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author | David Robillard <d@drobilla.net> | 2020-11-28 12:32:24 +0100 |
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committer | David Robillard <d@drobilla.net> | 2020-11-28 12:45:57 +0100 |
commit | db5d1f603e0dd3076444f27008fcf1a61a4e151c (patch) | |
tree | 78af24e87c81e54fab14a59389adea859577f49e /wscript | |
parent | 0ae4276ac187a9a361950f26bd67eb2d54636aff (diff) | |
download | patchage-db5d1f603e0dd3076444f27008fcf1a61a4e151c.tar.gz patchage-db5d1f603e0dd3076444f27008fcf1a61a4e151c.tar.bz2 patchage-db5d1f603e0dd3076444f27008fcf1a61a4e151c.zip |
Factor out Connector from PatchageCanvas
This finally breaks the dependency of the canvas on the entire application, and
fixes the confusing situation where it wasn't clear whether connect/disconnect
methods made/broke connections on the canvas or on the system.
Diffstat (limited to 'wscript')
-rw-r--r-- | wscript | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -239,6 +239,7 @@ def build(bld): install_path = '${BINDIR}') prog.source = ''' src/Configuration.cpp + src/Connector.cpp src/Legend.cpp src/Patchage.cpp src/PatchageCanvas.cpp |