val; }    ///< set the update mode
    virtual long getMode () const { return mode; }    ///< get the update mode

    virtual void useOffscreen (bool b);    ///< turn on/off using an offscreen

    virtual CView *getCurrentView () const;    ///< get the current view under the mouse
    virtual CView *getViewAt (const CPoint& where, bool deep = false) const;    ///< get the view at point where

    void modifyDrawContext (CCoord save[4], CDrawContext* pContext);
    void restoreDrawContext (CDrawContext* pContext, CCoord save[4]);

    // CView
    virtual void draw (CDrawContext *pContext);
    virtual void drawRect (CDrawContext *pContext, const CRect& updateRect);
    virtual void mouse (CDrawContext *pContext, CPoint &where, long buttons = -1);
    virtual bool onWheel (CDrawContext *pContext, const CPoint &where, float distance);
    virtual bool onWheel (CDrawContext *pContext, const CPoint &where, const CMouseWheelAxis axis, float distance);
    virtual void update (CDrawContext *pContext);
    virtual bool hitTest (const CPoint& where, const long buttons = -1);
    virtual long onKeyDown (VstKeyCode& keyCode);
    virtual long onKeyUp (VstKeyCode& keyCode);
    virtual long notify (CView* sender, const char* message);

    virtual bool onDrop (CDrawContext* context, CDragContainer* drag, const CPoint& where);
    virtual void onDragEnter (CDrawContext* context, CDragContainer* drag, const CPoint& where);
    virtual void onDragLeave (CDrawContext* context, CDragContainer* drag, const CPoint& where);
    virtual void onDragMove (CDrawContext* context, CDragContainer* drag, const CPoint& where);

    virtual void looseFocus (CDrawContext *pContext = 0);
    virtual void takeFocus (CDrawContext *pContext = 0);
    virtual bool advanceNextFocusView (CView* oldFocus, bool reverse = false);

    virtual bool isDirty () const;

    virtual void setViewSize (CRect &rect);

    virtual bool removed (CView* parent);
    virtual bool attached (CView* view);

    virtual CPoint& frameToLocal (CPoint& point) const;
    virtual CPoint& localToFrame (CPoint& point) const;

    virtual void redrawRect (CDrawContext* context, const CRect& rect);

    CLASS_METHODS(CViewContainer, CView)

#if DEBUG
    virtual void dumpInfo ();
    virtual void dumpHierarchy ();
#endif

    //-------------------------------------------
protected:
    bool hitTestSubViews (const CPoint& where, const long buttons = -1);

    CCView  *pFirstView;
    CCView  *pLastView;
    long mode;
    COffscreenContext *pOffscreenContext;
    CColor backgroundColor;
    CPoint backgroundOffset;
    bool bDrawInOffscreen;

    CView* currentDragView;
};

//-----------------------------------------------------------------------------
// CFrame Declaration
//! The CFrame is the parent container of all views.
//-----------------------------------------------------------------------------
class CFrame : public CViewContainer
{
public:
    CFrame (const CRect &size, void *pSystemWindow, void *pEditor);

    virtual ~CFrame ();

    virtual bool open ();
    virtual bool close ();
    virtual bool isOpen () const { return bOpenFlag; }

    virtual void idle ();
    virtual void doIdleStuff ();

    virtual unsigned long getTicks () const;    ///< get the current time (in ms)
    virtual long getKnobMode () const;            ///< get hosts knob mode

    virtual bool setPosition (CCoord x, CCoord y);
    virtual bool getPosition (CCoord &x, CCoord &y) const;

    virtual bool setSize (CCoord width, CCoord height);
    virtual bool getSize (CRect *pSize) const;
    virtual bool getSize (CRect &pSize) const;

    virtual long   setModalView (CView *pView);
    virtual CView *getModalView () const { return pModalView; }

    virtual void  beginEdit (long index);
    virtual void  endEdit (long index);

    virtual bool  getCurrentLocation (CPoint &where);
    virtual void  setCursor (CCursorType type);

    virtual void   setFocusView (CView *pView);
    virtual CView *getFocusView () const { return pFocusView; }
    virtual bool advanceNextFocusView (CView* oldFocus, bool reverse = false);

    virtual bool setDropActive (bool val);
    virtual bool isDropActive () const { return bDropActive; };

    CDrawContext* createDrawContext ();

    virtual void setOpenFlag (bool val) { bOpenFlag = val;};
    virtual bool getOpenFlag () const { return bOpenFlag; };

    virtual void invalidate (const CRect &rect);

    virtual bool updatesDisabled () const { return bUpdatesDisabled; }
    virtual bool updatesDisabled (bool state) { bool before = bUpdatesDisabled; bUpdatesDisabled = state; return before; }

    void *getSystemWindow () const { return (void*)pSystemWindow; }
    void *getParentSystemWindow () const { return (void*)pSystemWindow; }
    void setParentSystemWindow (void *val) { pSystemWindow = (XdbeBackBuffer)val; }

    // CView
    virtual void draw (CDrawContext *pContext);
    virtual void drawRect (CDrawContext *pContext, const CRect& updateRect);
    virtual void draw (CView *pView = 0);
    virtual void mouse (CDrawContext *pContext, CPoint &where, long buttons = -1);
    virtual bool onWheel (CDrawContext *pContext, const CPoint &where, float distance);
    virtual bool onWheel (CDrawContext *pContext, const CPoint &where, const CMouseWheelAxis axis, float distance);
    virtual long onKeyDown (VstKeyCode& keyCode);
    virtual long onKeyUp (VstKeyCode& keyCode);
    virtual void update (CDrawContext *pContext);
    virtual void setViewSize (CRect& inRect);
    virtual CView *getCurrentView () const;

    virtual void *getEditor () const { return pEditor; }

#if MOTIF
    Colormap getColormap ()   const { return colormap; }
    Visual  *getVisual ()     const { return pVisual; }
    unsigned int getDepth ()  const { return depth; }
    Window   getWindow ()     const { return window; }
    Drawable getBackBuffer () const { return backBuffer; }
    void     freeGc ();

    Region   region;

    GC       gc;
    GC       getGC ()         const { return gc; }
#endif

#if DEBUG
    virtual void dumpHierarchy ();
#endif

    CLASS_METHODS(CFrame, CViewContainer)

    //-------------------------------------------
protected:
    bool   initFrame (void *pSystemWin);

    void   *pEditor;

    CView   *pModalView;
    CView   *pFocusView;

    bool    bFirstDraw;
    bool    bOpenFlag;
    bool    bDropActive;
    bool    bUpdatesDisabled;

#if MOTIF
    Colormap  colormap;
    Visual   *pVisual;
    Window    window;
    unsigned int depth;
	XdbeBackBuffer backBuffer;
	Window pSystemWindow;
#endif

    //-------------------------------------------
private:
    CDrawContext *pFrameContext;
    bool     bAddedWindow;
    void     *defaultCursor;
};

//-----------------------------------------------------------------------------
// CDragContainer Declaration
//-----------------------------------------------------------------------------
class CDragContainer : public CReferenceCounter
{
public:
    CDragContainer (void* platformDrag);
    ~CDragContainer ();

    void* first (long& size, long& type);        ///< returns pointer on a char array if type is known
    void* next (long& size, long& type);        ///< returns pointer on a char array if type is known

    long getType (long idx) const;
    long getCount () const { return nbItems; }

    enum {
        kFile = 0,
        kText,

        kUnknown = -1
    };

protected:
    void* platformDrag;
    long nbItems;

    long iterator;
    void* lastItem;
};

//-----------------------------------------------------------------------------
// CCView Declaration
//-----------------------------------------------------------------------------
class CCView
{
public:
    CCView (CView *pView);
    ~CCView ();

    CView    *pView;
    CCView   *pNext;
    CCView   *pPrevious;
};

} // namespace VSTGUI

// include the control objects
#ifndef __vstcontrols__
#include "vstcontrols.h"
#endif

#ifndef USE_NAMESPACE
using namespace VSTGUI;
#endif

#endif    // __vstgui__